Here it is. Monday. Podcasting day. Mobcasting day. And while we taped a delightful episode, with G4's Patrick Klepek joining the gang of Shoe, Demian, Ford, Donahoe, and Robert "voice of God" Ashley, something happened. Maybe it was a bum fetzer valve, maybe an inadvertently ejected dilithium core, but by the time Robert made it back to his HQ, the file was gone, and no file-recovery utility could bring it back again. We all knew that one day there'd be an unexpected disaster and a "lost Mobcast," but we didn't know it'd be so soon. Mobcast #2, you never deserved this.
But next Monday is a new Monday -- tune in then when we bring on three more special guests to discuss five topics of our choosing, plus one of yours. To submit a topic you'd like us to yap about, shoot an e-mail to letters@bitmob.com with "Mobcast" in the subject line.
Editor's Note: I really have nothing to add except: read it! -Demian
Almost ten years ago to the day I was crammed in the back of a Jeep with three friends, slowly climbing the impossibly steep roads that snake their way up the Himalayas. Our destination was Darjeeling, India, the “Queen of the Hill Stations.”
We had initially planned Darjeeling to be a stop-off on the way to Tibet, but when 1600 Maoists laid siege to a Tibeten police post, we were advised against unnecessary travel. We didn’t argue.
Darjeeling had its own attractions, though. Our lodgings looked out on the vast expanse of lush tea bushes stretching down along the hillslopes. You could just about make out the figures of tea-pickers in the fields, old ladies with baskets draped over one arm, quickly making their way along the steep, leafy rows. The town itself is so high that when we opened the balcony doors, clouds poured into our room. Everest loomed in the distance. It was stunning.
Despite this, it isn’t the views that are my enduring memory of Darjeeling, but something a little more unique. For among the little shops and restaurants sat high in the Indian sky is a small room, little more than a shack really; the highest arcade in the world.
Editor's Note: Rob makes a strong case for the little-known but very importable Demon's Souls, a game that features zero historically accurate giant enemy crabs. -Demian
The question on most readers' minds will not be the one posed in the title, but rather, "what is Demon's Souls?" While I won't have anything to write that likely hasn't already been written elsewhere by now (since the game has been out for several months), I haven't read anyone discussing the title here and I believe this is a game that deserves as much print as it can muster.
Demon's Souls is a dark fantasy action-RPG from developer From Software which aims to be a spiritual successor to their previous series, King's Field. Played from a 3rd-person perspective in real-time, Demon's Souls charges the player with ridding the land of (what else?) soul-stealing demons. The game is largely influenced by western RPGs -- you'll select a character class with a set number of attributes, level up, and equip your character with various weapons, armors, magic, and miracles. Those are the basics; the other gameplay concepts are what really make Demon's Souls worth your time.
Capcom does a really good at pleasing its hardcore fans. People asked for bizarro Wii fighter Tatsunoko vs. Capcom to come to the States and Capcom promptly set up a green card. Now if we only had a new Bionic Commando game. Oh, wait... Uh, Resident Evil 6?
New Blips:
• Tatsunoko vs. Capcom boards small white plane for USA. Gaming mag Nintendo Power officially announced Wii fighter Tatsunoko vs. Capcom will soon be coming stateside. Don't know who Capcom is fighting? It's cool. We won't tell 'em. [Kotaku]
• Kojima Productions teaser page continues teasing for your displeasure. Yep, it's that damn site again. The one we talked about on two occasions already. So what's new? Just a countdown clock. Oh, and a storm. Get this: We hear at 48:15:16 it will start raining. But we could be teasing. Come back here tomorrow morning to find out. [1UP]
• Bethesda's spastic arm motions indicate Wii game announcement soon. The folks behind Fallout 3 and Oblivion will be revealing a "big" title made specifically for the Wii later this year (E3?). No word on what kind of game it will be, but if it doesn't involve prettying up ponies with armor, we're so not interested. [GamesIndustry via Kotaku]
• Team Ninja turndown Pirate offer; stick with Ninja Gaiden franchise. Even though former series director and lover of physics-defying boobies, Tomonobu Itagaki, is no longer working at developer Team Ninja, the members left confirmed they will continue making Ninja Gaiden games. Or at least until Robots give them an offer they can't compute. [Kikizo via Joystiq]
Hit the jump for a pre-teaser teaser for Mass Effect 2, Microsoft press conference scuttlebutt, hot Mirror's Edge cosplay, and...more.
