Cheevos: What have we really achieved?

Bizzle
Monday, August 22, 2011
EDITOR'S NOTEfrom Rob Savillo

Bryant's learned a valuable lesson from his trials with Achievements and Trophies, and he offers a perspective that could temper Bitmob Co-founder Dan Hsu's own obsession!

cheevos

I think it's fair to say that folks who have acquired the full 1,000 Gamerscore (Or "Platted" for my PlayStation 3 fam) in Final Fantasy 13 or who have acquired the "Little Rocket Man" Achievement in Half-Life 2 are slightly obsessive compulsive. If you have no clue what the "Little Rocket Man" Achievement is, I'm probably not talking about you. Over the past few years, you could easily toss me into the OC bracket.

When I first started playing games on my Xbox 360, I didn't care much about Gamerscore or Achievements. My first game was The Elder Scrolls 4: Oblivion. I would have logged 200-plus hours playing that game with or without the Cheevos. As time passed, I became more aware of Achievements and my obsessive-compulsive tendencies. Soon, I was playing games I didn't even like (and sometimes hated) for 50-plus hours just to squeeze out that last 25G Achievement for finding all 700 collectible items strewn about the in-game world.

oblivion

What can I say? I have a very strong goal-oriented personality. There is virtually nothing I do in my life that I don't see significant purpose in dedicating time to. Cheevos scratch that itch in my personality.

Over time, I began to focus more on acquiring Cheevos than enjoying the mechanics and atmosphere of the games. Cheevos became a huge factor in my game-purchasing decisions.

 

If I felt that a particular Cheevo was out of reach or ridiculously tedious, I would avoid buying that title just because I didn't want to have a 10G or 25G blemish on my completion record. I felt a game was never truly finished until that final Achievement was unlocked.

One of the catalysts that lead to my obsession with Cheevos was the subjective "quality" of the games I was playing. I began to focus on Achievements because I enjoyed obtaining them more than the gameplay surrounding them. I'd say Cheevos are largely responsible for me being able to finish games like Venetica, Sacred 2, and Fallout: New Vegas. This issue doesn't apply to every game. Oblivion, Tales of Vesperia, and the Mass Effect series are games I could play and easily enjoy without Cheevos.

And Achievements are a different animal for me. I don't care about my Gamerscore or being in competition with other people. Achievements are all about the joy I find in completing projects. That's how I began to look at my games -- like projects.

lanoire

Recently, I've noticed a change in my behavior. When I play games that I find boring or too difficult, my Cheevo obsession does not keep me playing past my dissatisfaction. Most recently, I experienced this with L.A. Noire. The Achievements in L.A. Noire are fairly easy to obtain; however, I've found the game so profoundly boring and tedious that I just gave up and said, "To hell with a the perfect 1,000G."

Maybe it's my busy lifestyle that doesn't afford me the time to care as much about Cheevos. I think it has more to do with the fact that I've come to grips with the truth. Completing all the Achievements in a video game is not really accomplishing anything, especially when to do so requires Herculean efforts and investing hours in the double digits. It's just not that fun any longer. I've got more important and enjoyable "projects" that fill my time now.

That's not to say that I no longer enjoy getting Achievements. I still try to fully complete most games I play. I'm just being a bit wiser about it. If I don't enjoy a game enough to "1G it" (getting the full 1,000G Gamerscore), I won't force myself to do it anymore.

Still, Star Ocean: The Last Hope stares at me every time I open the sock drawer where I keep my games. 1G-ing it requires a four-hour bonus dungeon run with no save points. Failure means the complete loss of two-to-four hours of my life. I've been reluctant to go for it because if I do fail that's time I could have spent playing Kinect Bowling with my son.


Originally published at Second Letter Media.

 
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Comments (9)
Mindjack
August 20, 2011

I only have 840 points in FF13, but I do have the Little Rocket Man Achievement in The Orange Box....

Default_picture
August 20, 2011

The achievement system actually encouraged me to earn 100 percent in Banjo-Kazooie. Unfortunately, I don't play it anyone because of my quest, but it helped me realize how some parts of the game are really irritating. I kept falling from high towers because of some of the level designs. I'm glad that current-gen games are past that period of frustrating design.

