Rockstar’s Bully and the brilliance of casual interactions

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EDITOR'S NOTEfrom Sam Barsanti

I'm a big fan of Rockstar's games, but for some reason I never played Bully. Articles like this make me wish I hadn't missed out.

Bully

Bully is a game most remembered for the controversy it generated before its release. From initial hysterics claiming that Rockstar was developing a "Columbine simulator" to cries that the game was promoting bullying behaviors (it wasn't) or trivializing them (which was maybe a more legitimate criticism), Bully may have received more attention in the media before its release than after. Once people had a chance to experience the game and evaluate it for what it was, they found a competent translation of the Grand Theft Auto formula in a different aesthetic that was maybe a little rough around the edges. In truth, there wasn't a whole lot about the game that was controversial once people had a chance to play it.

Well, except that you could kiss boys. Some people didn't like that.

The fact that so much hot air was expended on the "controversial" aspects of Bully means that not much attention was paid to some of the game's more subtle touches. Like anything Rockstar puts out, the it is as deep as it is broad, and there are a lot of little gems in the design that are worth taking the magnifying glass to. In particular, Rockstar included a number of systems designed to make the world of the game compelling, immersive, and real, some of which I've not seen included anywhere else.

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Revisiting the genius of Donkey Kong Country's two-button gameplay

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EDITOR'S NOTEfrom Eduardo Moutinho

Our modern-day releases would benefit from a good audit of our gaming classics. Sometimes all you need for irresistible gameplay are two buttons. Many indie developers know what I mean.

Donkey Kong Country

When looking at Donkey Kong Country, one might assume that such a rich-looking gameplay environment would require a large arsenal of moves to conquer. Legendary developers Rare, however, applied simplicity where it mattered the most: the controls. While many developers tried to make the most out of the Super Nintendo's six-button controller, Rare utilized only two -- one button for rolling, running and picking up barrels and one for jumping. Sound familiar?

Super Mario World is considered by many to be the pinnacle of 16-bit platforming. Nintendo took everything that guaranteed Super Mario Bros. 3's spot as 8-bit king and added to those classic mechanics -- new moves, power-ups, and, of course, Yoshi. While no one would dare suggest that Super Mario World took the series one step too far in terms of its controls, one can't help but wonder if Rare's king of the jungle cleverly took the crown from the athletic plumber's head without anyone noticing.

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Pokémon, Earthbound, and Zelda meet to form The Denpa Men

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The Denpa Men 1

Ignore the cumbersome title and all of the dudes in leotards. As offbeat as it seems, The Denpa Men: They Came By Wave is actually not that weird. This downloadable adventure for the 3DS handheld system is actually pretty traditional, sharing a lot in common with some classic Nintendo role-playing games (RPG). In fact, developer Genius Sonority appears to have played up this theme by filling its game with allusions to some popular RPGs such as The Legend of Zelda, Find Mii, Pokémon, and Earthbound.

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Iconic video game characters reimagined in traditional Japanese art

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Samus print

Ukiyo-e is a Japanese art style focusing on entertainment, pleasure, and landscape scenes. The brilliant artists at Ukiyo-e Heroes mixed their love of this beautiful style with iconic video game protagonists, creating action-packed sequences with a whimsical, floating feel. 

Prints start at $40 and go all the way up to $135 depending on the size you want. That might sound steep, but these images are actually made in the traditional way, meaning they are laboriously carved into wooden blocks before transferred to paper. 

Jed Henry and David Bull, the founders of Ukiyo-e Heroes, hope that these gaming-inspired works will inspire younger artists to pick up woodblock printing. The pair have already hired several traditional artists to help train apprentices in this style.

So, the high price seems fair when you consider that buying one helps keep a beautiful art form alive. I love the Metroid-inspired image above, but Ukiyo-e Heroes have also done prints of Star Fox, Pokémon, and Donkey Kong. You can find the full collection here

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Spotlight: Video-game tour guides, a gaming teetotaler, Unreal Engine 4, and more

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NaviThe Community Spotlight features some of the best unedited articles that didn't quite make the front page.This week, we refuse to stay with our video-game tour group, reject the imbibing of our in-game characters, review what we know about the Unreal Engine 4, and more. Join us!


Stop making tour guides in video games
By Alexander Kraus

Alexander is sick of being told what to do. He acknowledges that gamers need motivation, but that it must be carefully crafted to appeal to the player. His favorite method? Stealing your stuff, a la Castlevania: Symphony of the Night.

How being a teetotaler inspired my first immersive gaming moment
By Justin Davis

Lots of video games feature illicit substances, and some even allow players to partake (via their characters, of course). But Justin chose, in real life as well as in-game, not to do so...until a mission in Borderlands 2 took the decision out of his hands. Interesting take, no matter what your poison is.

Unreal Engine 4 might be bested by Square Enix engine
By Edward Varnell

Based on their appearances at this year's E3 convention, Edward examines the status of two of the biggest upcoming graphical engines. "I hate to admit this," he writes, "but (SE's engine) looks so much better though, half of developers would use UE4 or their own."What do you think?

