Bitmob Writing Challenge August 2011: The importance of game settings

100_0503
Wednesday, August 03, 2011
EDITOR'S NOTEfrom James DeRosa

Jeremy's back with a challenge for the month of August. If I were contributing, I might write about the setting of L.A. Noire.

So much writing pertains to gameplay, characters, and other tangible elements of video games, but what about something that's right in front of our faces the entire time we're playing? Setting can provide atmosphere, give us context, or put us in the frame of mind needed to engage with a developer's vision.

Setting also defines the art direction of a title and often has a significant impact on its gameplay. Some settings get attention for being different from the norm, but most of the time, people overlook their importance. It doesn't seem fair to take something so significant for granted.

At some point, certain commonly used settings begin to solidify, such as the sci-fi space setting of Mass Effect or the Crusades-era Holy Land of Assassin's Creed. But not all games use these elements equally. In the same way, the developer may or may not have fully explored the potential of these settings. And what about settings that are so different that they fit into their own category (like Silent Hill or BioShock)? Will anyone duplicate them in the future? If so, will the attempt wring something new out of the milieu? These are all things you will be exploring in this month's writing challenge.

 

The Prompt

Your assignment for the Setting Piece challenge is to pick a setting and write about its significance. You can discuss a common or overused trope or an original idea that appears in a single game and defies established conventions. Your job is to then analyze how well developers have utilized this setting, how much potential it still has, and who uses it best. Remember: This is to be an all-encompassing piece that should cover (almost) every title that uses your example.

Also keep in mind that understanding setting means understanding how a game's different parts are interconnected. Since setting helps determine so many things about design, analyzing it can help you dig down to the soul of an experience and deconstruct it from there. This is really valuable when you're tasked with analyzing something more generally.

  1. Choose a setting you want to write about and claim it in the comments. Again, this locale can be something that's become conventional, or it can be a one-off jaunt to another world. Make sure you remember to claim a setting before writing about it. I'll update the article with what people have claimed.

      The Renaissance - Matt Polen
      Sci-fi horror - Danny Concepcion
      Zombie apocalypse - Scott Deakin

  2. Write a piece analyzing this setting. Don't forget to discuss the quality of past uses of the setting and the potential for its future inclusion in new games. If you have an angle that will tie the piece together, that's all the better. Also, make sure it's under 1000 words.

  3. Post your piece to the Mobfeed using the tag “Bitmob Writing Challenge” by August 31.

I'll be collecting all the pieces at the beginning of next month to post in a challenge-roundup article. By participating, you'll increase your chances of getting your work noticed. And as always, this challenge will hopefully help you improve your writing skills. Also, don't forget that Chris Hoadley's challenge Passive Aggression has been extended to August 7, so make sure you jump on that one, too!

 
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Comments (27)
Default_picture
August 01, 2011

Does it have to be a game's primary setting?  Many games have levels with different "themes," i.e. a fiery dungeon, snowy area, a forest, and so on.  Can we choose one of those settings?

100_0503
August 02, 2011

Absolutely. If you feel you can wring enough analysis out of one of those, then I say go for it. Just make sure you post what you're considering so I can get you recorded for this.

167586_10100384558299005_12462218_61862628_780210_n
August 01, 2011
Already had a piece about settings in general prompted and ready to go, so I suppose I'm pretty set for this challenge. Can I claim the 14th century/early 15th for Assassin's Creed 2/Brotherhood? If that's too vague I suppose that I can just do Rome, but I'd really like to do the Renaissance in general.
100_0503
August 02, 2011

The Renaissance is fine.

Default_picture
August 02, 2011
Can I claim the 2d landscapes of traditional Mario platformers?
100_0503
August 02, 2011

That's a little vague and general since, like Danny above was just saying, they often encompass multiple settings. However, many of these game's settings often have themes, like Super Mario Sunshine's tropical resort theme or Super Mario Galaxy's space asteroid one. If you're looking for 2D Mario themes, Super Mario World took place on Dinosaur Island. Prehistoric settings are fairly abundant.

So I'd say either pick a single setting from 2D Mario games (or platformers in general) or choose one of these themed games and compare them to other games with similar themes/settings.

Default_picture
August 02, 2011

I think I've made up my mind.  I'd like to make my piece about the abandoned spaceship/space station/moonbase setting.  Not about space and other planets in general, but specifically those creepy sci-fi indoor settings that haven't changed since "Alien."  Would that work?

100_0503
August 02, 2011

Sounds interesting! Go ahead.

Avatarheader
August 02, 2011

I would like to bag 'zombie apocalypse' if it's not too broad.

100_0503
August 03, 2011

Nope! That's a great topic. Go do it.
 

Jon_ore
August 03, 2011

"Also keep in mind that understanding setting means understanding how a game's different parts are interconnected."

Different parts? Interconnected? That does it, I'm claiming Dracula's Castle for my entry.

100_0503
August 04, 2011

If you're serious, that sounds pretty great to me.

Jon_ore
August 06, 2011

I am indeed, sir!

Jon_ore
August 30, 2011

A little late notice, but I'm going to have to bail on this what with some unexpected work commitments. But I still want to write this, so hopefully it'll pop up in the Mobfeed in the near future.

Default_picture
August 03, 2011

Post-Apocalyptic Global War?? That isn't too broad?

Default_picture
August 04, 2011

To clarify, The environment after an apocalyptic global war

100_0503
August 04, 2011

So basically like Fallout? If so, that's a good one. Go ahead.

Hib1
August 03, 2011

This sounds perfect to get back on the saddle after a long hiatus from Bitmob. Writing about settings and environment is pretty much what I'm going to be doing for the next two years.

Sign me up for the wild west.

100_0503
August 04, 2011

Great! And it's good to see people get back to Bitmob, too!

Daryl
August 04, 2011

I'm in the same boat as Bruno, been away from the Bitmob game for far too long. I want dibs on the mundane school setting.

100_0503
August 04, 2011

Promising! Go for it.

Default_picture
August 04, 2011
I was thinking of writing something on Persona 3, specifically the tower dungeon of Tartarus. I wasn't sure whether to classify it as the stereotypical tower dungeon or Tartarus as a whole.
100_0503
August 04, 2011

Yeah, I don't think you're going to find anything similar to Tartarus out there. Feel free to write on just that one, in that case.

August 05, 2011

I'd like to claim "The Underground," or a planet's interior. As in Terraria, Metroid, Mr. Driller, etc, etc.

100_0503
August 06, 2011

Great thinking! Can't wait for the results.

Default_picture
August 30, 2011

 

I had a broader scale of setting I was sloshing around my brain, but I don't think I could do justice to the scope of it all. However, I noticed Rapture (since you singled out Bioshock in the opening post) seems unclaimed, and I could repurpose much of what I had already written directly toward it by deadline if that sits well with you?

Default_picture
September 02, 2011
I was wondering if you are still taking entries. My schedule has been pretty hectic lately, so I wasn't able to do as much this month.

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