What Gives Us the Right to Critique Games?

Mikeshadesbitmob0611

Editor's note: Some developers secretly or not-so-secretly think you better know your B-splines from your framebuffers before you pass judgment on their games. But the history of criticism across multiple artistic mediums says otherwise. Michael weighs in.... -Demian


A few weeks ago, I sat in on the Grubb on Games live stream, hosted by Bitmob's own Jeffrey Michael Grubb. I left for a bit to take a break, and when I came back, Jeff was playing an odd Flash game that I had never seen before. I wasn’t quite sure what to make of it. The art style consisted mostly of dull greys and blacks, and from what I could tell, the character's movement lacked precision. “What is this?” I asked. “Rocketbirds Revolution,” several people in the chat channel replied.

“This game looks underwhelming,” I declared. Jeff and a few others asked if I was trolling, which confused me at the time. As it turns out, one of the people viewing the stream was an artist for Rocketbirds Revolution, and I had just insulted his game based on a three-minute visual demo.

I felt really raw about it. I know what it's like to have people trash your work, and to have it done to your face is one of the worst feelings a creative type will ever experience. My guilt worked its way past the foot in my mouth, stirring up some deeper issues about the role of critics in the game industry. What gives me -- or anyone else in the enthusiast press, for that matter -- the right to critique the work of others, especially when most of us lack the skill to make our own games? Would I still have said what I said if I knew a member of the development team was in the room? And really, how fair was it for me to form an opinion in such a short time, without having touched the game personally?

I thought about it over the past few days. Eventually, I came to some conclusions.

Rocketbirds Revolution

Flash game, or pathway to catharsis? You decide.

 

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Probe Away: The Best Video Game Rap Ever

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Galaxy Map We all love Mass Effect 2, right? 

It's considered by many to be one of the greatest role-playing games the western hemisphere has ever produced. Its exhaustive, detailed galaxy, convincing character portrayals, and improved combat system unified to create an absolutely invigorating experience. 

But Bioware's space opera isn't without its flaws. The most commonly mentioned issue is the mining system. If you haven't played the game, Mass Effect 2 forces the player to scan, probe, and mine unexplored planets in the hopes of gathering minerals and discovering anomalies. While the mechanic serves a purpose in the lore and game progression, its tedious as hell. Beyond ironically probing Uranus, there is very little to make the mining more tolerable.

Kabuto the Python sought to liven up the proceedings by writing a song, entitled "Those Minerals." Sonically superior to the in-game track, Kabuto's rap faithfully articulates what it's like to be a space-faring gangsta.

Click here to listen.

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Bitmob Community Meet-Up: PAX East

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Editor's note: Derek has volunteered to get the ball rolling on something many of you have been clamoring for: an East Coast meet-up! I'll be at PAX East in Boston with fellow staff member James DeRosa and my Pixel Revolt co-hosts Derek and Jeff Grubb. We want to meet all of you, so come join us, won't you? -Brett


East Coast Bitmobbers unite!

With the March 26 beginning of PAX East rapidly approaching, I've decided to take point in planning out the very first East Coast Bitmob meet-up. I don't have much of a plan just yet, but that's where all of you come in. After I get a better idea of who's coming -- more specifically, the ages of people coming -- I can start hammering out the details.

So if you're coming to PAX East, let me know in the comments. Do you want to meet in the daytime or at night? Are you of legal drinking age? Do you know any great locations around the convention center to host the gathering?

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Save the Date: Fostering Online Relationships through Video Games

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Editor's note: Davneet worries that attending an online friend's wedding will reveal them to be incompatible as "real life" friends. He has a point: I've made online friends who turned out to be vastly different in person. What are your experiences with merging real and virtual worlds? -Brett


December 18, 2010. That's the day my friend is getting married. He's invited me to the wedding, but I don't know if I want to go because, well, I don't really know if we are friends.

I certainly like him -- we share similar tastes in movies, books, and video games. We have similar senses of humor, and we talk on a daily basis. I've known him for almost two years, but I've never actually met him. We've never attended a happy hour, waited in line for a midnight movie opening, hung out at the local pool hall, or played basketball together -- any of the things that I do with my "real" friends -- because he lives over 1,000 miles away.

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Crazy Game Intro: Burning Rangers

Mikeminotti-biopic

I've already established that I love a good game intro. Nothing can get you pumped for hours of button mashing better than an assault of high-octane music and flashy video.

Few games did this better than the early CD-based Japanese titles, which started mimicking the over-the-top openings that anime had used for years.

