The Influence of Metacritic on Game Sales

Robsavillo

metacritic

Editor's note: How much of an effect does Metacritic's aggregate scores have on games? I've always wondered about this, but I've never analyzed the data. Luckily, Rob has, and he's sharing his examination of Metacritic scores and sales for May 2009 with us. -Jason


The September 2009 issue of Game Informer published a feature discussing the merits of review aggregator Metacritic through the lens of Glen Schofield, former general manager for Visceral Games, which developed and released Dead Space late last year.

Central to Schofield’s complaint is a lone score of 65 that caused the Xbox 360 version of Dead Space’s aggregate Metacritic score to drop one point from 90 to 89. Schofield states that “the difference between an 89 and a 90 is a big-ass deal.”

Games journalist Mitch Krpata criticized the article, claiming that Game Informer was calling for reviewers to inflate scores in order to keep the Metacritic aggregate high.  Whether or not Game Informer actually implied such is irrelevant to the observation that review score inflation would be at the detriment of the gaming public.

However, we all know that publishers use Metacritic scores to pressure developers by tying those scores to monetary compensation. Are publishers justified in using Metacritic in such a way? I decided to investigate the issue by tracking game sales and their accompanying Metacritic scores to find out the relationship between the two.

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Gamescom 2009: Day One Diary - Fable 3, MAG, Star Wars: The Old Republic

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Cologne's Gamescom is an avalanche of sausages and questionable haircuts. Today was media and exhibitors only…tomorrow, the gates open to the public and it really gets nuts. Here's what I've seen so far:

10AM-ish -- Microsoft/Lionhead Press Conference
I was promised a Microsoft/Lionhead press conference, but got the one-man Peter Molyneux show instead. The Fable creator made a quick announcement about Fable 2 episodic DLC, then launched into his main topic for the day, Fable 3.

"The third child is always the problem child," he said, and in true Molyneux's signature style, he teased a major tweak to the standard role-playing game format but wouldn't reveal exactly what he had in store. I think he said something about "removing a cornerstone."

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Of Video Games and Board Games

Robsavillo

board gamesEditor's note: Rob makes some interesting points about the things video game designers can learn from board games. A lot of developers do play board games -- they're gamers all around by nature. Wonder if they ever take any clues from them like Rob would like them to? -Shoe


It’s official -- the board game Space Hulk is being re-released to the public.

I’ve previously written about my affection for one video game adaptation, Space Hulk: Vengeance of the Blood Angels, but this revelation got me thinking about what makes a board game so compelling and what their digital counterparts can learn from them.

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The Next Frontier is Video Game Surgeries

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Editor's note: In the grand tradition of Folgers instant coffee commercials, I plan to switch out the innards of this multimillion dollar medical device with a Boong-Ga Boong-Ga arcade cabinet. Let's see if he notices the difference! -Demian

 


Robotic Surgery

Pilots are one thing -- you know, since they shoot the "enemy" -- but now doctors will benefit from video game playing, as well? I came across the above scan in a promotional flier at a local hospital in Redlands, CA earlier today. Personally, I don't know if I'd trust a doctor looking into the first iteration of Nintendo's Virtual Boy to cut me up...would you?

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Confused Yet?: The Most Impenetrable Enigmas in Videogames

Andrewh

Editor's Note: Get confused whenever you get ready to fire up one of your favorite multiplayer games or when you're trying to figure out if you have enough Xbox Live Points to buy the latest downloadable treat? Andrew Hiscock shares some of the things he feels are most confusing about games today. -Jason



Videogame players have a remarkable ability to decipher complicated phenomena. Take your average videogame website. If you can navigate IGN.com, you deserve an honorary degree in geography. These skills are developed in dealing with our chosen hobby. User interfaces, hardware connectivity, and even the very games we play have developed a new tier of problem solving for humanity.

Should the world at large ever take these skills seriously, they would find a readily available segment of the population ready to be air-traffic controllers, IT consultants, and mediators for Middle East peace talks. If you can figure out any of the phenomena listed below, you'll be able to impress any old professor of quantum mechanics.

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The Dating Game

Andrewh

Welcome to Bitmob.com, your resource for the hottest companies in [insert your city here]. Whether looking for a long-term relationship or something to spice things up on the side, you'll find a videogame company that offers deep connectivity and intuitive user interfaces, no matter who you are! Good luck, and happy merging, acquisitioning, and buy-outting!

Sega
Likes: What Nintendon't, Retro style, Pachinko
Dislikes: Console Manufacturing, Long dev times, New IPs

"Hi, all out there. A while ago I broke up with consoles, and now I'm playing the field. I'm happy where I am, and I'm not looking for commitment, just a night on the town and we'll see what happens. I'm a restless spirit, but don't call me whore, I'm just living my life!"

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21 Random Qs: Getting to Know...Todd Howard (Fallout 3)

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Compared to outlandish ones like Final Fantasy or Xenosaga, Bethesda's RPGs are grounded in reality...relatively speaking. Vampirism, magic, mutants, and mini-nuke launchers aside, you can pretty much relate to the people and worlds in Oblivion and Fallout 3. Strangely enough, they're kinda normal.

Maybe that's because Todd Howard is kinda normal himself. Bethesda Game Studios' game director and executive producer is a big (make that huge) Bruce Springsteen fan. He watches Friday Night Lights. And he thinks he can become Batman someday. He's an everyday guy who just happens to make epic games for a living. Epic games that feel "normal," that is.

He's our latest subject in our 21 Random Qs interview, so let's get to know...Todd Howard.


1. What is your favorite end-of-the-world movie?

Todd Howard: 12 Monkeys.

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