Does Dance Central 3 really need a Story Mode?

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Tuesday, August 21, 2012

Dance Central 3

Earlier today, developer Harmonix revealed a story mode for its upcoming Xbox 360 Kinect exclusive Dance Central 3. Here's how it breaks down, according to the official press release:

Played solo or cooperatively with a friend, players will join the ranks of Dance Central Intelligence (DCI) to uncover a dastardly plot to destroy Dance Central.  To put a stop to the villainous machinations of Dr. Tan, players must journey through time to learn iconic dance moves from the 70s, 80s, 90s, 00s, and beyond. Can DCI master classic crazes like The Hustle, The Electric Slide, and more in time to prevent the ultimate dance criminal from ending the dance party permanently?

Granted, it's a music game, and Harmonix only has so much it can do to cram a story in there. And who can forget the super-gripping plots of its Guitar Hero and Rock Band titles, which followed increasingly uncanny cover bands as they rose from obscurity to super-stardom?

Our only references for how to properly tell stories about characters who dance all the time are all those dance movies the kids are so into nowadays, which are all either variations on Romeo and Juliet or a battle between plucky dance kids and greedy developers/rival dance crews/a bank, maybe? for the control of their cherished practice space. But they all end in a climactic dance-off because dancing is all these kids know:

 

Flim-Flam: Aw, shit, Bro, that greedy developer/rival dance crew/bank is gonna take our practice space! This is our home, dawg!

Z-Bro gets up and starts to leave the room.
 
Flim-Flam: Where are you going? What are we going to do about this?
 
Z-Bro stops, but does not turn to face his panicked crew.
 
Z-Bro [without turning around]: We're gonna solve this problem like we solve all our problems, yo...
 
He looks back over his shoulder.
 
Z-Bro [cont.]: ...we're gonna dance our asses off.
 
Soundtrack: WUB WUB WUB WUB WUB WUB WUB WUB

I suppose you could tell a story with the dancing itself, but that would be ballet. And if someone ever creates a ballet with remixes of Lady Gaga songs, I will probably just start walking until someone confuses my oar for a winnowing fan. And then I will take shelter in the nearest cave, and local campers will huddle around flickering fires and scare the shit out of each other with their stories of The Weird Old Guy in That Cave Somewhere.

The time-travel element at least mixes up the "save the building" cliché and gives a reason to include a variety of dancing styles and aesthetics. So, I don't know. I guess if Harmonix feels compelled to put a plot in this thing, they could have done worse.

But come on, guys. It used to be about the dancing.

 
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Comments (5)
Me04
August 21, 2012

Dance Central having a story reminds me of what happened when the Tony Hawk games started having a story.

Anyone remember THUG and THUG 2? They were both catastrophes!

26583_1404714564368_1427496717_31101969_389938_n
August 21, 2012

Remember when they tried to add stories to Pac-Man?

Me04
August 21, 2012

They tried to add a story to PAC-MAN?

Oh dear lord. I have a whole new branch of potentially terrible games I need to check out!

Picture_002
August 21, 2012

Does it need one? Probably no more than Call of Duty needs one (Probably can't get much more ridiculous either.) But if it gets someone else to try it that maybe isn't going to because Dance Central house parties aren't what's' hot in the streets, that's a win for them. 

And with all due respect to the above reference to Tony Hawk, story modes were less a cause of the fall of that franchise than a symptom of the problem of trying to find hooks to justify a yearly release. THUG was five games in at that pace and even if that was the point the franchise started "reaching in the eyes of some it wasn't until American Wasteland that any significant dip in critical reception start. In an industry perhaps at times overly concerned at customization for its own sake at times, I'd argue that created skater career mode might have been as if not more welcomed than seen as detrimental at the time. 

I still trust Harmonix at this stage to still crank out a good dance game regardless of how ridiculous this story mode seems. I'm much more concerned with their potential to wear out their welcome in a few years  a la the plastic instruments bubble than this. I just find this goofy in a manner I already find the notion of pop-locking in front of a Kinect in the first place. 

26583_1404714564368_1427496717_31101969_389938_n
August 21, 2012

Good points, Gerren. It all comes down to how it plays, and we have no reason to doubt them on that (although I've never played any of these games).

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