Burning Rangers for the Sega Saturn is a great example. Sure, the multiple images of characters running in front of strobing lines is exciting, but the song sells it:

You can listen to the full song -- both in English and Japanese -- after the break.

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The Geekbox -- Episode 48

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The Geekbox - Episode 48 (2010-01-14)
Wherein we discuss Torchwood, Tom Green's sheer idiocy, Demon's Souls, the Goonies, Bayonetta, Star Trek Online, the A-Team (including the first official Geekbox fanfic production), Avatar(d), Lost vs. Obama, Spider-Man 4's sudden downward spiral, and near-birthdays. Starring Ryan Scott, Karen Chu, Andrew Fitch, and Ryan Higgins.
Running Time: 1h 14m 24s

Zune link

Direct Download (right click to save as)

RSS

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The Bitmob Community Jukebox Archive

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Page 1: #-E


#


 

3D Dot Game Heroes -- The Hero's Tomb

3D Dot Game Heroes -- Water Temple

The 7th Guest -- The Game

The 7th Guest -- Skeletons in My Closet

 


A



Ace Attorney Investigations: Miles Edgeworth -- Shi-Long Lang: Speak Up Pup!

Achievement Unlocked -- Main Theme*

Actraiser -- Bloodpool Theme

Actraiser -- Offering 

Actraiser -- Peaceful World

The Addams Family -- The Portrait Gallery

Advance Wars -- Grit's Theme

Advance Wars: Dual Strike -- Lash's Theme

Afterlife -- Track 2

Air Zonk -- Cyber City

Aladdin -- Arab Rock

Alan Wake -- Up Jumped the Devil by Nick Cave & the Bad Seeds

Alien Hominid -- Main Theme

Amped 3 -- Menage a Brahs Rap

Animal Crossing -- K.K. Ballad

Animal Crossing -- K. K. Soul

Apollo Justice: Ace Attorney -- Troupe Gramarye 

Aquaria -- The Light

Aquaria -- The Traveler

Aquaria -- Undiscovered Waters

Art Style: Light Trax -- Spectra 1*

Assassin's Creed 2 -- Ezio's Family 

Assassin's Creed 2 -- Venice Rooftops

Astyanax -- Stage 1 

 


B


 

 

Bad Dudes -- Stage 2

Baten Kaitos: Eternal Wings and the Lost Ocean -- Violet Storm

Banjo-Kazooie -- Gobi's Valley

Banjo Tooie -- Jiggywiggy's Temple*

Batman -- Stage 2*

Batman -- Streets of Desolation

Battlefield Heroes -- Main Theme

Beyond Good and Evil -- Home Sweet Home

Bionic Commando -- Bionic Commando (Rusko Remix)

Bionic Commando -- Stage 1

Bionic Commando Rearmed -- Main Theme Remix

BioShock -- Beyond the Sea by Bobby Darin

BioShock -- Cohen's Masterpiece

BioShock -- Welcome to Rapture

BioShock 2 -- Waking Up in 1959

Bit.Trip Beat -- Transition

Black Sigil: Blade of the Exiled -- Parting Ways

Blaster Master -- Area 1 Music

BlazBlue: Calamity Trigger -- Rebellion (Ragna's Theme)

Blue Dragon -- Waterside

Blueberry Garden -- Valse by Daduk

Body Harvest -- Indoor Music*

Boom Blox -- Main Theme

Boom Blox -- Tiki Sacred Honor

Borderlands -- Ain't No Rest for the Wicked by Cage the Elephant

Borderlands -- No Heaven by DJ Champion

Braid -- Downstream

Brave Fencer Musashi -- Allucaneat Palace Theme

Breath of Fire 2 -- Fly Pudding

Breath of Fire 2 -- Windia

Brütal Legend -- Die For Metal by Manowar

Brütal Legend -- Girlfriend 

Bubble Bobble -- Main Theme (NES Version)

Bully -- Main Theme

Burning Rangers -- We Are Burning Rangers

Burnout Paradise -- Paradise City by Guns N' Roses

Bust a Groove -- 2 Bad

Bust a Groove -- Natural Playboy

Bust-a-Move -- Theme (Arcade Version)

 


C


 

Call of Duty -- Call of Duty

Call of Duty -- Red Square

Call of Duty 4: Modern Warfare -- The Coup

Canabalt -- Main Theme

Capcom vs. SNK -- Sign

Castle Crashers -- Forest Entrance

Castle Crashers -- Race Around the World

Castlevania -- Vampire Killer

Castlevania: Symphony of the Night -- I Am the Wind

Castlevania: Symphony of the Night -- Lost Painting

Castlevania: Symphony of the Night -- Wood Carving Partita

Cave Story  -- Mischievous Robot (REMIX)

