Somebody take their big PlayStation 3 back in time to a little over 10 years ago and see it's Y2K compliant.
News Blips:
Due to an internal clock bug in non-slim PS3s, many users are unable to sign onto the PlayStation Network or play any games -- even single-player ones -- and some have even lost their trophies. Sony has a list of the various error messages that have popped up and estimates they’ll have things figured out “within the next 24 hours.” In the meantime, the company recommends that non-slim PS3 owners don’t turn on their consoles until the issue is resolved. Follow the PlayStation Blog for updates. I wonder what the error was -- did some developer program 2010 to be a leap year when it wasn’t?
Activision puts a halt to a fan-made sequel to King's Quest. The affected independent development team originally made a deal with Vivendi Universal back in 2005, allowing them to create The Silver Lining as part of a non-commercial fan license. Now Activision, who picked up the rights to the King's Quest license when it merged with Vivendi back in December of 2007, has decided to shut down the operation. Let us have a moment of silence for this (one-of-many) fan projects taken out by the man. [Joystiq]
Game Politics reports on two research groups' conflicting findings on the effect of violent video games on youth. Analyzing 130 existing research reports on the subject, Iowa State University's Craig Anderson and his team concluded that "violent video game effects are significant in both Eastern and Western cultures, in males and females, and in all age groups." Anderson feels that these findings are "definitive." Researchers Christopher Ferguson and John Kilburn of Texas A&M International University, however, released a paper that challenges Anderson's findings by identifying holes in the studies used and claiming a lack of real-world evidence (i.e., more violent video games today but low crime rates among youth). Video games don't make me violent -- researchers that say they do make me violent!
Ubisoft is giving away free copies of the Assassin's Creed 2: Multiplayer iPhone app for the first 48 hours of its release. Afterward (aka Wednesday), the price jumps up to $2.99. Be warned: If you don't like the game, you won't really be able to get your money back. [AppAdvice]
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