A feel-good tale turned feel-bad now has a chance to come full circle. The 2007 film The King of Kong: A Fistful of Quarters documented one Steve Wiebe, a totally average guy who transformed into a nerd hero, on his quest to best a pompous Billy Mitchell and his Donkey Kong high score. Too bad after the movie came out with its underdog-beats-the-world-record happy ending, "bad guy" Mitchell got the top spot back.
Now Wiebe is back on the steel girders, looking to surpass Mitchell's 1,050,200 points (as recorded by Twin Galaxies). If he can beat the world record at this year's E3 in Los Angeles, CA, Stride Gum has an interesting reward for him: a year's supply of gum and $10,001 worth of quarters, which, for you youngsters out there, is how we used to pay-for-play on our ancient arcade machines.
First of all, isn't Stride Gum supposed to be the one that lasts forever? So if that marketing's accurate, that prize would amount to one piece of gum. Second, that's a lot of quarters. Can't imagine Wiebe will be able to carry all that coinage after a marathon session of jumping over barrels has cramped his muscles up.
These days, a sackful of 40,004 quarters would be annoying as hell. But back in the 80s, that would've been any kid's dream (unless you had to feed them into a change machine to convert each one into a token).
If I had all those quarters, here are my top five old-school arcade games I'd spend them on:
> Read more










Denise Kaigler showed up to our interview barefoot and...well, otherwise, professionally dressed from head to right above the ankles. And it's not just her lack of footwear that gave Nintendo of America's Vice President, Corporate Affairs her laid-back vibe: She small talked, she smiled and chuckled a lot, and she made us feel at ease.




You have to be pretty smart to be a videogame developer. Or so you'd think. To find out, we're testing the noggins of our favorite developers with a little column we like to call 5 Hit Points. The premise is simple: We pick a developer and ask them 5 random questions about the game, series, and/or past works they're involved with. If they get a question right, they get a point. Get one wrong and they get "hit." Obviously, the goal is to get as many questions right as possible. Because answering all five correctly nets our players one truly fabulous prize: the satisfaction of knowing they're not an idiot. 









