I'm serious.
UPDATE: No, we don't know who will be working on this yet, but here's a lot more insight from James Mielke, the last Editor-in-Chief of "EGM then."
Full press release after the jump:
Read more >>I'm serious.
UPDATE: No, we don't know who will be working on this yet, but here's a lot more insight from James Mielke, the last Editor-in-Chief of "EGM then."
Full press release after the jump:
Read more >>
The first of our E3 episodes is up. And this E3-in-preview show is just the beginning. Check back throughout the week of E3 for more episodes, including special guests!
Bitmob.com - Mobcast #4: Bonus episode this week. The Bitmob.com crew brings you an E3 preview show, but with the Mobcast spin. 5 guys, 5 topics. Dan "Shoe" Hsu, Demian Linn, Michael Donahoe, Greg Ford, and Robert Ashley talk E3 memories good and bad, Nintendo getting in gamers' good graces, E3 predictions, and more.
Zune Link (must use Internet Explorer)
Direct Download (right click save as)
Editor's Note: Just wanted to highlight the latest news about the Bitmob community podcast, which now has a name. Sounds like you guys already have a way for people to submit short segments, but I've heard good things about houndbite.com, too! -Demian
Hello once again fellow Bitmobbers! I'm back with the second round of updates on the Bitmob community podcast. We've been doing a whole lot of research, emailing, twittering, and other online interactions trying to set up the best possible show for everyone here. We're still working on nailing down a lot of things, but there is some information that I'm happy to share with everyone today.
First of all, I'd like to thank everyone who responded so enthusiastically to the last post with ideas for names, segments, and overall suggestions. Also, to all the staff members that took the time to encourage us and give a little advice, you are showing exactly why the idea for this podcast came into existence. So without further ado, let's end this whole nameless podcast routine!
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The Bitmob community podcast will henceforth be known as Pixel Revolt! (Unless anyone has issues with it, in which case we can definitely change it.) Suggested by Brett Bates, the name Pixel Revolt embodies the excitement and energy of the community which we hope to capture, as well as references the Bitmob name. There has also already been a twitter feed set up for the podcast @pixelrevolt.
Read more >>Crayon Physics designer Petri Purho just posted some art from an unnamed seven-day game he's working on (as in, created in seven days, according to Experimental Gameplay Project rules), a shoot 'em up using procedurally generated graphics and creatures. Click on the images for higher rez versions.
"It's probably going to be a SHMUP and hopefully it's going to be out soon," Purho emailed. "It might also end up being a part of something bigger that involves other people as well, but I can't talk about it right now, since that's hush hush. :)"
OK, so collaborating with other people is a flagrant contravention of Experimental Gameplay Project rules, and you probably won't see this one in GameStop any time soon (unless Purho adds another leg to his characters, and maybe the Mr. Men license), but hey, we like Petri Purho. We've marked June 4th on our calendar -- it better be done by then!
Read more >>Trying to keep up with all of the downloadable games and content that's out there these days is enough to make a fanboy cry. But cry no more, because Download Lowdown is here to help. Each week I'll sift through the good, the bad, and the weird to help you get the most from the download capabilities of your Wii, PlayStation 3, Xbox 360, DS, iPhone, PSP, and PC. You don't have to take my word for it though; I'll also be perusing and grabbing choice quotes from forums, Twitter, and reviews to give you an idea of what the Internet has to say.
This week I take a look at demos for inFamous and Tiger Woods 10, check out the new Resistance space in PlayStation Home, shoot down some bad guys in iFighter, try on Majora's Mask, and attempt to kill one of the titular "monsters" in the latest Monster Hunter.
Read more >>Holy crap -- the pre-E3 blitz is upon us. Click the jump to see all the videos.
• DJ Hero trailer lacks heroics, game. But has plenty of people dancing -- a big sell for gamers.
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If you're wondering where the video blips are, stay tuned for a potential eye-bleeding post later today. It's gonna be a doozy.
News Blips:
• Cryptic Games working on simple, easy-to-understand Atari games. The citizens behind the City of Heroes series are said to be working on rebooting classic (and existing) Atari franchises. Makes sense since Atari bought the studio a year ago. Here's hoping for an Adventure MMO where you can play as a duck-slaying square. [Kotaku]
• Sega spins wheel of cliché game ideas, lands on kart racer. Well, this would have been awesome in 1997: Sega announced they're making kart racer Sonic & Sega All-Star Racing for all consoles and DS. As you can probably tell by the title, the racer will feature characters from both Sonic and Sega games. Someone needs to update Sega about what the kiddos really like these days: guns, chainsaw guns, and near-naked muscle men. OK, maybe not that last one. [GameSpot]
• Transform back to 1986 via nostalgic Guitar Hero song. Stan Bush's classic butt rock ditty "You've Got The Touch" from the Transformers animated movie is now available for the low, low price of nada in Guitar Hero World Tour. Have fun touching, folks. [Joystiq]
• Microsoft shooting to add another "M" to MMO. Apparently the company is planning to create a massively multiplayer online game that can support a whopping 300,000 people in real-time. Wow, that's big. Finding 299,999 other friends to play with on a whim is going to be a bitch. [Develop via Kotaku]
Cultural Blip:
• Futurama videogame spoof turns into actual videogame. This is funny: Animated comedy Futurama spoofed the classic alien-shooting game Space Invaders in an episode way back when. Well, some creative developer decided to actually make that spoof into an actual game. Take a look [via GameSetWatch]:
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Dear Bitmob community,
Would you kindly drop whatever it is you're doing and fill out this survey, please.
It'll really help us out with this business. And even though we shouldn't have to bribe you to come to our aid, we will. After filling out the survey, come back here and leave a comment saying you've done so (honor rules!), and we'll pick one of you out at random to win a free game from our collection.
UPDATE: Survey's now closed. Who won our contest? Survey says: Joshua McCluskey. Thanks to everyone for helping us out!
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This week the regular crew of Tyler, Arthur, and myself are joined by Area5.tv's Matt Chandronait. We discuss what we've been playing, the importance of video in games coverage (and how it's changed over the years), and conclude with your letters.
We'll be doing special broadcasts -- i.e. short -- from E3 when we find the time, so pay attention to our twitter feeds and eat-sleep-game.com to get the latest updates.
We are also still finalizing when we're going to do our E3 meet-up, and I'll be sending out a group email soon to those who have written to me.
Cheers,
Anthony
Direct Download (right click save as)
Read more >>Last week, we asked for posts about Bionic Commando, and we got 'em (not as many for Punch-Out!! though, curious).
For the most part, you all agreed: Bionic Commando is great when you're swinging, not so great when you're shooting, very not great when you're dying and having to replay through half a level again. Also: Death by radiation is quite possibly worse than running into invisible walls....
Bionic Commando, in a rare moment of not-drowning.
The Konami Code never stops giving. Between dishing out extra lives, providing hidden treats on random sites, and its permanent display as a hilariously bad tattoo, the classic cheat is always inspiring something awesome. Like this bitchin' Nintendo Rap from DubNasty.
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