Multiplayer has become more of the same

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Thursday, December 08, 2011
EDITOR'S NOTEfrom Eduardo Moutinho

The industry's increasingly multiplayer-centric vision is taking precious development hours away from creating memorable single-player experiences. I'd rather have more time with characters, storylines, and unique gameplay than playing through another wave-defense variant.

I would have never thought that the most original multiplayer I’d play this year would come from Dark Souls.

I remember a time when I could get unique multiplayer experiences from different games, even within the same genre. If Halo 2 got boring, I could pop in Ghost Recon Advanced Warfighter or Battlefield 2, and they would feel entirely different.

Last generation, first-person shooters were already dominating the market, but the few non-FPS releases that went online were fresh and unique. Splinter Cell’s Spies vs. Mercs, one of my favorite multiplayer modes of all time, was spectacularly different. Burnout 3 brought its explosive gameplay online and was a nice change of pace from the more-hardcore titles.

It was clear then that online multiplayer was the future. As the next generation approached, I couldn’t wait to see unique multiplayer offerings from different genres.

Well, I’m still waiting.

 

Just about every title released nowadays has some sort of competitive-online offering. This would be wonderful if the game-type-by-genre approach and me-too mindset didn’t make everything feel similar.
One example would be Call of Duty 4: Modern Warfare’s ranks and rewards system, which has been repeatedly emulated ever since.

If a game’s multiplayer is fun and engaging, then that’s all I need. Developers don’t have to throw icons, emblems, badges, medals, titles, or other arbitrary decorations at me in a shameless attempt to keep me playing. 

For the first time in my life, I’m sick of unlocking things. Besides, it doesn’t take skill to unlock them. It takes time -- time I’d rather spend playing something different. Developers have adapted this system to different game genres, in many cases as a jarring disconnect from the single-player.

Assassin’s Creed: Brotherhood and Uncharted 3 both stand out from the brown-and-gray shooter crowd, but for some reason, they still contain Call of Duty-style leveling systems. The influence from Activision’s popular franchise isn't limited to rewards, it also affects aesthetics.

Points and killstreak rewards pop up on the screen, although they would never come up during the games’ single-player campaigns. Killfeeds and scores look all too similar to their shooter counterparts. Assassin's Creed and Uncharted's single-player experiences look and play great without the FPS tropes. So why are their multiplayer modes so much like everyone else’s?

Defensive game types, such as Gears of War’s Horde and Call of Duty’s Zombies, are also on the rise.

Horde mode is the most fun I’ve had with Gears of War 3. Its fun, however, will wear off after several games clone the scenario. Call of Duty: Modern Warfare 3’s Survival mode may be similar to Horde, but it still fits Call of Duty much better than Zombies ever did.

The problem is when titles like Mass Effect 3 feature wave-defense co-op. Whether you think Mass Effect needs multiplayer or not, a cookie-cutter Horde option doesn’t do it justice, especially when Bioware has crafted a universe so epic and compelling.

I play multiplayer for the dynamic and unique experiences I won’t always get from a game’s single-player campaign. Now that these campaigns are taking a backseat to online gameplay, I fear I’m going to play more of these tacked-on modes. More killstreaks. More experience points. More waves of enemies.

More of the same.

 
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Comments (12)
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December 08, 2011

I've never been much of a multiplayer participant to begin with, but this constant feeling of sameness across games' multiplayer components has really made things boring now that everything is basically the same game. All this shoehorning of Call of Duty mechancs needs to stop. It isn't cool anymore. It's only making multiplayer continuously more and more dull.

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December 08, 2011

Completely agreed.

100media_imag0065
December 08, 2011

It's gotten to the point now that if I see a game has multiplayer when it clearly shouldn't (Dead Space 2, Bioshock 2, Mass Effect 3) I just won't buy it. To me, that multiplayer does not say "Hey! This game has more content and replayability!!". No, instead I read it as "Hey! We took away a decent size chunck of our resources and gave it to a team that could have helped make the single player game better and instead forced them to tack on some half baked online mode. The single player game HAS been affected in some way".

