In Defense of Short Games
Written by Daniel Sims   

Editor's note: Daniel wants developers to shy away from long games in favor of shorter games with high replayability. I couldn't agree more -- the prospect of shoehorning an 80-hour RPG into my schedule makes my head hurt. That's why I've lately found myself playing quick six-hour campaigns I can finish in a weekend. What's your game-length sweet spot? -Brett


One thing I've found myself disagreeing with a lot these days is peoples' contempt for short games. I think there's a lot more that goes into a game's value than just the time it takes to beat it once.

I understand wanting to get more for your money. Only getting about five hours of entertainment for $60 sounds like a rip-off compared to 30 or 60 hours, but what's the real gauge for that time? Is that kind of thinking compatible with every consumer?

A lot of people obviously don't have the time for a game that requires 30 or 60 hours to be considered "beaten" in any capacity. Furthermore, for some people the best experience might be one that garners additional polish from its concise length.

My main defense of short games is that usually, if a game is good enough, you won't want to play through it just once. The proper comparison is to a rollercoaster. I don't ride rollercoasters, but I everyone I know who does talks of rollercoasters at parks that remain enjoyable even on the eighth or ninth ride.

When a game is that enjoyable, it's initial "length" is already multiplied. Mirror's Edge is a five-hour campaign, but my regular replays of time trials and segments of the campaign have probably amounted to more than 20 hours. Six hours has become the standard campaign length for a Call of Duty game, but working your way up the difficulty ladder to Veteran means you're getting up to maybe four times that much gameplay out of it.

On an episode of the 1UP Yours podcast, Metal Gear Solid 4 producer Ryan Payton specifically noted that Kojima Productions took a "short but sweet" approach to the game. Sans cut scenes, MGS4, like most Metal Gear games, is 6-to-10 hours long. In my experience, however, that game got a lot more fun upon exploring the finer points of its gameplay on second and third runs. That goes without mentioning the various end-of-game emblems and such.

The other side of this argument is that making games shorter but still enjoyable enough to repeat puts more control in the hands of consumers when it comes to length.

People who are strapped for time may feel troubled by a game like Persona 4 in which you have to put in at least 80 hours just to see the credits roll. That same person, however, can turn an 8-to-10 hour game into a 30-hour game completely by choice, depending on replay value. Another good example is games with short main quests but tons of side content. If you wanted to you could finish Fallout 3 in 12 hours, but there are people who've spent 200 hours on it.

These qualities rarely reflect in professional video game reviews because chances are a reviewer is probably only going to play through a game once. It's already being acknowledged that many of them are forced to play through games at a different pace than the average Joe. This goes for anyone else acclimated to the cycle of constantly jumping from new game to new game.

It's very easy to say, "This game only has six hours of content in it, so it's probably not worth $60," but possibly the hardest thing to gauge in a medium like games is length. Not mentioning the fact that length is variable depending on the player, that base "length" basically becomes meaningless the moment you start another new file.


This was cross-posted from redswirl.1up.com.

Comments (18)

It's funny. Avatar charges more than other films to be seen in theaters, but most people complain it is too long. Weird eh?

I LOVE short games, as long as they don't feel incomplete. Brutal Legend? The story was way too short and unsatisfying. Portal? Complete gaming bliss. I don't have the time to beat most games, so a shorter experience is perfect for me.

Some people say Uncharted 2 is too short, but those people are crazy. That game was done when it was ready, and it made the whole experience more enjoyable. There is nothing worse than games that artificially stretch themselves out.
Alex Gagne , January 07, 2010
I would rather have a short game with content I absolutely fall in love with like Portal as opposed to Oblivion, which was ridiculously long and seemed to drag on forever for me.
Andrew Galbraith , January 07, 2010
Games should be as long as they need to be. Portal was a solid 3 hour experience. Any longer and it would have dragged. Silent Hill: Shattered Memories ends at just the right time, at around 6 hours.

I'm with you on shorter games, so long as they're complete experiences. Shorter games encourage me to play through them multiple times, and in the end, I remember those games more and think of them a lot more fondly, especially when the time comes to plunk down cash for the sequel.
Michael Rousseau , January 07, 2010
I think you're right Michael. Just make them as long as they need to be.

Even if the game is short, I don't feel the need to go through a second or third time to get my money's worth. Sure, Mirror's Edge was a 5-hour campaign, but playing a single playthrough and not using any guns at all made it one of my most memorable games from 2008.
Nick Munson , January 08, 2010
Great post and it got me thinking.

Personally, I side with most everyone who has already responded in that game length does not matter if I feel the experience was great.

This new wave of short yet incredible games has changed the way I play certain games. First, in order to set my expectations appropriately, I do a small bit of research to determine game length. Then I know how to attack the game.

I was surprised there has been no mention of MW2 or ODST... a lot of people crucified those two games due to length. I thought they were fantastic, partially because of the way I played them. Knowing that both ODST and MW2 were relatively short campaigns, I played them sparingly. Rather than blowing through each campaign in one sitting, I played each in 45-60 minute chunks.

Even though I was completely engrossed in each game's story, I bounced out and swapped in a time-suck game such as Fallout or Borderlands in order to artificially prolong the campaign. Weird, maybe, but that's just the way I do it.
Keith Schloemer , January 08, 2010
My sweet spot is 12 to 20 hours. Any game shorter than 10 to 8 better be close to perfect, but most aren' t. Mirror's edge had awful gun play and extremely pace breaking " puzzle" sections, COD MW 2 was content to spam enemies rather than lay them out in a rational fashion, ODST felt barren at times, Heavenly Sword had pretty uninteresting evironments that looked pretty but were often just arenas connected by walkways.

