More games should embrace user-generated content

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Sunday, May 27, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

When I see what people have done with titles like Little Big Planet and Minecraft, I'm beyond amazed. I think we've entered an era where the player has become an extension of the developer, pushing game experiences to never-before-seen places with simple built-in tools.

Little Big Planet 1

User creativity is severely overlooked in many of today's titles.

Now don't get me wrong, I am well aware of the handful of releases that do provide gamers with tools to craft their own stories. Games like Little Big Planet and Trials Evolution maintain overall objectives while giving players staggering amounts of options, allowing them to play through and share interactive creations of their own.

Minecraft takes this a step further, allowing for almost complete control of an infinite landscape. As Minecraft started becoming more of a "game," its developers added elements like strongholds, villages, NPCs, and even an endgame while still keeping the title's focus on creativity.

 

While these are all great examples of games that encourage imagination, other developers need to take note.

But again, some studios have made strides in this last generation to give players more creative control. The Halo franchise, for instance, took a pretty big leap when Bungie added Forge mode into the third installment, which gave people the tools to create their own maps. Halo: Reach introduced Forge World, giving players even more options. Prototype 2 had a mission creator, which ended up being a great addition to the experience.

More player control isn't always a good thing, however. It can sometimes lead to offensive, racist, or flat-out-hateful creations. Call of Duty had this problem when it introduced user-created emblems, and some lowly individuals developed badges featuring racist images or symbolism. Publishers could argue that creative modes would reduce downloadable-content sales. Why pay for maps when you can get them free? Then again, Minecraft surpassed a million sales in just five days with Trials Evolution not far behind it.

Minecraft 1

Now, I'm not saying all video games could benefit from this style of content. Certain offerings are perfectly fine without any customization. It's hard to imagine playing a story-driven game like Metal Gear Solid or Uncharted: Drake's Fortune with a created character. Games with a huge narrative should generally be left up to the visions of their creators.

Whether you just want to express yourself or prefer to just play, it's hard to deny the impact that a game with user-generated content can have. And in the end, it's a great way to bring a community together. 

 
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Comments (3)
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May 27, 2012

Ever play Spore? That handled user-generated content magnificently. You played the game, created your creature, evolved it through the various ages of the game and eventually took it to space. All the way through the game, you were coming across life forms created by other players, with priority given to people on your friends list.

This was later expanded on hugely with the "Galactic Adventures" expansion pack, though I'm yet to try that.

While by no means perfect, Spore was a highly underrated little gem, in my humble opinion.

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May 28, 2012
Skyrim's Player Mod kits for the PC would be a huge example of how it can benefit players. Most all are convinced that Bethesda uses it as something of a research tool too...with possibilities of drawing ideas from a vast amount of resources. While only for PC...it is a way they can see what gets developed player side, and could if wanted introduce in all formats. But all in all it is highly successful with the gamers themselves...getting content free...and at times setting the bar.
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May 28, 2012

Exactly, Trials Evolution is a good example of this. Don't get me wrong, the maps the developers made are great, but some of the user created maps have taken the devs formula and stepped it up a notch, I mean, there are some amazing things in Trials. There is even a recreation of Amnesia done in first person, its amazing considering what Trials is.

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