The Last of Us might have the wrong playable protagonist

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Thursday, February 16, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

The Last of Us will really have to show us something completely fresh. When I see "infected" enemies and a post-apocalyptic setting, my eyes immediately start to roll. But hey, I have faith in Naughty Dog, so I'll approach the title with an open mind.

By the time I finished watching the first trailer for The Last of Us back in December, I was really interested in the game. And this wasn't because it was a new Naughty Dog project. I became interested because the trailer made it seem that you were going to be playing as young Ellie and not as Joel, the grizzled survivalist. This made me think about how the game’s narrative would be presented and how the playable character would affect gameplay.

Narratively speaking, Ellie seemed to be a perfect foil for the player since she doesn’t seem to know much about the world, let alone the way it was before the apocalypse. Joel seemed like he would be a great fit as a mentor to both Ellie and the player. He could help you get an understanding of the world and also teach you the skills you would need to survive.

 

Gameplay wise, Ellie, as a 14-year-old girl, wouldn't be able to physically go toe to toe with a zombie (something even Joel seemed to have some trouble with). The same can be said for her ability to use firearms, which she might be able to do but probably not super effectively. This would mean that the gameplay would be less focused on you engaging in combat, and it would be more focused on things Ellie would actually be able to do -- like platforming and puzzle solving.

You still could have gameplay related to combat, but it would be in more of a support role than one of direct confrontation. While Joel would fight zombies or humans in one place, Ellie could sneak or jump to a place where she would be able to cause some rubble to fall onto an enemy or find a way to destroy that hostile element's cover. Basically, she could do things that would make it easier for Joel to fight.

Ellie could maybe use a rifle to snipe at enemies, which would potentially lead to some interesting choices for the player. Maybe you would have a choice between shooting at an enemy and using some of the little ammo you have or maneuvering to a place and helping Joel fight the bad guys.

Recent information about the game has indicated that you, in fact, will be playing as Joel with Ellie being controlled by the game’s artificial intelligence. And after reading a bit about how the title is going to play, I can understand why the developers chose to go with Joel.

From the sounds of it, they want to have physical close-quarters combat between the player and the zombies, which is obviously only something Joel can do. There also seems to be some sort of mystery to Ellie since she hired Joel to smuggle her out of the safe zone, which has apparently caused the military to pursue them. Having that sort of major plot thread is pretty difficult if you are playing as Ellie and can affect immersion and congruency.

Obviously, the title is a long way from getting released, and we still don’t really know all that much about it. I still can’t help but feel disappointed in what I think is a missed opportunity. Naughty Dog could have tried something new in terms of gameplay. By moving the player from being in the role of the most-powerful character to the role of a supporting figure could have resulted in a new experience. I don’t know if what I just discussed would have led to a better game, but at least the player would have had a setup that could have made everything a lot more interesting.

 
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Comments (12)
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February 15, 2012

I totally agree that Ellie should've been the PC. I even think it would work to have her fight zombies in close-quarters too. Because of her size and strength, a single zombie would be a challenge, and this allows the game to rely on zombies more often instead of resorting to stronger monsters (like Resident Evil does, because zombies end up being cannon fodder).

Also, more games need to have 14 year old girls, just in general.

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February 16, 2012

Yeah, we do need some more good female characters as the main character, but I didn't really want to make that part of my argument. I think generally we just need more unexpected main characters, like a Star Wars game where you play through A New Hope as R2-D2.

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February 16, 2012

I'd rather be Joel but it would be good to have some side-missions as Ellie.  Stealthily sneaking past zombies, setting traps, or like you say, long distance battling

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February 16, 2012

I could  see doing something like that it in a situation where Joel is unable to do anything (ie: tied up) and so you as Ellie have to do something to free him. But doing something like that is really tricky in terms of immersion since you are pushing the player into a character they aren't used to playing as, who shouldn't play the same way as the character they've played most of the game as. So it's fairly awkward since they kind of have to relearn the game a bit for something that might not add much to the game.

BioShock 2 actually managed to do this really well when you inhabit the Little Sister. However in that case you are still the same character, but you are possesing someone else's body. So the awkwardness of controlling the new body makes sense narratively and doesn't really break the immersion.

Arkham City also does  this well with Catwomen, but there you are controlling a character that essentially plays the same as Batman (aside from some of the things she can do.) But you can mostly get by with her by playing her much the way you would Batman. And then in regards narrative, her storyline is parrallel to Batman's which prevents any sort of immersion breaking narrative problems from arising.

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February 17, 2012

Good points, Michael. Also, Catwoman plays the same as Batman because they're the same person! She's Bruce Wayne's other alter-ego. There's a twist that nobody expected

Dsc03881
February 16, 2012

the story and characters feel cliche though.  The premise is orrow from so much material to call original that people would just want to know the story and end.  I presume that Joell die and Ellie is the cure for all this madness or they somehow become father and daughter or one of them will be infected and qte is used before the conclusion of the game.

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February 17, 2012

I think it's a bit too early to comment on the story

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February 17, 2012

The Edge feature on the game says they're well aware of just how cliche this is, but they feel they can bring something new to it. At least for video games.

It may still end up with a predictable ending, but cliche in and of itself is not a horrible thing as long as it's done well. That was almost Uncharted's mantra. Do the cliche thing but do it really well.

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February 16, 2012

As a minor quibble, what we've seen since suggests that zombies are less of a problem than other human survivors are. Which is what you'd expect from good zombie horror. It doesn't change your point at all though.

That might have more to do with marketability. Can you sell a AAA flagship title where you're playing the weak character and watching your burly AI sidekick do the fighting? That sounds like a great challenge but also a heck of a risk. And the companion AI risk is already quite high on this title already.

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February 16, 2012
I think you can, and i think this might be what we are getting in The Last Guardian.
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February 16, 2012

I have high hopes for it too, but they seem to be having huge problems making it work. Though they haven't said whether it's AI problems, engine problems, or what the issues might be. 

I also don't think of it as a AAA flagship title. I love Team Ico's stuff and will buy it, but it's just not going to sell anywhere near an Uncharted, God of War, Halo, or Gears of War. Which gives you more room to try neat stuff.

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February 17, 2012

If it's marketed as an action game (whether it is or not) from the creators of Uncharted, I think it'll sell very well

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