Editor's note: You know what? Liam is dead on target. I'd never really considered it, but developers should use animal companions more often. They are generative of emotional attachment without all the fuss and muss of voice acting, quality writing, and valleys that are uncanny. -James
Video games need pet companions. These days, many titles leave you all by your lonesome. Most games consist solely of your player and the hordes of enemies he blasts away with psychopathic glee. Granted, some give you other characters to talk to -- complete with twitchy facial animations and strange, unrecognizable accents -- but whether it's the original Half-Life, Halo, or BioShock, you are alone for most of the game with nothing but your shotgun for company.
And you know what? In many of these games, I kind of like it that way. Let's be perfectly honest: Most game companies nowadays -- with the exception of a few like Bioware -- can't write worth crap. And if you can't write, don't. Just leave me alone, and give me some guys to shoot.
That is one of my favorite things about pets in games. They're characters in their own right, but they play to many game developers' strengths (i.e. they don't talk). Ironically, the companies who use pets are often the ones who can write a decent story, but that is neither here nor there.
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It's Cinco de Mayo, everyone! It's just another holiday people use as an excuse to get incredibly drunk but with the added bonus of Mexican food. Ah, cultural sensitivity at its finest. Before you head out bar-hopping or Corona-guzzling, here's the Wednesday edition of the Community Spotlight.

Microsoft won't give Halo 2 holdouts the boot. Speaking on his weekly




