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Dissecting the Fallacy of Cinematic Trailers
Imag0074
Saturday, August 07, 2010

Star Wars: The Old Republic

Roughly halfway through my viewing of the exquisitely crafted E3 trailer for Star Wars: The Old Republic, I felt that something was wrong. Was it the coloration of the troopers' armor as they loosed salvo after salvo of withering laser fire? No. Were the veins of agony etched across the features of the Sith warriors too distracting? That couldn’t be it....

Then it hit me, as powerful as any love tap with a lightstaber to the face: This trailer contained absolutely no gameplay footage whatsoever. My considerably palpable level of excitement was caused by a Michael Bay-style explosion-fest masquerading as a video-game trailer.

 

The industry’s use of sleek cinematic trailers is pervasive at best and excessive at worst. Big-name studios such as BioWare and Blizzard pour their resources into increasingly grandiose preview videos -- the recently released DC Universe Online trailer is a stark example. In practical terms, they are intended as a sales pitch, garnering fervor among consumers for an impending title. In reality, they mislead consumers on the actual content of the title.

DC Universe Online

I accept that high-strung action scenes set the bar for excitement in a cinematic trailer. At the same time, I fail to see the correlation between what is depicted on the screen -- such as intricate acrobatics -- and what the game can actually replicate. As the most vivid representation of a game’s various elements, trailers require accuracy.

Common sense dictates an implicit distinction between what we see in a trailer and what is feasible in a game. Unfortunately, gamers unfamiliar with an upcoming title’s progress are usually immune to this logic, dispensing such deceived comments as “Wow! I hope the game will look like this.” The main culprit? A lack of gameplay footage to supplant their cinematic counterparts.

Luckily, certain development studios -- usually of a diminutive caliber -- are on pace to invigorate the dearth of meaningful game trailers. City Interactive's recently released Sniper: Ghost Warrior for the PC enticed gamers with clips featuring its lush jungle setting, interspersed with satisfyingly visceral headshots. IO Interactive's punchy in-game vignettes of Kane and Lynch 2 propelled the game's grittiness into the forefront without the aid of cheap special effects.

Sniper: Ghost Warrior

Color me old fashioned, but I remember a time when a game’s properties spoke for itself via demo discs and videos depicting actual game footage. My fervent wish is for a return to the halcyon days of game advertisement, dialing back visually bloated, hyperbolic content in favor of something more easily digestible. Cinematics certainly have their place within this industry -- as an intro to a game's startup sequence, they're second to none -- but utilized as a first impression, publishers can use far more effective strategies.

 
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Comments (5)
Franksmall
August 07, 2010
+2,000,000 points for this post! Congradulations for being the only journalist to not get duped by these good, but not honest, ads! If your next post is about how people need to quit acting like the Kevin Butler campaign hasnt already jumped the shark, then I will (metaphorically) kiss you!
Jamespic4
August 07, 2010


This reminded me of the FF7 trailer back in the day. It used one of the early-game cinemas featuring Aeris instead of the in-game graphics. I'm sure many a young person's dreams were crushed when they turned on their PlayStation and were greeted by sludgy, prerendered backgrounds and blocky, chibi-style character models.



I agree with this post...except for the Dues Ex: Human Revolution trailer. Even if the game turns out to be complete shit, that trailer is still an achievement of some sort. If I could give it the award for best game trailer ever, I would -- even though it features no gameplay.



Edit: Well maybe not "best." Maybe "best execution." Also, now that I think about it, that trailer isn't totally disingenuous. That particular trailer is more about trying to sell you on the game's world instead of the game's gameplay. If you look at it that way, it doesn't seem as nefarious.


Fitocrop
August 07, 2010


@James- Man, that Deus- Ex:HR trailer is something else, isn't it?  When I finished watching it for the first time, I couldn't help but wish it wasn't advertising for a game, but the trailer for a full on CG animated mini-series.


Mitch_jul31
August 08, 2010


CInematics having better visuals than the game I'm playing always throws me off. Ever since the PlayStation One, I despised the use of excellent CG work. Sure, it looks nice and I like to see it, but switching from gameplay to cinematic and back to gameplay? That throws you off. You have an idea of what a game looks like, then this gorgeous rendition of what you know pops up, makes with the awesome action, then throws you the original, worse-looking version of the game. Parasite Eve and Final Fantasy 7 both distracted me with their cutscenes, and it's something that persists today.



Starcraft 2 sure looks great in cinematics, but then I go back to seeing the same characters during the in-game cutscenes, and I realize I'm running a beautiful game on incapable hardware. It breaks my heart when a game goes out of its way to point out that it doesn't look as good as it could.


Default_picture
August 09, 2010


I, for one, actually do enjoy the cinematic cutscenes or trailers. They're entertaining to watch and really get me excited for a  game. That being said, they usually have so little to do with how the game actually plays that it can be very misleading, especially to non-gamers. I remember reading about some controversy when the Dante's Inferno CG trailer played during the Super Bowl this last year and people were pissed when the game looked nothing like that.



For me though, I say keep the CG cutscenes and trailers coming. I enjoy watching them.


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