Is the Wii U really a next-gen game console?

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Friday, August 03, 2012
EDITOR'S NOTEfrom Rob Savillo

Even though Nintendo has shown that raw power is not necessary to launch a successful system, Antony argues that at some point, this is going to become a problem for the company. I'm reminded of indie developer Chris Hecker's controversial observation from 2007, where he argued that Nintendo's move away from beefier machines would inevitably affect not just graphics but also gameplay.

The industry has commonly referred to Nintendo's upcoming Wii U as the first of the next-generation consoles; however, this moniker is up for much speculation in light of the current console market.

Up until this point, the market has been able to accommodate three home consoles. Much like the previous generation's PlayStation 2, GameCube, and Xbox, assuming that this trend will continue in light of Sony's, Nintendo's, and Microsoft's respective past success is not a stretch.

With Microsoft releasing Xbox 360 first among current-generation consoles in 2005, it definitely met the criteria of a long-awaited media hub that the company promised to consumers; however, the 360, and the subsequent release of Sony's PlayStation 3, proved to be nothing compared to the incredible success of the Nintendo Wii.

The Wii's journey, though, offers insight into how the Wii U might perform. And it's not quite what you think.

 

Nintendo's Wii made me loathe the prospect of waving my hands around in an effort to have fun in what seemed to be the lowest form of interactivity. I mean, we have all played Duck Hunt, right? That game encompassed all my fears for the future of gaming in its extremely juvenile, almost mundane form of interactivity. That's right -- I thought every game on the Wii would be comparable to Duck Hunt.

Fortunately, my inner lamentations were put to rest upon the Wii's release and my first opportunity to play with the device. Wii Sports, to my surprise, was actually enjoyable! But that's not the whole story. Was I entertained? Yes. Was the game fun? Yes. Was I impressed with the Wii? No! And a resounding no at that!

Wii Sports looked to be nothing more than a polished GameCube title in all its artistic simplicity and lack of innovation. The only redeeming factor about the game was simply the novelty of waving your hand around while throwing a punch rather than mashing on an oversized A button.

In addition, I found that the only physical exertion I experienced was with my one arm and legs that I subjected to my insistence to follow the "Wii experience" portrayed in ads (seen in the video below) encouraging players to stand while acting like a complete fool. So, in a sense, new feelings of disappointment replaced all my fears.

Despite how I felt about the white box, Nintendo still managed to sell an astounding 4 million units before the clock struck twelve and we entered the year 2007! Wii-syndrome, as I have come to call it, ran rampant. With everybody and their grandmothers going out of their way to purchase, play, and talk about playing the white box, which in astounding contrast to its competitors, didn't even have CD/DVD support!

But how does all of this pertain to the Wii U not really being a next-gen system?

To be frank, Nintendo has taken a drastically different approach to the console market ever since the release of the GameCube, another box that while not as powerful as its competitors, was at least on a drastically closer level of competition than its 2006 successor (come to think of it, the Nintendo 64 was the company's last attempt to outdo its competitors in terms of raw computational power).

With the Wii, Nintendo clung to this new philosophy like a flesh-eating fungus on an increasingly derelict corpse, and as a result, the system was an astounding commercial success, managing to outsell its competitors greatly. An impressive feat on Nintendo's part.

With the upcoming release of the Wii U, though, can Nintendo encourage everybody and their grandmothers to purchase another white box to add to their ever-increasing collection of Nintendo relics, including Classic Controllers and Wii-Fit Balance Boards? I think not.

With the Wii U having comparable graphical capabilities with those of the current-gen Xbox 360 and PlayStation 3, do Microsoft and Sony really have to respond with even more powerful consoles? Assuming that they will is a safe bet; however, doing so would only be a response to Nintendo's Wii U then being in direct competition with their market.

