Twilight Princess is a better game than Ocarina of Time

04596077bdbbd4327842d739accd8b0a
Tuesday, June 28, 2011
EDITOR'S NOTEfrom James DeRosa

In his article, Winson commits what some people might call an act of heresy. I'm more of a 2D Zelda guy (who also happens to think Wind Waker is the best 3D Zelda), so I'm cool with his claim.

(This article contains minor spoilers for The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Twilight Princess.)

Having never been a Nintendo 64 owner, I’ve never had the chance to play The Legend of Zelda: Ocarina of Time until Nintendo upgraded the graphics and rereleased the game for the Nintendo 3DS earlier this month.

I guess that makes me a bit of a late bloomer, but at the same time, I’m fortunate because I get to experience the game for the first time with a fresh 2011 perspective. Because I’m not tied to any sense of nostalgia, I actually noticed a lot of issues with Ocarina of Time that slowly helped me realize why Twilight Princess, despite its disrepute among fans, is overall a better game in every conceivable way.

The reason I’m comparing the two games -- as opposed to Wind Waker or any other Zelda title -- is simple: Unlike Wind Waker, which features a Hyrule drowned beneath a vast ocean, the world and characters of Ocarina of Time and Twilight Princess are quite similar.

To start, Ocarina of Time has more than its fair share of annoyances. First and foremost is Navi. She is rarely helpful. Like a sugar-addled child with ADHD, she zooms around willy-nilly, often flying over to random objects and calling attention to them, even though they’re of no importance.

 

By contrast, Midna actually has a personality and is tremendously likable. She’s mostly stays out of your way, but in the instances that the player gets stuck, Midna jumps in with helpful, precise advice about where to go and what to do. Navi offers only generic, idle chatter that generally amounts to something like “Hey, let’s go to the next dungeon!”

Some of the puzzles in Ocarina of Time really bothered me, too. I’m not talking about finding heart-container pieces and Gold Skulltulas. Such collectibles are par for the course in any Zelda. It's the puzzles you have to solve in order to keep the story going that get to me.

The challenges seem arbitrary compared to Twilight Princess. I would have never in a million years guessed that playing the Song of Storms at the windmill would drain the well water or that I'd have to take a leap of faith by walking through the wall at the bottom the well.

The same goes for the Spirit Temple. After realizing that I needed to become a kid in order to pass through the small hole, I hastily warped back to the Temple of Time. Only then did I realize that I needed to walk outside the Spirit Temple first in order to get Sheik to teach me the Requiem of Spirit. Without it, young Link isn’t allowed to pass through the Gerudo Fortress. In the end, I had to turn back into adult Link, warp back to the Spirit temple, reenter the temple, and exit the temple normally in order to initiate the cut scene with Sheik.

I know I probably acted too fast for my own good, but what player would trudge all the way back to the Temple of Time by foot when they could easily warp to the destination? It would’ve been fine if Nintendo had provided some kind of barrier or advice (i.e., an actual reason for Navi to interrupt me) against prematurely leaving the temple. In Twilight Princess, players are not able to warp inside of dungeons, period.

The puzzles in Twilight Princess arise more organically. For example, when someone stole the medicine-soaked wooden statue, I instinctively knew to seek out the scent and locate it. People might think these puzzles are too straightforward, but at the very least, they make sense.

I understand there’s an eight-year gap between the two original releases, but playing Ocarina of Time makes me appreciate what a great game Twilight Princess really is and why it deserves more recognition than it gets. When I finally returned to Twilight Princess after finishing Ocarina of Time, the detailed hubbub of the castle's town market left me speechless.

Twilight Princess' art direction is unbelievable. Fully developed characters populate a vast world and fill out a compelling story. The dungeons are challenging, and the minigames are bountiful. And best of all, it has the series' most epic Ganondorf showdown. Players have always yearned for a darker, more mature Zelda game, and with Twilight Princess, Nintendo delivered.

Twilight Princess seems to correct many of Ocarina of Time's misses while simultaneously hitting all the right notes with the things it changes. So what is keeping it from being an all-time fan favorite? Is it because it’s too similar to Ocarina of Time? Or is it because Ocarina of Time was the first encounter fans had with an open-ended Zelda experience? Maybe it's just plain, old franchise fatigue.

I’m not saying Ocarina of Time is a bad game by any means. But playing Ocarina of Time so far after its original release simply made me more aware of the improvements Nintendo implemented with each successive Zelda. That said, it has been five years since Twilight Princess came out, and I am eager to see how Nintendo will take another step forward with the upcoming Skyward Sword.

 
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Comments (21)
2966_513869270512_81101958_30570548_1084048_n
June 28, 2011

Well written man.  I played OoT when it came out and I am playing the 3DS right now. The game brings back a lot of great memories but certain things remind me that its a N64 game like certain character models and some puzzles. I agree with your point of not knowing what certain things do.