Gaming's greatest 'epic misquotes'
By Nick Pino

Ever seen those Internet mash-up images that basically exist to piss off nerds and fanboys? (Like this one, for example.) Nick has made a few aimed at gamers. See if they get your hackles up.

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85 random opinions on video games

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EDITOR'S NOTEfrom Layton Shumway

Really, this doesn't need much of an introduction...except to say that it's hilarious. 

Super Mario Sunshine

Here are some things I think about video games:

1. Kirby's Dream Land seems like an awful place to go on vacation. Delfino Island, however, seems like fun.
 
2. Final Fantasy and Resident Evil should just stop.
 
3. Butterfree's an awful Pokemon.
 
4. Vanillite’s an awful Pokemon.
 
5. Drifloon’s an awful Pokemon.
 
6. Spoink’s an awful Pokemon.
 
7. Grand Theft Auto is just too violent.
 
8. Torchlight 2 is fun.
 
9. Without Luigi it would just be called Mario Brother, and that’s just stupid.
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Experience Super Mario Bros. from a koopa's perspective

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I never thought about how terrible koopas must have it before I saw this video. I mean, just walking back and forth all day, running into pipes and peers, ultimately just waiting for Mario to come along and use you as a weapon to kill your friends.

Dark stuff, man.

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Classic games don't always hold up

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Jet Set Radio

So there I was, playing the newly downloadable Jet Set Radio -- the classic cell-shaded skatepunk adventure -- on my PlayStation 3 and  absolutely hating it. That's quite an unfamiliar sensation to me. When the original disc-bound version released on the Dreamcast back in 2000, I loved every last morsel of it. The design, the popping colors, the sound, the challenges ... all awesomeness defined.
 
Now? The controls respond like I've submerged in extra-chunky mud. The camera feels deliberately designed to make me hate all life on Earth. A lot of the avatars look like somebody recycled code from an 8-bit version of Boom Blox. And I really want to destroy the guy who thought this thing was ready for prime time, because I've played pre-alpha indie games with zero budgets that handled better than this trash.
 
But here's the thing: Minus some anti-aliasing, it's the exact same game I played 12 years ago.
 
My new experience with Jet Set Radio makes me question my original experience back in 2000. I'm even a bit wary about pulling out other cherished favorites like 2005's surreal and superlative platformer Psychonauts for fear a new reality might crush my fond memories. I have to wonder ... do all those classic video games truly deserve such reverence? Were we wearing rose-tinted glasses for the last few decades? Or have we just grown too much as gamers?

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Game-expo booth babes speak out on nerd perspiration

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Game-expo booth babes speak out on nerd perspiration

Back in 2010, I interviewed a handful of promotional models at the Electronics Entertainment Expo trade show to hear what they thought about working such a gig. Most of them responded that it was fun and that they met a lot of nice, interesting people. Then, I asked them about having to take pictures with a bunch of sweaty conference attendees. It turns out, they had a lot of passionate opinions on that subject, and I decided to (finally) compile their responses into a short video.

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This mini Nintendo 64 is the cutest little console

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Mini N64

The Nintendo 64 is a pretty bulky console considering what it actually does. You need expanders and attachments for this and that, and when Nintendo redesigned it for Hey You Pikachu, they actually made it bigger.

Expert console modder Slipstream managed to do what Nintendo clearly wasn't going to and made a miniaturized Nintendo 64, while maintaining the aesthetic in the original design.

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Bowser is simply misunderstood

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EDITOR'S NOTEfrom Jason Lomberg

Let's look at it from King Koopa's perspective: A benevolent, autocratic dictator merely wants to provide for his people (a dying race, after all). So he annexes a small province to the East (under possible collusion by said neighbor), and along comes a fat, Italian vigilante to slaughter his Army, commit war crimes, and execute his subjects without a trial. Or Bowser could just be a cartoonish supervillain.

Bowser

I think villains get a bad rap. They are often blamed for the destruction of anything from a small town to the entire universe. They are constantly being attacked by would-be heroes who are out to make a name for themselves by taking down some perceived threat. But villains are not always bad; they are just misunderstood.
 
Take the most iconic of all video game villains: Bowser.
 
Let’s start with what we do know about him. For one, he is of the Koopa species and, by all accounts, most likely the ruler of a kingdom. He also has an army made up of other Koopa, Goomba, and other  species depending on the game. He is big, often aggressive in person, and generally seems to prefer force over diplomacy. His standard modus operandi is to kidnap women, often Princess Peach.
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What Superman did for video games

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Superman

Bitmob community member Daniel Castro's article  about developer Rocksteady's Batman titles (which is immediately below this one on our front page feed) provides valuable commentary on how "branded" games need not be awful. But while it's great to talk about games made right, we can also gain a lot of insight from a series of dismal, catastrophic failures.

To that end, I think it would be a good idea to look at another superhero's attempts to cross over into the game world and what they tell us about this hobby we spend so much time writing and talking about.

Let's see what Superman has brought to the table, other than sadness and buyer's remorse.

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