A game like Heavy Rain sounds great, but I am worried that diminishing returns and a short running time could be that game's downfall at retail, despite the media hyping that title hugely. It looks cool, but money is tight so I will just rent it.

Great post!
Frank Anderson , January 08, 2010
MW2 was a narrative nightmare, totally indicative of the designers creating the levels before the plot. However, the set pieces and flow ramped up until the end, and when it was over, it felt "right" in terms of time spent. I use the term "ready for it to be over" a lot, but that's exactly how it felt to me.
Michael Rousseau , January 08, 2010
I actually thought MW2 peaked early and just spanned enemies at you in the final battles. I was ready to be done too, but not because I though the game ended well. I found the story both confusing and ridiculous enough that it wasn't worth trying to figure out what actually happened.

Obviously I have to be crazy though, because it seems like 98% of the gamers out there think it has awesome single player.
Frank Anderson , January 08, 2010
There is one main problem with the shorter game model. Whenever I've played a game over, all the flaws seem to be more obvious. When all the content is new, it is easier to focus on the positive aspects. However, the frequent fetch quests or one broken boss fight which were mere speed bumps before really stand out on the third and fourth play through.
Adam Mitchell , January 08, 2010
@Adam, I could say the same of longer games. Xenogears stands in my mind as the best example of a great gameplay system unnecessarily marred by length. In fact, I have a hard time remembering the best parts of the game as a result of the length.
Michael Rousseau , January 08, 2010
Heh. I clicked on the link and as soon as I saw the screenshots, I smiled. I agree completely, and like you, Mirror's Edge has been a game that I've played over and over again.

I played three times on different difficulty settings (Normal, Easy, Normal), then a fourth time when I made my new Xbox Live account. And the only reason I've returned to it that many times was the length. (Well, that and the sheer thrill of the free-running mechanics.)
Craig Ostrin , January 08, 2010
well, yesterday i saw a video on youtube of two japanese guys playing mario 64 with a twist! they had to escape a 1up mushroom through the level while collection all red coins or something.

i remember imposing some rules to myself on games on i was younger and i had to deal with playing a single game for months, today i have a job i study a lot and i cant sit my ass on the chair for more than 2 hours to play through dragon age anymore smilies/sad.gif so i need to make short 1-2 hours play sessions, what makes me think that if a long game ( 60-80 hours ) was designed with that in mind ( like short chapters or quests ) more people like myself who doesnt have the time anymore, would be able to somehow consume those games.

Anyway, sorry for my grammar skills but english is not my main language.
Rafael Medrado , January 08, 2010
I like short games. I like long games. I just want good games that add to the medium or have something to say. I don't care about their length. I can spend 3 months playing a game or one weekend afternoon -- if it's good, if it's says something and adds to the medium, I'm OK either way.
Jason Wilson , January 08, 2010
You'll see various 100+ hour game-saves on my hard drives... I like long games.

I positively abhor games that are artificially lengthy, though. The Last Remnant, for example, managed to stretch about four hours of story into a game that took a dozen times that to complete. On the other hand, Dark Sector paced itself perfectly, and despite being about sixty hours shorter than my other favourites, it was exactly as long as it needed to be.

At the end of the day, even the most hardened long-game merchants would prefer spending eight hours on a gem than eighty on a turd. Game developers shouldn't be paying any attention to how long their game is, really. They shouldn't be looking to make games any longer or any shorter, because if a game is made well, it's exactly as long as it should be.
Sandy Morley , January 09, 2010
good topic of discussion

I think it comes down to the individuals taste.

Short games have their place as do 80 hour RPG's as it will be matter of how much devotion the gamer wishes to place into their single player experience and the type of pace they wish to play at. Sometimes the gameplay is so good that the short experience leaves the player wanting more however the second or third re-runs may be less engaging because the player already knows what to expect and liked the game for the story rather than the mechanical aspect.

For example, I enjoyed MGS4 but after the third re-run I found myself taking the piss out of the game by amusing myself with strange ways of murdering the opponents, choke only, all out Rambo etc and not really getting involved with the story anymore which altered the experience of the game.

In the end, I do agree with you as the busy lifestyle that many of have, shorter games are a good thing but lets hope he epic staged and challenging games don't fade.
Christopher Quach , January 09, 2010
FYI off topic I guess. IMO Mirrors Edge was a boring linear one path bullshit ride. I beat it though. Just wish there was way more options on top of buildings to run and jump.
Erik Schmidt , January 09, 2010
If it's short, and it's 60 bucks, it better be a damn good game.
David Van Arsdell , January 09, 2010
My preference for game length scales with how busy I am in other aspects of my life, but in a way that is probably inverse to most.

When I'm busy with school or work, I prefer to play long games that take major time investments. Why? Because I can ride them out for the remainder of that semester or summer employment. If I'm on vacation or not very busy in general, I prefer shorter games. If I have lots of time to play games, I want to use that time as efficiently as possible and beat the highest number of short, easily accomplished titles. The busy times are when I like to focus on a particular title for long periods of time and stretch it out.
Spencer Gregory , January 09, 2010

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