Editor's Note: Despite Reed poking fun at the fact that he's doing a list, he's covering a pretty interesting topic that demands more feedback. Also: probably the only time you'll see Pocahontas' Colors of the Wind referenced on this site. -Greg
Hey, you guys love lists, right? I love lists, too! This is a list of games that aren't simply revolutionary like Wolfenstein 3D or Super Mario Bros., but games that really showed that they can be considered art while using the medium they're on to its highest potential.
1. Shadow of the Colossus
This game has improved the medium for two main reasons: 1) its minimalistic storytelling that was not spoon-fed to you, and 2) its beautiful graphics for the time. SOTC's storytelling has been mirrored in games like Braid, where you actually have to think, and I like that. The graphics, on the other hand, blew my mind. The fact that when you climb a colossi you actually feel like you're holding onto its hair/moss is remarkable. This game is an obvious contender for "Games as Art" because of its stunning visuals.
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This week, we talk writing tips, games journalism, EGM back issues, and GTA sales on DS. As always, send your letters to letters@bitmob.com -- because the spam filter never lets our stuff get through. And away we go:
My boss and I were having a discussion about Flash-like minigames (Bejeweled, and other PopCap and Pogo games) becoming a huge hit within the last few years for various reasons. He alleges that these games are actually pulling graduating talent away from the higher-end gaming market. I argued that minigame developers are probably mostly self-taught designers without a ton of traditional education, and that people graduating from various schools are still going to larger companies like EA orActivision Blizzard. Who's more right?
Howdy, folks! Here's the second episode of The Hoe Down. This week, I attend the Burn Zombie Burn party and yap it up with zombies. Oh, and I eat brains, too. And y'know what? They actually tasted pretty good. Mmmm...purple.
Just like last week, I wanna thank Area 5's Jason Bertrand for his help slicing this up. And I also wanna thank fellow Bitmobber Aaron Thomas for his help filming me acting like a jackass.
We've had tons of great stuff in the Mobfeed lately. These are just a few of our recent don't-miss posts:
Chessmaster Live Review When Derrick Hopkins isn't helping us build Bitmob (he's one of our developers) or hosting Dead Pixel Live, he's writing game reviews that aren't like your normal game reviews. His first was Street Fighter 4, his second is Chessmaster Live. Whether or not you consider it a review in the traditional sense is secondary -- it's a really good read.
House of the Dead: Overkill Wii zapper control set-up.
Pixellation: The People of the Game Industry This documentary proof of concept by Tim Thomas, TJ Babcock, and Jason Lataillade has a very personal, 1UP Show-esque feel, and features interviews with ex-1UPers Philip Kollar and Anthony Gallegos. We'd love to see a longer version with more developer interviews mixed in!
Editor's Note: An interesting piece from Patrick that expresses his disappointment about this game's current situation. His guarantee that it'd be a financial success if released might be a little optimistic, but he's right on that there will be a lot of discussion surrounding it. -Greg
Several weeks ago I was getting ready to write a blog in regard to why it was a good thing that Konami was going to publish Atomic Games' first-person shooter Six Days in Fallujah. The game was to be based on the events of the second battle of Fallujah during Operation Iraqi Freedom. Unfortunately, as I was going to begin, word had dropped that Konami decided to no longer publish the title as a result of mounting criticism from veterans groups and others sensitive to Atomic's portrayal of the conflict. Now, I cannot defend freedom like the brave men and women in our armed forces do, day in and day out, but I can defend this game, and for better or for ill state why it is important we have the opportunity to decide for ourselves the fate of Six Days in Fallujah.
