News Blips: GDC Awards, Bio-Sensory Data Games, 2K on BioShock 2 DLC, and More

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Ahh...the Game Developers Choice Awards. They're kind of like the Oscars except nobody really cares which fashion designers the nominees are wearing. 

News Blips:
 
Uncharted 2Uncharted 2 cleaned up at the GDC Awards last night with five trophies, including Game of the Year, Best Writing, Best Technology, Best Visual Arts, and Best Audio. Also during the ceremony, Will Wright (of The Sims fame) presented id Software's John Carmack (Doom, Wolfenstein 3D) with the Lifetime Achievement Award and did a presentation on "Why John Carmack Rocks." Boy, I'd hate to be the guy who has to tell James Cameron that Avatar: The Game didn't take home any awards. [GamePro]
 
Valve's Gabe Newell, winner of the Pioneer Award at this years GDC Awards, used his acceptance speech to predict that bio-sensory data is the future of gaming.  He explained that “given that we have all these proxies inside of our games, that measure player state, we think that actually being able to measure small things like pupil dilation, heart rate -- those are the techniques that are going to give our games enormous impact in the future.” If that is indeed where games are headed, I'm wary about what kind things next generation Adults Only games will measure. [Develop]
 
Developer 2K Games responds to controversy that BioShock 2's downloadable content was already on the disc. Upset fans recently voiced their concerns on the 2K forums after noticing the download was very small in size (a few hundred kilobytes). Community Manager, 2K Elizabeth, explains that "for this content, creating the DLC package the way we did, allowed for us to not split the player base -- so whether you purchase the new content or not, you can still play with your friends." Hey, think of it this way: If you had to download the content, that would take significantly longer than simply unlocking what's already on the disc...right? [1UP]
 
Yoshio Sakamoto, one of the creators of Kid Icarus, recently said to Kotaku that "I don't know personally about any project underway regarding Kid Icarus." He feels that if there were such a game for the Wii that "makes sense," "[Nintendo] would happily do so." He finished by reminding us to "keep in mind it may not be [him] making the game." I guess this rules out Nintendo announcing a new KI at E3 in June...or does it?

Got any hot news tips? Send 'em over to tips@bitmob.com.
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Agree to Disagree: A Call for More Open Debate in Podcasts

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Editor's note: Heated debate is always more interesting, especially when you've got a dog in the fight. Suriel makes the case that more video game podcasts should strive to spark that kind of exchange between participants. I'd only add that these programs also drop the non-gaming banter in the beginning and get right to the topic I tuned in to hear. -Rob


When I listen to a podcast, I usually imagine myself in the room with the participants. I converse with them in my head, take their viewpoints to compare them with my own, and arrive at my own conclusion -- not unlike that which you might do with real-life group of friends.

I don't agree with everyone's point of view, but that's only to be expected. I usually enjoy the discussion more when I debate someone else's points than when I agree with his arguments.

This metaphysical experience works best when the breadth of perspectives that a podcast provides creates genuine discussion on a topic and when those opinions are as varied as possible. What I've found is that an assortment of expressed thoughts on a podcast is the exception rather than the norm.

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Overused Terms in Game Journalism: Emo Edition

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Editor's note: People often bandy about a somewhat amorphous term to describe video game fans and characters: "emo." What does it mean? I make immediate connections with the origins of the term: mid-'80's post-punk emotional hardcore bands like Embrace and Rites of Spring. Brian makes connections between the supposed affectations of people who are "emo" and the lack of sensitivity this may indicate toward mental illnesses such as Major Depressive Disorder or Social Anxiety Disorder. Whatever the case, I'm in full agreement that this is a somewhat loose, very ineffectual way of describing something. -James


Disturbing trends in game journalism are nothing new, but one annoys me more than most others -- the increased use of the term "emo." Since the start of the new millennium, the term "emo" has infected pop culture faster than Swine Flu swept PAX '09. When used in everyday discussion, it's often associated with people who appear to be unhappy and wear dark-colored clothing.

One definition at Urban Dictionary describes "emo": "An entire subculture of people (usually angsty teens) with a fake personality." Whether or not such people exist is debatable, but the term "angst" is nothing to laugh at. According to Dictionary.com, "angst" is when a person has "a feeling of dread, anxiety, or anguish." Certainly, having a small amount of these feelings is normal, but when they overwhelm an individual, it can endanger that person's existence.

I'm sure some people feel they have earned the title of "emo" -- although I have never met any -- by pretending to hate the world and acting depressed because they crave attention, but that doesn't mean we should use such a term lightly. As someone who frequents game sites, I've noticed that people throw the word about carelessly to describe certain characters and people who enjoy relatively niche genres. This is a shame, because not only does it misrepresent certain real-life and virtual individuals, but it also reveals the ignorance of much of the gaming community.

