News Blips: Activision on Infinity Ward, More Lego Games, Jaffe Thinks Sony Should Sue, and More

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I feel like G4TV's Patrick Klepek deserves some type of journalism award for the outstanding reporting he's done on this Infinity Ward/Activision story. Or at least a hearty slap on the back, that'd be good too.

News Blips:

Call of DutyG4TV received an internal memo from Activision Publishing President and CEO Mike Griffith that states that developer Infinity Ward is "central to Call of Duty's future." He added that Activision "relies on the combined talent, expertise and leadership of the team there for its success." As you may know, studio heads Jason West and Vince Zampella left Infinity Ward on Monday, allegedly due to a "breach of contract." If I fantasize about playing the next COD during my personal time, should I feel guilty?

Warner Bros. and developer Traveller's Tales announced an extention to their deal with Lego to create games that incorporate the popular blocks until 2016. Lego Harry Potter: Years 1-4 is already set to come out this May, but other than that, no new games have been announced. We've seen Lego games based on quite a few licenses already, so is it too much to ask for a game that doesn't give some pre-existing franchise the block treatment? I thought so. [DestructoidUpdate: Reader Christopher Sypal pointed out that TT announced Lego Star Wars 3: The Clone Wars
 
Video game designer David Jaffe thinks that Sony needs to step up its legal game. On his official blog, Jaffe addresses what he sees as potential copyright infringements of the Twisted Metal and God of War franchises -- both of which he worked on at some point. Microsoft's Scrap Metal car-combat game and the upcoming War of the Gods movie hit a little too close to home for him. To clarify, he doesn't feel that Sony owns the rights to Greek mythology as a whole, of course, "but the TITLE? Sony DOES own that." Lawsuits for everybody! [Criminal Crackdown]
 
Speaking to Famitsu Magazine (via 1UP), Dead or Alive creator Tomonobu Itagaki announced that he is currently working at Valhalla Game Studios. The eccentric developer has not spoken to the Japanese press for two years -- about the same amount of time since he left (and sued) his former employer, Tecmo. He declined to give specifics on his upcoming project, but he did note that it won't be a fighting game. Fair enough. But will it involve playing dress up with cute girls?

Got any hot news tips? Send 'em over to tips@bitmob.com.

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Video Blips: Halo: Reach and Battlefield: Bad Company 2 Multiplayer, Metroid: Other M, Mega64, and More

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May 3, 2010 looks like it's going to be a pretty important day for some people, and not just because it's World Press Freedom Day either. 

Video Blips:

• According to this Halo: Reach trailer, the multiplayer beta is right around the corner. I doubt that ruining that mini surprise will do much to deter you from watching the video. [GameVideos]

Continue after the break for an epic Battlefield: Bad Company 2 battle, a reflective Metroid: Other M trailer, a speed-drawing video of Tamiko from Red Steel 2, and a Mega64 metaphorical lunch.
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Five Time Wasters That Are Worse Than Playing Video Games

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Editor's note: Think video games are a big waste of time? If so, check out Brian's humorous list of other things many people do that are far more boring and pointless. -James


Waste of timeAs gamers, we share a sense of identity. We're all lazy man-children (or tomboys) who sit around in our underwear chugging six-packs of Mountain Dew, so that we can stay awake to beat the game. Besides being lazy, we're all unintelligent, repulsive bastards who burn books in bonfires. And who knows, we may even eat babies.

All jokes aside, any of us with an ounce of intelligence realizes that most stereotypes about video games and gamers aren't true. I mean, we all know that they don't really rot our brains, right? They may occasionally distract us from more valuable pursuits, but they don't dumb us down or turn us in to mass murderers.

Since we're now all aware that video games aren't a waste of time, I'm going to provide you with a list of handy alternatives that'll make your days go by faster than an Olympic skier on a training run. If you're looking for activities that'll truly insult your intelligence, I encourage you to keep reading.

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Puzzler: Man's Best Friend

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It's always good to have a friend. Can you match these video-game characters to their loyal companions?