Editor's Note: Another good conversation starter from Brett, about horrible games that we should never forget. I'd like to add WWE Crush Hour to the list.... -Demian
Wait, you want to save this?
Most everyone will agree that Super Mario Bros. is a good -- if not great -- game. Absolutely worthy of preservation. (See my previous post for more canonical games.) But what about the not-so-good games? And what about the absolute dreck like Superman 64, one of the most critically reviled games of all time? Wouldn't it be better to dump those games in a New Mexico landfill and pretend they never happened? Why save Superman?
Peripherals have always been popular, mostly because they offer that arcade experience we all miss. But, uh, a skateboard controller? We hope it at least comes with a helmet -- we break easily. Just ask Shoe.
News Blips:
• New Tony Hawk forgets it's a game; adds skateboard peripheral. Guess the rumors were right -- Activision Blizzard officially unveiled a new skateboard doohickey for the upcoming Tony Hawk Ride. Looks cool, but it seems to be missing wheels. Um, getting around on that thing is going be a total drag. [Kotaku]
• Nintendo DS duals with other consoles; wins because it has two screens. Oh, and a new version came out last month, too. That probably has something to do with it. Regardless, the DS totally dominated last month's game sales, selling over a whopping million units. Pretty good for a cheater. [1UP]
• Nazi-killer simulation coming to Xbox Live Arcade. The predecessor to Doom, Wolfenstein 3D, is making its way to Xbox Live Arcade sometime in the near and distant future. While it probably won't hold up, it's still fun to shoot Nazis. Because they're bad. And shooting bad guys is OK. Yay for morality! [Kotaku]
• Take-Two cooks defeat; dumps a silo of salt on 3D Realms wounds. The would-be publisher of Duke Nukem Forever is suing developer 3D Realms for not releasing the game. How much does failure cost, you ask? Oh, y'know, only about 12 million dollars. Hell, at this point, they may as well ask to screw all the developer's wives, too. [Shacknews]
Video Blips:
• A trailer tailor-made for manly men. Just watch. Preferably with your shirt off. In a thong. Flexing in front of a mirror. This is Muscle March, a WiiWare gaming coming to Japan later this month, from your ripped friends at Namco Bandai. [Namco-Bandai via Kotaku]
Hit the jump for some video clips, including a "trailer" for Tony Hawk Ride, a glowing Rock Band mod, and...more.
Editor's Note: James isn't the only one who misses arcades. In fact, I have many fond memories of visitng arcades as a wee youth. Get this: I had my big sis's friend's brother take me to a local arcade to teach me how to play Street Fighter II (no joke!). How silly does that sound now? Actually, I can't believe I just admitted that. Ahem, anyway -- arcades are awesome. -Michael
I do. After spending the last week in Japan (and a good deal of that time in arcades in Shibuya, Shinjuku and Akihabara), I know two things, one: those crane games totally cheat, and two: I miss good, old-fashioned arcades where people played amazing games that were miles better than anything you could play at home.
All the Sega arcades and Taito game stations were a nice reminder of my youth when I could go to pizza parlors and play Street Fighter II, or go to the 7-11 to sip on a Slurpee while dismembering limbs in Mortal Kombat 3. Or even the local Wonderland, where I could pay the admission, get the tokens, and spend an hour playing 5 cent games on a kid's birthday.
Today, no one wants to do that. No one wants to go to an arcade when they have 50-inch TVs and Xbox 360s in their living rooms. Maybe it's a sign that I'm old, but I miss the almost ironic social atmosphere of nerd-filled arcades, where you quartered-up and lost in one go to a guy who mastered Street Fighter II Hyper Fighting instead of calculus.