I just don't buy them. I didn't buy Bioshock 2. I didn't buy Dead Space 2 and I won't buy Mass Effect 3 (mostly because I will not fund Biowares war against Mass Effects soul with their streamlining everything that mattered in the game). I like multiplayer just as much as the next guy, but a heck of a lot of gamers just love single player too. Just because Call of Duty is huge does not mean every game in the store needs to have online features. Publishers never think long term with this stuff.

It was revealed today that Skyrim is the most played game of the year. Skyrim, a completely single player game, has been played more than any other game this year, inlcuding Call of Duty. You would think that would send the industry a clear message.

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December 09, 2011

I think Skyrim is probably looked upon as an exception

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December 09, 2011

In Mass Effect 3's case, it wasn't a matter of taking away resources, but addind resources. They explicitly stated multiple times that single player is their focus.

It's not always doom and gloom when developers add multiplayer :) Bioshock 2 wasn't even made by the same studio. Do you guys think Bioshock Infinite will have multiplayer?

100media_imag0065
December 09, 2011

So that means that their complete focus has been taken away from crafting the best damn single player campaign they could, and instead are sharing their resources with multiplayerr development that nobody, and I mean nobody, will play.

They can throw as much money at it as they want, the bottom line is resources of all kind have been partially directed and producing a multiplayer component that nobody is going to play for more than a week. If they state that the single player is their focus, as you say they have, then they have admitted that the multiplayer is just a tacked-on waste of resources themselves.

You can't please everyone, and you can't make the single player as best as it can be when you focus on multiplayer as well. This is why Call of Duty's campaigns have been suffering. This is why Assassins Creeds campaign has been suffering. If you take some of your focus away from what matters just do you can put a bullet point on the back of the box, the game will suffer.

It usually is doom and gloom. Bioshock 2's single player felt rushed and under developed and the multiplayer was abysmal. Dead Space 2's single player felt shallow compared the the original as well. And look what happened to Assassins Creed. I can not think of one series that added a tacked on multiplayer where the entire game didn't suffer a drop in quality.

Whether the drop is a big drop or a small drop, they always suffer.

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December 09, 2011

I wouldn't say that. Some games tack it on and it results in a worse game, sure. Some games have a different team doing multiplayer and the development of the game takes longer as a result. But I still don't think it's a doom and gloom scenario for every game. 

100media_imag0065
December 09, 2011

@ Raymond

Why would you think that? The Elder Scrolls franchise was never huge. It was never a massive event like it is today. Even Oblivion didn't receive a quarter of the press and hype as Skyrim eventually did. Oblivion eventually became a fan favorite, but it was nowhere written in stone that Skyrim was going to be a huge hit.

None of the Elder Scroll games before Oblivion were huge games. Oblivion couldn't even be considered "huge" since it really only sold about about 3 million on consoles. 3 million is a sure hit, but it isn't a huge success.

100media_imag0065
December 09, 2011

@ Alfredo

I still can't think of a single game that had a tacked on multiplayer component and the game didn't suffer. Can you?
 

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December 09, 2011

I think the key term here is "tacked on."  If they throw in a generic deathmatch gametype, then the game will suffer.  

Spies vs. mercs took Splinter Cell online, and it was great because it fit the cat-and-mouse style of the single player game.

I'm not against single player games going the multiplayer.  I'm just against generic gametypes such as Horde/Zombies knockoffs.

Me_and_luke
December 09, 2011

I'd also like an elaboration on what "suffered" in the aforementioned titles.  Both BioShock 2 and Dead Space 2 were fantastic, highly polished single-player epxeriences.  The improvements made over their predecessors were numerous and necessary. 

Say what you will about the lack of originality and wow-factor that inevitably accompanies a sequel, but I found the effort that 2K and Visceral put into crafting a stellar single-player experience a second time around quite laudable.
 

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December 09, 2011

@Ed Splinter Cell is one, like Danny mentioned. All I'm saying is that adding multiplayer to a game doesn't automatically mean the single player will suffer. They're not mutually exclusive. Developers are just starting to do this since multiplayer has exploded this generation, and with that comes a learning curve, so I'm hoping the multiplayer and coop of these games will get better with that curve. It's a balance, but there will always be a market for single player games (my preferred mode) and if anything, articles like this will exist to keep developers focused on the entire gaming experience whether it's just single player or with added multiplayer.

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