1)  
A)
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March Gamers Challenge

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The month of March is starting out with a resounding bang! Bad Company 2 hits stores tomorrow, Final Fantasy 13 comes out in a week, and God of War 3 is looming on the horizon. If anything, this month will leave our thumbs sore and our wallets empty.

But don't worry, I see a light at the end of the tunnel. Despite being tired and broke, we all have a goal to work toward, thanks to Austin Hargrave. Better known as "PeanutButterGamer," the prolific ScrewAttack blogger, has issued a challenge to all gamers. He wants us to beat as many games as we can by April 1st, 2010.

Are you man enough to accept his challenge? If so, hurry -- you only have 30 days left!

In recent weeks, I haven't been gaming as much as I would like. But with school winding down and new, exciting games just around the corner, Austin's challenge is enough to motivate me to pick up the controller once more!

I'll be playing (and hopefully completing) Bad Company 2, Metro 2033, Kingdom Hearts 1 and 2, and Doom 3. How about you?

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News Blips: PlayStation Network Trouble, No King's Quest Fan Sequel, Violent Game Research, and More

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Somebody take their big PlayStation 3 back in time to a little over 10 years ago and see it's Y2K compliant.

News Blips:

PlayStation Network LogoDue to an internal clock bug in non-slim PS3s, many users are unable to sign onto the PlayStation Network or play any games -- even single-player ones -- and some have even lost their trophies. Sony has a list of the various error messages that have popped up and estimates they’ll have things figured out “within the next 24 hours.” In the meantime, the company recommends that non-slim PS3 owners don’t turn on their consoles until the issue is resolved. Follow the PlayStation Blog for updates. I wonder what the error was -- did some developer program 2010 to be a leap year when it wasn’t?

Activision puts a halt to a fan-made sequel to King's Quest. The affected independent development team originally made a deal with Vivendi Universal back in 2005, allowing them to create The Silver Lining as part of a non-commercial fan license. Now Activision, who picked up the rights to the King's Quest license when it merged with Vivendi back in December of 2007, has decided to shut down the operation. Let us have a moment of silence for this (one-of-many) fan projects taken out by the man. [Joystiq]

Game Politics reports on two research groups' conflicting findings on the effect of violent video games on youth. Analyzing 130 existing research reports on the subject, Iowa State University's Craig Anderson and his team concluded that "violent video game effects are significant in both Eastern and Western cultures, in males and females, and in all age groups." Anderson feels that these findings are "definitive." Researchers Christopher Ferguson and John Kilburn of Texas A&M International University, however, released a paper that challenges Anderson's findings by identifying holes in the studies used and claiming a lack of real-world evidence (i.e., more violent video games today but low crime rates among youth). Video games don't make me violent -- researchers that say they do make me violent!

Ubisoft is giving away free copies of the Assassin's Creed 2: Multiplayer iPhone app for the first 48 hours of its release. Afterward (aka Wednesday), the price jumps up to $2.99. Be warned: If you don't like the game, you won't really be able to get your money back. [AppAdvice]


Got any hot news tips? Send 'em over to tips@bitmob.com.

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Mobcast Episode 43

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Comedians Sheila Bryson and Dave Karraker join Bitmob's Dan Hsu and Demian Linn on the latest and greatest episode of the Mobcast.

The group discusses each person's first professional experience in the gaming industry, Nintendo's recent press event, interesting console launches, personal metrics of nerd cred, and which game hunks Sheila finds attractive.

Click here to learn more about Cross Platform Comedy 3.0 and how you can see the show with the Bitmob crew. If you want to know even more about the event, head to the official website.

Have a question you want answered? Want to share some important insight with the world? E-mail the crew at letters@bitmob.com.

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Discovering the Intrinsic Fun of Simple Games

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Editor's note: Chris absolutely nails why I named New Super Mario Bros. Wii my game of the year last year: It provides simple, unadulterated fun. Does that mean we need more simplicity in our video games? -Brett


A funny thing happened to me as I played through New Super Mario Bros. Wii: I realized that I wanted to beat it simply for the sake of beating it. No narrative, achievement system, or buzz on the Internet motivated me to complete it. Nothing but the gameplay itself compelled me to finish it, or play through it a second time in search of all the Star coins and secret paths.