Jordan_ob_logo_big
June 28, 2011

Absolutely correct. It's baffling how much retroactive dismissal there has been towards Twilight Princess. I can understand Ocarina getting all the praise because it established all these revolutionary, innovative new ideas but compared to TP with nostalgia and historical context taken out the equation, TP is best Zelda IMO

Christian_profile_pic
June 28, 2011

I'm with you that nostalgia plays a key role in coloring our view of classic games like OoT and how they stand up, but I couldn't argue that TP is even a good game, much less a better game that OoT. TP was awful; lazy world design that blocked your path with 90-degree cliffs, character design that made every citizen of Hyrule look like they had Down's Syndrome, incredibly linear and limiting exploration and puzzle design, an incomprehensible plot, a sense of "mature" and "dark" that bordered on self-parody.... Oy.

To each their own, I guess.

04596077bdbbd4327842d739accd8b0a
June 28, 2011

I actually found the sidequest dungeons to be amazing. I was thrilled when I found the dungeon with more ice blocks puzzles.

Also, I haven't even stepped into the 50-level Cave of Ordeal yet!

Default_picture
July 07, 2011
Although I agree with Christan, there were parts of Twilight that I still love to death. This was the first time that a Zelda game had a morning star weapon. As unconventional as it was to lug that thing around, it's one of my favorite weapons. The best one, though, was the twist to the clawshot. I'm not going to spoil it for the people who didn't play through it, but it really showed that Link is more badass than Spider Man ever was.
Default_picture
June 28, 2011

Twilight Princess being better than Ocarina of Time? Depends on who's talking. TP being the best Zelda game? You best be joking.

04596077bdbbd4327842d739accd8b0a
June 28, 2011

Ah! I didn't say that! I love my Link to the Past too much. BUT, it does have the most epic swordfight with Ganondorf in the entire Zelda series.

Default_picture
June 28, 2011

Probably should have replied to Jordan instead of making my own comment. Also, that swordfight ruined my Wavebird's A button, so it can go screw.

Rsz_1magus2
June 28, 2011

I think this comparison is a little dubious as without Ocarina there is no Twilight Princess.  Of course the mechanics in Twilight Princess are more refined... It is a polished version of the Ocarina formula.  It would be like comparing Link to the Past to the original Zelda;  The original was totally ground breaking but Link to the Past was ultimatelly a better version of the top down formula.

04596077bdbbd4327842d739accd8b0a
June 28, 2011

I agree. In the article I tried to convey that TP is built upon what OoT had set as foundation and that's why it's a better game. But maybe I didn't write as clearly as I should have.

30028_10150166634715182_701805181_12295430_2588182_n
June 28, 2011

Nice article! Your points make a lot of sense too. Specifically in regards to the gameplay evolution. Nevertheless I completely disagree. I never got it with TP. It's an adventure I have very little interest in revisiting. For me anyways, I have no memorable moments. So yes I come from the old school of Link to the Past, Link's awakening etc. So yes there is nostalgia there. But I wouldn't dismiss a game just because it doesn't follow a specific bluprint set by all those classics. I'm all for innovation and being gutsy. So I finished TP. But it left me with nothing. So I guess the journey for me just wasn't that interesting.

Snapshot_20100211_14
June 28, 2011

I feel like I could sit here and write a book about how I couldn't disagree with you more, but I'll try to keep it as short and to the point that I can.

For one, Twilight Princess is an attempt to recreate Ocarina on a greater scale, with prettier graphics and a new game engine. The game looks fantastic, and plays just as well, but there are so many elements that make people "dislike it" and I happen to be one of those people. Ocarina completely laid the groundwork for every single thing Twilight Princess is, to the point where Twilight Princess doesn't seem to have any of its own unique ideas outside of the wolf mechanic... which isn't much beyond a gimmick anyways.

 

As for dungeons, I can admit to not liking all of the Ocarina ones, but more than half of the dungeons in TP aren't memorable, or they are just simply annoying to play. The music doesn't come close. My least favorite thing about the game is the fact that the overworld is SO huge, and there is absolutely nothing to do in it. To sum the game up - it's boring. Ocarina isn't, because everything in the game has so much personality. TP is too long for its own good, and not different or good enough for its own good.

The story completely cops out on the Zant as your rival angle, just to force Ganondorf into the game for fan service. I know hardcore fans can be impossible to please, but it doesn't mean they can turn a blind eye to not progressing.