If we assume that Nintendo's Wii U does warrant a response, then much like the Wii, the Wii U will be severely underpowered in the next generation of consoles. In terms of being a "next"-gen console, the Wii U only qualifies because it's technically the successor to the Wii. For when Microsoft and Sony decide to announce their follow ups to the Xbox 360 and PlayStation 3, Nintendo's Wii U will bite the dust.

 
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Comments (16)
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August 01, 2012

I believe the important question here is what actually counts as a later generation. Your argument focuses mainly on the importance of graphical power, instead of a majority of the other components. While graphics are a good variable, you have to focus on things like the new controller and the new gameplay that can come out of it. If Sony and Microsoft counter with a higher graphical output, Nintendo still has some points with their newfangled control scheme, which will attract all sorts of developers as has been proven.

If it's power only, Nintendo loses. If it's a risk from the gaming norm, Nintendo will probably succeed. Let's see what the future holds.

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August 01, 2012

Very true. I apologize if it is not clearly defined in the article but it should be understood that the Wii, despite it's diminished graphical capabilities is still considered to be a part of the same generation as the Playstation 3 and Xbox 360. This being said, the manner in which the Wii U chooses to innovate - a word that seems to have become synonymous with compensating for diminished power capabalities on Nintendo's part - will seal their fate.

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August 03, 2012

Oh look! Another "all that matters in gaming is good graphics" PS3 / Xbox 360 player bashing the Wii U for not having better graphics! Do any of you guys ever consider that Nintendo's target market is not you but KIDS? Look at all Nintendo's titles - they are all oriented for kids. Which is why I have a Wii right now (I have two kids). And, quite frankly, I was planning to buy an Xbox 360 or PS3 for myself, but with Wii U's graphics and more mature titles (and pro controller), I might not need one of them after all.

I'm starting to wonder rather all the people who write about Wii being so bad because of graphics are teenagers who never experienced the old days of gaming. I remember playing pixelated games with no color when I was a kid and it was a lot of fun. I like good graphics, yes, but it is not an absolute necessity by any means. What makes a game good is not graphics, but gameplay. And Nintendo sure seems to understand that.

Robsavillo
August 03, 2012

What I find amusing is that whenever someone talks about raw power in consoles, everyone immediately assumes that she's talking about graphics.

The author of this article never once uses the term "graphics." Only variations of computational power. CPU cycles are just as important for gameplay as they are for graphics. See the Hecker piece I linked to in the editor's note.

Edit: Oops. OK, "graphics" was used once. But my point still stands!

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August 03, 2012

I agree with your conjecture, however, you have corrupted a crucial part of my argument: I never stated that "all that matters in gaming is good graphics".

I will agree, however, that the gap between the Wii U's visuals and the Playstation and Xbox successor's visuals will be a lot more noticeable than it is in this generation.

If you picked up July's edition of GameInformer, check out the article pertaining to Unreal Engine 4 - consoles are picking up speed when it comes to the graphical power attributed to PC's and the like so developers will be looking for increased graphical potential moving forward not just new reasons to have individuals below the age of 18 have a fun time playing video games (which isn't a problem in any respect).

In addition, you mentioned that Nintendo's target is kids. I can honestly state that of the 95 million units of the Wii sold to date, kids were not responsible for the grand lot of them. It doesn't make sound economic sense to think so. Yes, ever since the release of the original Playstation, Nintendo has always played to their strengths and targetted a younger croud but you can't honestly be saying that this tactic will continue to bear fruit for them to the same degree as the Wii, can you? 

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August 03, 2012

Nelson, a console marketed exclusively to kids wouldn't have slayed the competition like the Wii did. But a system that appealed to families (every member of the family, including grandma) and casual gamers certainly would.

Further, I would argue that advanced graphical capabilities are neccesary for gaming to move forward as an artistic medium. Like most works of fiction, gaming relies on a suspension of disbelief, made all the more difficult by the fact that everything looks phony and most games consistently remind you that you're playing a video game. Film has a tremendous advantage over gaming in this respect. Photorealistic graphics would help to bridge that gap.

