Bitmob Writing Challenge (September 2012): Total Control

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Bitmob Writing Challenge

Fun for newcomers and veterans alike, the Bitmob Writing Challenge asks our community to write about a specific topic every month. Now is the time, however, for you to get a grip on reality – virtual reality.

Immersion is vital to any video game, and controls are a big part of creating that state of zen.  Developers want their titles to feel as natural as possible so that players aren’t double checking the button configuration, cursing at the screen, and taking themselves out of the experience. This is easier said than done.

For one thing, the need to have intuitive controls and the desire to give players a ton of cool abilities are often at odds. StarCraft is a good example of this, as it has to appeal to both newcomers who have never touched a strategy game and hardcore players who have 200 ATM (actions per minute) and watch online streams of South Korea tournaments. Accessibility is important, but sometimes dumbing things down will make the game a less-enjoyable experience for both parties.

Meanwhile, making the movement and actions feel right can be challenging even in a simple game. Sonic the Hedgehog 4: Episode 1 failed to resonate with fans because the Blue Blur felt so sluggish and awkward compared to the Genesis titles it tried to emulate. Yet videomaker egoraptor praises the first Castlevania’s unforgiving controls because they forced you to commit to decisions and use items. And, of course, we are experiencing a flood of next-gen titles that use touch-screen and motion recognition, and many are still experimenting on the best way to implement them.

Now, the power is in your hands to write about this important topic. Read on for the rules.

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Zynga's next three 'With Friends' games revealed (not really)

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Gems with Friends

Today, social game developer Zynga announced the global launch of the sixth installment in its With Friends series, Gems With Friends. The company is currently focusing on the release of its sequel to the Facebook friend annoyance platform Farmville, but future additions to the With Friends suite are inevitable.

Here are three games that Zynga may very well be bringing to your iPhone in the near future (OK, probably not), and how they will get your money.


Shooting With Friends

The game: Maybe you've never played Bitmob editor Layton Shumway at Words With Friends, but if you had, you'd wish that you could follow up your sound whooping with some old-fashioned video game justice. So, enough of this puzzle shit. It's time to get down to business, and that means guns and plenty of them.

Shooting With Friends will allow players to invite their buddies and family members into the virtual arena to slap iron in a series of high-intensity shootouts.

The microtransactions: Your first gun and three bullets will be free. Everything after that will cost you.

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This is actually a Flash game called GunBlood.

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Forgetting about older, classic titles could undermine the future of gaming

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EDITOR'S NOTEfrom Eduardo Moutinho

Thankfully, with digital distribution services and best-of compilations, many of our favorites from yesteryear are a click away. And today's remake-happy ecosystem is keeping a lot of franchises far from the retirement home.

Tomb Raider

Against our best intentions, video games that get left by the wayside often stay unplayed and are ultimately forgotten. Games are a temporal art form. They can only be fully enjoyed within a short period of time after their release. Once a title is no longer considered new, many players distance themselves from it and discard it into the annals of history. Albeit with a few exceptions, many offerings’ influence wane significantly over time.

Games differ from sculpture, painting, film, and music in this sense. Because the evolving technology powering them is more apparent, titles can quickly appear outdated. Simple mechanics like running and jumping can be easily rendered archaic through minor advances in design.

Gamers and critics lauded the early Tomb Raider entries for both their gameplay and graphical quality. Time colored these opinions, but this does not render them obsolete. Crystal Dynamics remade the original Tomb Raider with more-modern mechanics, releasing it as Tomb Raider: Anniversary in 2007. The company vastly improved basic movement through technology and highlighted the lack of precision and control in the original game. I feel both the original and remake, however, should be considered valid options to play. The releases represent certain periods in gaming and reflect the limitations technology imposed during their respective eras.

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What the modern boss fight should look like

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EDITOR'S NOTEfrom Jason Lomberg

Trevor has a point: Modern gaming is increasingly getting away from the cliché, end-of-level boss fight. And it's probably for the best.

