
People do not play Professor Layton games for the plots; they play them for the puzzles. Or in the case of certain puzzles, people play Layton games because they hate themselves. Regardless, any attempt to provide context to "I haff tvelve metchsteek" can only be considered a bonus. Professor Layton and the Diabolical Box tells a halfway interesting (and surprisingly moving) story between slider puzzles and eye-crossing "Spot the Difference" exercises, which is all the more impressive considering the game would be equally fun with no narrative at all.
Some pretty heavy competition twisted inside me between Diabolical Box and Uncharted 2 (flame on!) for this award, but I had to go with the game in which one of the cases is called, simply, "Vampire."