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Propaganda: 365 Days of Sun

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My biggest interest in media studies is in understanding propaganda. Bioshock and Mega Man 10 tie together my passion for convincing the masses with suggestion and empowering imagery with video games. You can't deny the inspiring presentation of Solar Man in this poster [via TinyCartridge]:

Solar Man

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News Blips: U.S. Expenditures on MMOs, Warren Spector & Motion Control, Michael Pachter's Infinity Ward Predictions, and More

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It seems America's competitive spirit extends to exorbitant spending on digital pixels.

News Blips:

GamesIndustry conducted a study that shows American gamers spent $3.8 billion on massively multiplayer games in 2009. Consumers spent nearly half the amount ($1.8 billion) on monthly subscription fees, with subsequently smaller spending on annual subscriptions and other forms of payment such as micro-transactions. Unsurprisingly, Blizzard's World of Warcraft reigns supreme; its players comprise the largest portion of the total player base (46 million) in the United States. That's odd -- I didn't know playing as an elf would be so lucrative.

Game-design guru Warren Spector (System Shock) has warned the industry against becoming too engrossed with motion control and other input methods. While not scorning outright the recent trend of motion control devices, Spector (who is currently working on Epic Mickey for the Wii) stresses the importance of maintaining perspective in the ever-broadening video game audience. "I don't know if we want to throw away our entire history because we want to use gestural controls. I hope we keep our perspective a little more rational." Spector's right: How am I going to enter my Konami codes on a silly nunchuck? [Gamasutra]

Industry analyst Michal Pachter portends the outcome of the Infinity Ward/Activision lawsuit.  While not going into specifics, Pachter expects the lawsuit to "progress to trial or settlement, with some compensation likely awarded." The Webush Morgan analyst admits that Activision could be in serious trouble if Infinity Ward heads Jason West and Vince Zampella decide to work for EA, which has recently revived the Medal of Honor franchise. I'm glad Pachter is here to tell us about how a lawsuit works. [IndustryGamers]

Developers of classic games have noted their preference for working on smaller, social-centric titles. Longtime designers and industry veterans (such as Richard Garriot of Ultima fame) have turned to smaller-scale projects -- like iPhone apps and Facebook games -- that resemble the creative mentality of gaming's halcyon days. “I remember, early in my career we would make a game in six months," said designer Brenda Brathwaite (Wizardry). "I love the idea of just putting a game together with a small group of people. I can’t imagine anything I’d rather do.” A return to smaller games is a nifty idea...but nothing will convince me to buy an iPhone. [Wired]


Got any hot news tips? Send 'em over to tips@bitmob.com.

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Puzzler: Bad Logos

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Can you decipher these uninspired, misinterpreted, or just plain messed-up video-game titles?

1) Puzzle 1
 2) Puzzle 2
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Five Titles That Could Beat EA's Madden Franchise

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Editor's note: Tired of the towering giant that is EA's Madden franchise? Check out Andrew's humorous suggestions for some authentic, pigskin replacements. -James


By locking up the exclusive rights to the NFL, EA's Madden series has absolutely crushed the football-video-game competition. While Take Two's All-Pro Football was a valiant attempt to put a dent in Madden's marketshare, the effort fell short in a quixotic sort of way -- its reviews and sales were less than impressive.

So how do you fight the juggernaut of sports-game franchises? Developers take note: I have some impressive suggestions. And if you do take them, my legal team will be in touch; I'm sure we can come to an amicable resolution.


Notre Dame Fighting Irish Football: The Fighting Irish Video Game of Fighting Irish

No collegiate football program is as storied as Notre Dame's. While its luster has dulled in recent years, the name holds incredible cache among Catholics, people who pretend to be Irish, those who wish they had a college education, and those who aren't aware that Notre Dame actually makes its home in Indiana.

Notre Dame Fighting Irish Football will feature only one playable team: Notre Dame. And instead of their usual opponents, they will play against famous teams like the '72 Dolphins, the '85 Bears, the '27 Yankees, the '83-'84 Boston Celtics, and the '02 gold-medal-winning Olympic Hockey team, Team Canada.

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The Final Cut Community Prompt: The Collected Works

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Editor's note: Michael is beginning to show a bit of a knack for dreaming up writing exercises that engage the community. This challenge was all about distilling one's writing down to its essentials. I think it was some famous guy that said, "Brevity is the soul of wit."  I wonder who that was.... -James


I'm going to level with you guys: I was a little worried. With one week to go before the entries for The Final Cut were due, I only had two submissions -- and one of them was my sample review. I started to think that this time, I had created a challenge that was too difficult or one that wasn't well-suited to the Bitmob community. In a place that grants writers the freedom to express themselves as they see fit, a writing prompt that asks authors to continuously cut their reviews down to meet increasingly more difficult word counts is a hard sell.