Cave Story -- Eyes of Flame

Cave Story -- Moonsong

Chime -- Brazil by Philip Glass Ensemble

Chip 'n Dale: Rescue Rangers -- Stage J

Chrono Cross -- Dream of the Shore Bordering Another World

Chrono Cross -- Dream of the Shore Near Another World

Chrono Cross -- Magical Dreamers

Chrono Cross -- Magical Dreamers: Wind, Stars, and Waves

Chrono Cross -- The Scars of Time

Chrono Cross -- Star-Stealing Girl

Chrono Trigger -- At the Bottom of Night

Chrono Trigger -- The Brink of Time Track 1 (REMIX)

Chrono Trigger -- Chrono Trigger

Chrono Trigger -- Corridors of Time

Chrono Trigger -- Guardia Millenial Fair

Chrono Trigger -- Schala's Theme

Chrono Trigger -- To Far Away Times 

Chrono Trigger -- To Far Away Times (REMIX)

Chrono Trigger and Chrono Cross -- Chrono Trigger/Chrono Cross Themes by Play! Symphony

Chu Chu Rocket -- Theme

Civilization 4 -- Baba Yetu

Clay Fighter -- Title Screen

Command and Conquer: Red Alert 3 -- Hell March 3

The Company of Myself -- Theme*

Conker's Bad Fur Day -- Great Mighty Poo

Conker's Bad Fur Day -- Windy

Contra -- Stage 1*

Contra 3: The Alien Wars -- The Final Gauntlet (Part 1, 2, & 3)

Courier Crisis -- Keep Your Hands on the Boogie by Hot Chicken Stew

Courier Crisis -- What You Believe by Big Drill Car

Crazy Taxi 2 -- No Brakes by The Offspring

Croc: Legend of the Gobbos -- And So the Adventure Begins

Cruis'n Exotica -- Menu 1

 


D


 

Dark Cloud -- Main Theme

Dark Cloud 2 -- Rainbow Butterfly Woods

Dark Void -- Main Theme

Darksiders -- Darksiders Theme

Darkstalkers 3 -- Fetus of God

Darkwing Duck -- Title

Daytona USA -- Let's Go Away

Deadly Premonition -- FBI Special Agent

Deadly Premonition -- Life is Beautiful

Deadly Premonition -- The Woods and the Goddess

Déjà Vu -- Theme of Ace Harding*

Deus Ex -- Main Theme

Deus Ex: Human Revolution -- Theme*

Devil May Cry -- Flock Off!

Devil May Cry 3 -- Devils Never Cry

Disgaea: Hour of Darkness -- Beautiful Rondo

Donkey Kong Country -- Aquatic Ambiance

Donkey Kong 64 -- DK Rap

DonPachi -- Stage 1*

Doom -- Main Theme

Dr. Mario Online Rx -- Fever

Dr. Robotnik's Mean Bean Machine -- Password Screen*

Dragon Quest VIII -- Overture 

Dragon Warrior -- Battle Theme

Duck Tales -- The Moon

 


E


 

Earthbound -- Giygas' Theme (Pokey Means Business)

Earthbound -- Kraken of the Sea

Ecco the Dolphin -- Opening Theme

Echocrome -- Prime 5

Einhänder -- Street

The Elder Scrolls 3: Morrowind -- Theme

The Elder Scrolls 4: Oblivion -- Harvest Dawn

The Elder Scrolls 4: Oblivion -- King and Country

The Elder Scrolls 4: Oblivion -- Main Theme

Embodiment of the Scarlet Devil -- Beloved Tomboyish Girl

Enemy Zero -- Agony

Eternal Darkness: Sanity's Requiem -- Gateway to Destiny

Eternal Darkness: Sanity's Requiem -- The Gift of Forever and Ram Dao 

Eternal Sonata -- Pyroxene of the Heart

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22 Great Games You Might Have Missed

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EDITOR'S NOTEfrom Demian Linn

This post had over 4,000 views before we even put it on the front page, so I think it's safe to say the Internet loves a good list. And probably a bad list, too, but this one's definitely good.... 

I thought about posting my Top 100 Games of the '00s list here, but considering the dedicated group of gamers at Bitmob, what's the point of recommending the same stuff that everyone has already played? The thing I love about lists isn't cross-referencing them with my own taste, but hopefully finding new gems that slipped under my radar. The games I present here have all sold poorly, received minimal coverage, and failed to accumulate a fan base over the years. These are games you not only haven't heard praised, but maybe haven't heard of at all.