Bizzle
August 20, 2011

I can definitely say Achievements have enhanced my enjoyment with many games...  But in more cases, they highlighted the games flaws because of the amount of time I had to invest to get them.  My hope is that my current outlook is not just a phase where I'll be right back to OCDing it up a month from now. lol

Default_picture
August 22, 2011

First off, great article.

 

Secondly, I completely understand what you're saying. I don't encourage anyone I know to get achievements that are tedious. Achievements like finding all the cars in LA Noire, finding all the audio logs in Bioshock, or farming for 3D glasses in Borderlands.

 

When I play a game, I play through it initially for fun. I disregard achievements and just enjoy the game as I was meant to. Then, when I'm done, I go back and do achievement clean-up. If the achievements are fun (some can be) then I'll pursue them. Otherwise I won't allow them to bug me that deeply, because its just a game.

 

Conversely, I feel obligated to get the most for my money. Also, I do have perfectionist tendencies. So going for that 1000 is commonplace, but as soon as it becomes unenjoyable, I quit.  I will say that some achievements have actually enhanced my game experience before and were more than worth acquiring.

 

It's funny that you mention FF13, I'm doing achievement clean-up for it right now. It will take awhile, but at least it has a good post game. And I can always use guides and youtube to shave that playtime count down.

Default_picture
August 22, 2011

I'm proud of my Little Rocket Man achievement.

But honestly, after doing THAT? Never again. Never.

100media_imag0065
August 22, 2011

I love Achievements and Trophies. Back in the day I only felt like I had really accomplished something when I beat a particularly hard boss or level, now I get to feel that up to 50 times in a game. Achievements/Trophies benefit me and my game playing in many, many ways. They increase the replay value of almost every game I play and give me more bang for my buck. They help me enjoy games I wouldn't normally like (Terminator Salvation), and they persuade me to try games I never would have tried to begin with (3D Dot Game Heroes).

Even if I am playing a terrible game (Rogue Warrior) Achievements/Trophies make the game fun. Now, I don't go out of my way to make sure I get 1000/1000 on every game or Platinum every game either. I only have 10 Xbox 360 games with the full 1000/1000 and 3 platinumed PS3 games out of hundreds and hundreds. My enjoyment does not come from a need to unlock them all. Just from the joy of finding ones that are achievable and unlocking them.

I'm not going to find every damn flag in Assassins Creed for example. I just laugh at Ubisoft for even suggesting I do such a thing and trade the game in promptly after completion. However, I will play a game on all difficulties, or play a whole level without firing a bullet, or without dying, or without reloading etc etc. When achievements/Trophies are done right, they can be a mighty weapon in increasing my enjoyment  of a game.

Having said that, developers often use achievements as a way to make you play the game longer and avoid trading it in. This is a pretty nasty tactic as it deprives people like me of enjoying unlocking achievements/trophies. For instance, not unlocking the achievements for lower difficulty levels when I complete a harder one. Or demanding insane time commitments for most trophies.

Earth Defense Force: Insect Armageddon is guilty of this. The game can be beaten in about 4 hours and all of the levels look exactly the same. In order to unlock the achievements for leveling up a character, you would have to play the game for 20 hours. In order to get the trophies for unlocking all 4 characters, you would have to play the game for 80 hours. I didn't play Oblivion for 80 hours I sure as hell aren't playing Insect Armageddon for 80 hours either.

Default_picture
August 22, 2011

Achievements are very fun to collect if the developer uses the system properly. I've already netted over 500 gamer points from playing Catherine. On top of that, each achievement unlocks a song for the jukebox in the bar. I can now use the jukebox to play my favorite tunes from Persona 3 and 4. So now I can make the bar sound more like the Iwatodai Dorm from Persona 3. It's strangely satisfying.

Bizzle
August 22, 2011

Wow!  Thanks for chiming in folks.  Great comments!

Default_picture
August 22, 2011

Sometimes I obsess over the damn things, and sometimes I just like to enjoy the game. I didn't like Oblivion at all, but I kept playing it to 100 percent it. Games like Mass Effect I just like to play and enjoy and not have achievements get in the way... though I will keep myself aware of what must be done to unlock those achievements. Luckily, great games seem to have great achievements instead of the collect 100 widgets crap.

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