Bowser

Boss fights. We can’t seem to get rid of them. It seems like every game these days feels obligated to build up to several intricate, large-scale, and often difficult fights with significant enemies. Traditional boss fights are a remnant of the past and are no longer necessary (for the most part). Also, very few games successfully execute a good boss fight, making them a waste of valuable money and production time for most developers.

The new trend in gaming, with some exceptions, is omitting a traditional boss fight in favor of a challenging sequence that leads up to the final showdown with the “boss,” which is short and sweet. This approach also lends itself well to games that are trying to preserve some level of realism, as it eliminates problems like human bullet sponges.

The game that does this best is Uncharted 3: Drake’s Deception. The previous Uncharted games had lackluster boss fights (at best) but were both flawed in different ways.

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Some gaming heroes are getting old, and we need to accept that

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EDITOR'S NOTEfrom Eduardo Moutinho

While many of our modern-day gaming icons are fragile figures who sometimes can’t escape the deathly stroke of a writer’s pen, their path to immortality still exists … in ever-lucrative prequels and spinoffs.

Metal Gear Solid 4: Guns of the Patriots

Metal Gear’s Solid Snake is getting old, and we all know it.

Not every game character has superhuman powers, infinite continues, or the ability to remain the same forever. Some age. Some have feelings. Some deal with conflict. Metal Gear creator Hideo Kojima made Solid Snake gray for a reason. Not only is the stealth-game franchise a cinematic one, it also adapts to real-life situations we can relate to. Snake is vulnerable, much like us. We are born, and we all eventually die.

Snake’s mortality came into focus before his appearance in Metal Gear Solid 4: Guns of the Patriots. I wasn’t the only one upset when Raiden stole the spotlight and took over the protagonist role in Metal Gear Solid 2: Sons of Liberty. A new, blond-haired, girl lookalike is replacing Solid Snake? Screw you.

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Live, Labor Day weekend chiptunes in downtown Los Angeles

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Across the street from a Greyhound bus station in a small, unmarked storefront, eight electronic musicians from around the Southern California area got together last Friday night to bang out some chiptunes using a variety of portable game consoles.

The crowd was a good mix of interested girlfriends and rocking nerds. Everyone was clearly there for the digital music, considering the only other points of interest within walking distance (besides the bus station) were an American Apparel factory and a bunch of gentrified, industrial lofts.

I decided to film what I could of the show for a little montage video. It was pretty dark, save for the colorful flashing lights on-stage and the glitched-out NES graphics projected onto the wall by video jockey Tim Abad. I also couldn’t stay to shoot all the performers (I missed out on EvilWezil and 1000 Needles) since I had to wake up early for work the next day.

Talking to event organizer and artist Kevin “Wizwars” Martinez about Los Angeles' chiptune scene, however, definitely helped to put the night in perspective. Check out the video for my interview and a glimpse at some of the awesome things these musicians are doing with the family of Game Boys, Nintendo DSes, and more. 

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GamesBeat Giveaways: Win one of our free codes for Fieldrunners 2

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Fieldrunners 2

We have five codes to give away for Fieldrunners 2, a colorful tower defense game for iOS devices. Want one? Then follow the instructions below for a chance to win:

  • Follow us (@GamesBeat) on Twitter. Not only is it the best way to get instant updates on all of our awesome content, it’s also important when we need to direct message you if you’ve won.
  • Tweet this message to help us spread the word:

RT and follow @GamesBeat to win a free code for Fieldrunners 2: http://wp.me/p1re2-2cjf #gamesbeatgiveaways

  • We'll draw winners after a week.
  • You can only enter the contest once a day. Entering more than once a day will disqualify you.
  • Void where prohibited.

Good luck, everyone!

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The 'Barcade': Why games like Angry Birds have paved the way for the arcade resurgence

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EDITOR'S NOTEfrom Rob Savillo

It seems that pairing alcohol and video games is trending lately, and Nate gives us the scoop on why this may be so.

Our culture is obsessed with things returning from the dead. Why not the video arcade? About a month ago, Ars Technica published an article that sounded almost too good to be true, "The Surprising Stealth Rebirth of the American Arcade." I was somewhat skeptical; I have fond memories of time spent in arcades as a youth, but I was never privy to the true heyday of the video arcade in the '80s.