But even though I knew I was having fun, I didn't understand the uniqueness of New Super Mario Bros. Wii until I thought about why I enjoyed it so much.

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How a Gaming Parent Learned to Grow Up

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Editor’s note: When I was younger, "children's games" never earned a spot in my collection simply because they were usually poorly executed. I suspect those experiences have carried over with journalists reviewing games today. And I fear that I won't have the same patience as Matthew to sit through Bakugan with my own son when he's older. I can only hope to instill a decent sense of taste.... -Rob


When I read reviews that are meant for a younger mindset, I cringe. No matter how many times the reviewer says that he’s doing so with respect to the game’s audience, you can tell that just isn’t true. I don’t know whether it’s because reviewers can’t think like a 9-year-old or that they’re just afraid of losing their “hardcore” cred in whatever culture they wrap themselves, but they miss the point every time.

Want to know how to review a game with adorable woodland creatures sporting googly eyes or whatever flavor-of-the-week cartoon character happens to be the current fad? You play the game with a kid.

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Hit or Miss Weekend Recap - Feb. 28, 2010

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This week on Hit or Miss: Nintendo announces some release dates or something (is that a big deal?); Doritos tries to convince us that lending their brand to a "Pro-Gamer Combine" can make the idea of a "Pro-Gamer Combine" not-absurd; Tecmo tries to convince us any pornographic undertones in Dead or Alive: Paradise were totally "unintentional" (large, obvious wink); and Electronic Arts suggests the new Medal of Honor may -- gasp! -- actually be a thoughtful and empathetic examination of real-life combat in a big-budget shooter.

Where the hell do they get off, right?

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Spotlight: Darwinia+, the Problem With Review Scores, and Remaking Final Fantasy 7

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Darwinia+Having this fancy new article editor has doubled the number of posts I've seen in the Mobfeed compared to recent months. Glad to see so many people are taking advantage of this opportunity and cranking out intriguing stories.

Jeremy Sigor starts with his stance on Darwinia+, and how developers could learn a thing or two about porting RTS games from PC to console based on Darwinia's XBLA release. Next, B.J. Saricks is fed up with 1-10 review systems that refuse to accept five as their average score. It's in the middle, what's the problem?

Fred Olson II finds comfort in assuming a decisive role in games, finding the ability to make world-changing decisions and to do the right thing in situations empowering. Finally, Chas Guidry tackles the latest news on a remake of Final Fantasy 7, and why an HD version of the game may not be the best option.


Three Simple Ways Darwinia+ Teaches Us How RTS Games Can Work on Consoles
By Jeremy Sigor
Fans of the strategy game Darwinia were concerned at how it would fair when ported to Xbox Live. While many RTS titles don't stand up when brought over to consoles, Jeremy feels Darwinia+ not only works, but sets the bar for future games making the jump between platforms.

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The Not-So-Secret History of Video Game Peripherals

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Editor's note: Jeff's history lesson provides a sobering -- and hilarious -- look at the history of gaming peripherals. It's a must-read for anyone excited about Project Natal or Sony's wand controllers. -Brett


It's So Bad!

Maybe you've seen them at your local video game shop: piles of odd looking plug-ins, add-ons, and thingamajiggers in the corner collecting dust, over-excited proclamations screaming from their worn boxes -- "FULL BODY ACTION!" "Everything else is child's play!" "Now nothing comes between you and the game!" 

What are they? Gaming's forgotten history, that's what. A history that could possibly repeat itself with the heaps of futuristic peripherals coming out from Sony, Microsoft, and Nintendo.

Not that I blame them for trying to sell gamers on the future. The positive perception of any video game company is fueled by technophiles in lust. However, if the technophiles would stuff their e-boners back into their file and think back a decade or two, they might remember that while the tech has improved, the promises haven't changed much.

And if they don't remember, I'm here to help: Here are five gaming technologies that were ahead of their time -- and the lessons companies can learn from them today.

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