Why do many consider Wind Waker the best 3D Zelda? Because, despite public outcry, Nintendo ignored us and made the game they wanted to make. The outcome was outstanding and unexpected. Every time I fire up TP, I feel like it was a game NIntendo simply made to shut everyone up about getting a darker and more realistic Zelda. I suppose they succeeded on that aspect, but outside of Midna and a few of the revisited areas from OoT, I had absolutely no connection to anything the game offered.

Just to clarify, I don't think OoT is the best game in the series (what's up Link to the Past!.. maybe even Wind Waker), but I also don't believe that this has anything to do with nostalgia. Playing it now is still enjoyable, more so than a lot of other games that exist now.

Zelda fans are an annoying bunch because they don't want too much to change, but they don't want things to say the same. TP just seems like Nintendo's way of saying they don't know what they want to do with the series either.

I did, however, play it on the Gamecube AFTER the Wii to see if I felt any differently. I can say it's a much better game on the Gamecube, and it feels obvious that it was built for that system. The tacked on Wii controls hinder the experience, but it's still not a great game without them. It's just a good one. (but probably better than 95% of stuff that comes out... and that's the weird part)

04596077bdbbd4327842d739accd8b0a
June 28, 2011

Maybe the problem is that I played Twilight Princess first, so everything in that game was so new to me. But despite the similarities of the two games, I personally prefer the dark, almost gothic style of Zant and the overall twilight world. I adored the Snowpeak dungeon and thought it was clever to utilize Wolf to access different parts of Faron Woods. I also prefer most of the bosses in TP over OoT.

But I do agree the reason why Wind Waker came out beautiful was because Nintendo decided to do their own thing (even though I don't think that's my favorite Zelda game. -- that would be Link to the Past). I'm curious to see how Skyward Sword turns out because it seems to be a mix between WW and TP.

Bitmob
June 28, 2011

I also don't understand why TP gets bashed so much.  It could be that it's similar to Ocarina of Time (but that's a good thing for me!), and Link to the Past (light/dark world, Link transforms into a different creature in the dark world).  But if it ain't broke, don't fix it, that's what I say.

Still, I wasn't too fond of the wolf sections in TP, I found myself trying to get through them as fast as I could in order to get back to normal Link. 

I really liked the dark direction of TP, and I will go as far as to say that the final showdown with Ganondorf is the most epic battle in Zelda history.  It's close, but I still think OoT is better, just because I'm a nostalgic fanboy for that game.

Default_picture
June 29, 2011

I personally think Ocarina of Time was an excellent start, and that they finally perfected everything in Twilight Princess. Of course, TP is going to feel like the superior game over OoT, but I still feel that OoT has its proper place. I love them both, though I'll always remain more of a gushing OoT fan since I played it as a child (and while I was horrifically sick).

And yeah man, Navi is a royal pain-in-the-neck. She's especially bad on the 3DS, and grabbing that stylus to hear her useless advice gets old.

Hay! Listen!: Blah blah blah
"NO NAVI, I do NOT need to take a BREAK!!"

04596077bdbbd4327842d739accd8b0a
June 29, 2011

Did you actually use the stylus to access the menu? It never came to my mind until I saw the video review on G4 where someone was using it. Until then, I was actually thankful that the designers made the buttons big enough to just use my thumb.

Default_picture
July 07, 2011

Sorry for late reply! Packing and such...

And yeah, I'm guessing they expected most players to just use their thumbs, but I'm compulsive when it comes to my DS (or 3DS in this case)  touch screen. My problem more than anything, basically :P

Still, I thought "select" would be a nice choice since she babbles so much. All it does right now is the same thing "start" does ─ it just takes you to the save menu.

Default_picture
June 29, 2011

I remember Navi. I remember her quite well.

I remember her because she was always there, reminding me of her existence. And I realize that without her, Hyrule field would be so very, very empty.

I'm actually somewhat disappointed that Midna didn't chip in often, or even at all. While I enjoyed her as a character, I have to admit that I thought (and still think) Navi to be a better companion.

Photo_159
June 30, 2011

James you and I don't usually agree on many things from what I remember.......but you and I have the exact same taste in Zelda.....

Avatarheader
July 07, 2011

OoT is my favourite game ever, and although I definitely agree that Twilight Princess takes that base model and improves it, OoT will still be my favourite. Some of it is nostalgia, and the fact that it was the first game where that whole 3D RPG concept came together, and the fact that I was about 12 and it was the best thing I ever saw at the time. It's hard to compete with that.

Default_picture
July 07, 2011
I think everyone's opinion has more to do with the memories they had when OoT first came out. It was one of the first times that people ever experienced a huge 3D world on this scale. More importantly, it was the first time that people could run freely through it all without boats or soaring eagles or action scenes with horses. I still treasure all the memories with childish characters and time travel. Even Link to the Past couldn't match the trippy time travel of Ocarina of Time.

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