It can be a pain to seek some of these out, especially the PC titles, but it's well worth the effort, especially if you consider yourself a gaming connoisseur. Enjoy, and please share some of your favorite, little-known games in the comments!


Soul Blazer (SNES, 1992)

Caught between the superior Actraiser and Illusions of Gaia both chronologically and gameplay wise, Soul Blazer was another overlooked classic of the '90s from developer Quintet. It was another Zelda-esque adventure, but told with a more dynamic narrative and responsive world. While Zelda's dungeons mostly stayed the same, each area of Soul Blazer was incredibly different and inventive. From fighting on an island to fighting on a giant game board, Soul Blazer made the same old grind feel new. Each enemy nest you defeated revived a villager, which kept the combat rewarding and worked into a strangely esoteric narrative.

Plays like: The Legend of Zelda: A Link to the Past, Actraiser, Alundra.

Seekability: Absolutely. The mood and atmosphere of the game was haunting, and the controls spot-on. It's a very unique game that aged wonderfully, just like the rest of Quintet's catalog.

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Old Games Need Love Too: Diablo 2 Gets New Patch

Robsavillo

Too many developers and publishers abandon support of well-loved games -- Sega plans to close down servers for Chromehounds in a few weeks and Gearbox is yet to fix Borderlands' game-crashing general protection fault error in the PC version. But just yesterday, Blizzard released a new patch for a nearly 10-year-old game -- Diablo 2. Is there any reason to wonder how the company has held such goodwill among players?

Diablo 2


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The evil things we do

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Fallout_3_main_guy

My buddy Cesar Quintero over at Area 5 once told me a story about how he waited patiently for a wedding to start in Fallout 3 -- just so he could nuke everyone in attendance. He also told me about several other acts of horror that he'd committed in the open-world, do-anything-you-want-including-stuff-you-probably-shouldn't RPG, so that got me thinking:

People sure know how to act like a-holes when given the means.

(Hey, I'm not judging -- I did get the Achievement for planting a live grenade in someone's back pocket in the same game.)

So, for fun and curiosity's sake, we asked some of our game-industry friends what sort of sick, depraved, evil video-game deeds that they try to get away with when no one's looking (and sometimes, even when someone is), starting with the guys who made the wedding-slaughter simulator. And don't forget to share your own terrible tales in the comments below.

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Point of Discussion: Is Japanese Game Development Dead?

Franksmall

Editor's note: The state of Japanese game development is an interesting subject. It's weird that, right now, I'm enjoying two very different RPG experiences -- one from Japan (Demon's Souls), and one from American (Dragon Age). And I'm really digging the Japanese game. Are you troubled by the state of Japanese development? -Jason

 


The 2009 Tokyo Game Show's over and done with, and very little big news came out of the event. Sadly, instead of returning to the U.S. excited about what's on the horizon from the country that used to be the de-facto leader of the gaming world, the press slunk back, seemingly dismayed at the state of development in Japan.

Even with huge titles like Final Fantasy 13 and The Last Guardian on the way, a pall hovers above the Japanese horizon because their leadership in the games realm seems to be coming to an end.

In a September 28 post, Brian Crecente of Kotaku.com said that this year's TGS revealed "an industry scrambling to stay relevant in an increasingly Westernized gaming world."

Crecente's story went on to say that "Capcom's famed developer Keiji Inafune, the man behind such hits as Mega Man, Onimusha, and Dead Rising, warned that Japanese game development has one foot in the grave."

 

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Real-Time Strategy Woes: Interface Frustration

Robsavillo

Editor's note: Rob points out some design problems in the real-time-strategy genre, but it's clear he's only one man and hasn't gotten a chance to play everything. Command & Conquer 3, for example, does exactly what he wishes other games would do in his third point below (being a general, not a factory worker), and Halo Wars takes care of point #1 (using special abilities in mixed groups)...but certainly not #2.

But hey, I'm only one man, too, and we can certainly use the community's help in finding other examples of either games that are doing it right, or other improvements developers should bring to the genre. Read more after the jump and join the conversation in the comments. -Shoe


StarCraft 2

I love real-time strategy games. My brother and I used to run a serial cable across the hall to play direct-connect matches of WarCraft: Orcs & Humans. I still play StarCraft from time to time with a good friend of mine, which speaks to the game’s strong design. We anxiously anticipate the release of StarCraft 2 -- to the point of placing bets on when the game will be on store shelves (for the record, we both lost after the announced delay due to Battle.net 2.0).

While I have enjoyed these titles and many others, a few basic interface limitations have caused me much headache, and to my knowledge, none of these have ever been addressed adequately.

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