I wasn't willing to believe that arcades could make a comeback for only one reason: I wanted it to be true, and so of course, it was never going to happen.

Then one opened a mile from my house.

Last night, I took a couple of my friends to check out the Joystick Gamebar in Atlanta, and after a night of cocktails, quarters, and aching wrists, I've changed my tune.

To borrow a line from our friend Fox Mulder: I want to believe.

Joystick proved to me, in a few short hours, that establishments like this really have a shot at success. A handful of factors have convinced me that we're going to see more and more barcades pop up in the next couple of years.

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This cooking simulator would make a pretty amazing Cooking Mama game

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The first Cooking Mama is still a go-to travel game for me. In cramped airplanes or on noisy busses, meticulously slicing onions and peeling boiling-hot potatoes puts me in a very tranquil state. Pity the rest of Mama's adventures don't even begin to compare. 

What if Cooking Mama evolved into an amazing arcade experience, complete with weighted cooking utensils that simulate the feel of turning pieces of meat in a pan? Well, the Tokyo Institute of Technology has almost done that with its holographic cooking simulator. 

The original purpose for this simulator is to train potential chefs in basic cooking techniques without putting them on a stove. While I think you can't really be good at cooking until you cut and burn yourself a thousand times, this still looks absolutely amazing and I want a video game made with it. 

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Don't be that guy: The noob-hater

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EDITOR'S NOTEfrom Jason Lomberg

When you got your first or latest job, was everyone nice and inviting? Did they extend the red carpet (metaphorically) and help you settle in? Why are we (usually) so accommodating to new hires in the workplace but feel the need to treat "newbies" to online gaming like pledges in a fraternity?

While there are a lot of things to complain about in online gaming, like unreliable servers and online passes, right there on the top of everyone’s list are newbies (or noobs).

People don’t seem to mind sharing their games with the foul-mouthed, misogynist, and outright disturbing players they frequently find online. But if they’re brought down by a guy hiding in a corner in any shooting game … that’s a real problem.

“That’s cheap! That’s not the way I’m supposed to be defeated!” They were felled by a dishonorable play, a pagan tactic only employed by those unskilled enough to fight like real men do -- in other words, a “noob.”

I mean, there are people proudly quitting from online matches, while there are some assholes claiming that harassment is part of the gaming community. But being a noob, or being called a noob, seems to be the worst offense any player can bear.

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Pokémon + Batman = Zubatman

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I can't believe I never thought of this. I mean, it's so obvious. Of course the Pokémon world would have a crime fighter named Zubatman! Oh well. At least I can enjoy the hilarious combination with you guys even if I couldn't invent it.

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ROUNDTABLE’D! Game characters judge Press Reset: The Story of Polygon!

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ROUNDTABLE'D!

Once again, we assemble the absolute best people in the world to deliver something we think other, not-so-good people are ready for!

Grant! Crecente! Pitts! McElroy! Plante! Another McElroy! Gies! Frushtick! Together, they are Polygon, the Super Friends of game-coverage sites...coming in 2012. But a mere placeholder web-page hasn’t stopped this all-star league of video-game journalists from releasing a trailer for Press Reset: The Story of Polygon, an upcoming reality-show webseries chronicling their dramatic struggle to be video-game journalists.

Naturally, the Internets judged them harshly, because that’s how the Internets roll. And since humans only need a 44-second teaser to judge anything, that’s how we roll, too! So what say you, panel of experts? Press Reset...pretentious or pioneering?


Isaac Clark Dead Space

 

“Cut the s**t. Who’s sleeping with who?”

- Isaac Clark, Dead Space 3

 

 

 

 

 

Nathan Drake

 

“Just so long as someone’s told to pack up their consoles and go because it’s Game Over every week, I’m cool. In fact, I’ll call it now…Justin and Griffin McElroy will form an alliance with Arthur Gies to back-stab Brian Crecente right before Chris Grant kneecaps them all.”

- Nathan Drake, Uncharted 3: Drake’s Deception

 

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