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August 03, 2012

I agree with everything that has been said here (though there is a direct relationship between computational power and graphics, which I imagine is the main reason why we need more computational power). Having said that, I feel that Nintendo has its own place in the market - which is innovating. Some people call it gimmicks. I see them as interesting experiments in gameplay.

Having said all that, I believe the only weakness of the Wii U is not a lack of computational power, but more specifically, a lack of a separate CPU in the controller (which would transform it into a stand-alone tablet when on the go and help with the main unit's processing at home). As for a threat to Wii U in relation to the next generation, I believe the possibility of Microsoft developing a console with AR / VR power is the main threat.

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August 03, 2012

Do we really have to do this again

 

its next gen in every single way

 

1) Its the next nintendo console

2) It is more powerful ( even though its not a requirement) than the wii

 

Look at these rumroed specs

 

http://www.nintengen.com/2012/07/wii-u-confirmed-specs-from-sdk-gpu-info.html

 

"For when Microsoft and Sony decide to announce their follow ups to the Xbox 360 and PlayStation 3, Nintendo's Wii U will bite the dust."

 

Power doesnt matter.

 

Not in selling systems, and not in having a great library of games, never has, never will

I am glad to see basically all the comments agree with me.

 

This article is inflammatory for the sake of it

 

"come to think of it, the Nintendo 64 was the company's last attempt to outdo its competitors in terms of raw computational power'

Yeah and they got smoked, So why would anyone want to do it again?

 

The ps3 tried it this gen, got smoked, dead last place, whatever you want to say

 

Power literally, means nothing if it means not selling well, or not having the best library of titles

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August 03, 2012

Actually, by the looks of it, it appears that the Wii U's GPU is going to be slightly better then the Xbox 720's!

http://www.nintengen.com/2012/01/speculation-wii-u-gpu-vs-xbox-720-gpu.html

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August 03, 2012

We will have to wait to see the specs to be sure, but yes I think it might vary well be that it is much closer to this gen then next gen.

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August 03, 2012

From all we know, its much closer to whatever the others will put out, even though it doesnt matter

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August 06, 2012

I'm going to be honest. I have a wii, a ps3, and a 360. Most of the time, my wii just collects dust. However, I'm very intrigued by the wii u. I think that Nintendo really is trying to step up their game and functionality wise they may have accomplished that. With gaming becoming more household prominate, promoting a new console with more capabilites may just be the niche they need. There's also the fact that kids and parents won't have to battle for the television anymore; when mom wants to watch TV little Freddy can simply switch to the handheld and be good to go. I think the wii u has a lot of potential and if it lives up to it I would certainly call it a next gen console.

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August 06, 2012

all next gen means is its the next system in line

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August 06, 2012

If anything, Nintendo needs to step up on the online quality and at least develop something similar to what Xbox Live (and PSN) can do. And yes, that does include the "power" in which you speak of.

Slap on a hardrive to the Wii U, and there you have it.

Well, not really...

For what it's worth, I still like the risks they're taking and how their focus is diversity in terms of the way we play -- even if it's a small step up from the original Wii (where I don't see it as small).

But it's still too early for me to give up hope, and I look forward to what the Wii U has to offer.

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August 06, 2012

I am ok with minimal online even though thats now how its going to be

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September 14, 2012

If it were purely a graphical difference, then I would understand the disgruntled readers here, but it's not just graphically. It's a wonky controller, high potential for waning third-party support and the fact that Sony and Xbox have way bigger plans in mind.

I think I fleshed out the argument a little more in my own article: http://bitmob.com/articles/the-wiiu-wont-increase-market-share-a-stop-gap-at-best

And as far as the PS3 being dead last, it all depends on how you look at it. As far as pleasing their faithful goes, I'd have to say that Nintendo got dead last. Sure, fans of mini-games and controller waggling love their Wii, but people dedicated to Zelda and Xenoblade who also want to play their Mass Effects and Halos are probably irked they have to buy multiple consoles.

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