Thankfully, my fears were unnecessary. Several of you decided to take part in my writing prompt, and I'm grateful for your support. You came up with some great examples of distilled prose -- examples that I'm pleased to share with the Bitmob community.

Ladies and gentlemen, boys and girls...this is The Final Cut.


Ceremony of Innocence

The Final Cut -- Ceremony of Innocence

by Richard Moss

Richard kicks off the challenge with a bang. He chooses a very obscure game for his review. In fact, the game, Ceremony of Innocence, might not even be a game at all in the traditional sense. However, his review is definitely a review, and it gets sharper and clearer with each cut. 

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News Blips: Console Battle Predictions, Will Wright & Wii, New Nunchuck Add-On for Arc, and More

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I think the various consoles should set aside their differences, team up, go through a cheesy montage sequence, and battle the dreaded foes of boredom and placidity throughout the galaxy. Curse my '90s-television upbringing.

News Blips:

An industry research company asserts that the PS3 will eventually outsell its competition during the current console generation. The company indicated that the PS3 "will still be a commercial platform five years after the Wii has been replaced. Lifetime PS3 sales are predicted to reach 127 million units, compared to 103 million Wii units." The analysis also noted that worldwide console sales will fall by 9% this year, but overall figures of consoles installed in households will continue to grow. By the time we realize the extent of the console network across the globe, Skynet will have us in its web. [IndustryGamers]

Speaking with IndustryGamers, industry veteran Will Wright (The Sims) believes that the Wii belongs in the toy market. Wright stressed the stark difference in gameplay that the Wii provides, lending a toy-like level of fun instead of the involved experiences of the Xbox 360 or PS3. "It really is more into what I would call the toy market, because most of the Wii games I've enjoyed felt more like toys than like games," he said. I think Wright is on to something here -- I've amused myself for hours on end just by driving my cat crazy with the Wiimote.

An anonymous source has confirmed that Sony will implement a familiar-looking nunchuck add-on for its Arc motion-control device. In a move that aims to bring Wii developers into the PS3 camp, and in order to facilitate a developer's "upgrade" to the PS3, the new add-on will feature elements "reminiscent" to the Wii's own controller. Tomorrow, Sony will reveal addition details in a special event at the Game Developers Conference. Oh, great -- first it looked like a Spin Pop, now it resembles a deep-sea creature. [Develop]

Microsoft has no plans to adopt Blu-ray support into the Xbox 360. In the past, the restrictive storage limit of the Xbox 360's disc media has forced developers to cut content from their games. This led to a push for transition in to the much-lauded Blu-ray format. Microsoft remains adamant that the future lies with digital distribution: Director of Xbox and Entertainment Stephen McGill proclaims that "the future of home entertainment started last autumn when Xbox 360 became the first and only console to offer instant-on 1080p streaming HD movies." I fervently hope that CEO Steve Ballmer doesn't help out by bounding across a stage while yelling his lungs hoarse. [CVG]


Got any hot news tips? Send 'em over to tips@bitmob.com.

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Mobcast Episode 44

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Bizarre Creations developers Geb Talbot and Garreth Wilson join Dan Hsu, Demian Linn, and Brett Bates on this week's show, which kicks off Bitmob's "3 Great Prizes, 3 Ways to Win" giveaway. 

The group recalls their favorite racing games, pit Bad Company 2 against Modern Warfare 2, suggest N64 games that need to be re-released, and discuss just how aware game reviewers need to be about other forms of media.

Have a question you want answered? Want to share some important insight with the world? E-mail the crew at letters@bitmob.com.

Click here to find out how you can get in on the "3 Great Prizes, 3 Ways to Win" giveaway.

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Bitmob Browser Bliss! Get Your Bitmob.com Browser Themes Right Here!

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At the risk of being publicly flogged for making an outdated Xzibit reference, I'm happy to announce that all you folks who (I've heard) like Bitmob can now have "Bitmob in your Bitmob," as it were, on your browser.

Simply click on the links below to install a Bitmob theme on your preferred browser. Note that you'll need to be on Firefox 3.6+ to install Personas (fancy Firefox lingo for "themes") and on Chrome 3.0+ to install the theme.

Enjoy -- and I would love any feedback or suggestions for future Bitmob-related stuff!

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Hit or Miss Weekend Recap - Mar. 7, 2010

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This week on Hit or Miss: The industry goes flippin' nuts. Seriously, you know it was an interesting week when the word "apocalypse" was bandied and it was only slightly an exaggeration. Add to the Great Global PS3 Fail the insanity that went down at Infinity Ward, and it was as though the Great Reckoning of Our Time was finally upon us. Luckily for me, I love reckonings.

Oh, also this week: Portal 2 was announced and people were allowed to be gay on Xbox Live.

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