Editor's note: I started cheating early, with an InvisiClues hint book for the original Zork. (The cheats were written in invisible ink!) And I don't regret it, because I don't think I would have gotten past the Cyclops without it. Ultimately, I went on to actually write a few strategy guides for Prima, so I never quite left cheating behind. But it's interesting to hear about the self-imposed rules gamers create for themselves, and the guilt associated with breaking them. -Demian
Let me clear something up right away: I'm fairly anti-guide. When I'm stuck in the Water Temple in Zelda or I can't figure out how the hell anyone is supposed to beat Call of Duty on veteran, I don't check gamefaqs and I don't rush out and buy a guide. When I heard about some people looking up ways to solve Braid -- a game that is predicated on its mind-bending puzzles and the sensational feeling of solving a tricky one for yourself -- I was appalled. (That is, of course, unless they were using the fantastic official guide.) I never use cheats in a game to further the story and I figure things out for myself because there's a certain pride that comes along with crossing the finish line knowing nobody held your hand. My friends, more or less, share the same beliefs.
So when I broke out the (extremely awesome) Mass Effect Wiki the other day to get some help, my roommate gave me crap. For those who haven't played Mass Effect, quite a few quests have you scouring largely deserted, bland, rocky planets for a staggering amount of hidden artifacts and resources, which require aimless driving around until a marker appears on your mini-map. They're fetch-quests, in the purest form, and they suck. Don't get me wrong, Mass Effect is a tremendous game and I am loving it, but these quests, while optional, severely hamper the pace of a game. So, in an effort to both satisfy my insistent completionist impulse and to hurry things up so that I could get back to the good stuff, I used a guide.

Great -- another totally exciting planet to explore!
This reasoning wasn't really enough to convince my roommate (although it's likely he just enjoys crap-giving), so it made me consider if and when "cheating" (loosely defined here as either using cheats or a guide) is ever acceptable in gaming culture. Never? It seems to me that the black and white approach of never or always here is as hard-headed as the stubborn husband who won't stop and ask for directions. You might argue it's a matter of pride, but let's be honest with ourselves here -- it'd be a lot less painful to just stop, ask for a bit of help, and start having fun with the road trip or the videogame.
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