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Downloading the Past
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Friday, May 29, 2009
Tags: DLC

Resident Evil came to the world of downloads stateside this week via the PSN.  The two most expensive PS1 classics now are Castlevania: Symphony of the Night and Resident Evil at $9.99. One of these games deserves the price tag, the other I own four times over.

Resident Evil Director's Cut, the actual release thankfully, is only marginally playable these days. Tank controls do not stand the test of time, no matter what game you are talking about. I doubt the game will ever fail to truly satisfy, but with a multitude of versions across platforms old and new, I do not see a need to add this to the collection of games I legally transfer to my PSP. What I find very strange in this situation is how it automatically ranks in the same pricing category as Symphony of the Night.  Suikoden, a game if found in usable condition, can run well over $70 but came out at a modest $5.99. Of the two recent big releases, I feel Suikoden is the game I should pay $10 for, not a game I can pick up for about $5 at a used game store and still play on my PS3. (The Ps3 emulation of Symphony of the Night is arguably some of the worst emulation I have ever seen. This is inexcusable for such a landmark title, especially an expensive one.)

Despite my current tone, I like what digital distribution will ultimately lead to. It cuts down on competition, on ridiculous price gouging and satisfies the urge to own a game within an instant. What I dislike is how things are currently priced occording to their past, not their present value. Nothing in the PSone category should ever go higher than ten dollars, but it is a strange pricing system to me. 

My real worry in the evolution of digital distribution revolves around accessibility. The major platforms all support a large online store and show no signs of stopping their slow but steady stream of releases. When the next round of consoles emerges, what will happen to my purchases?  Surely someone is coming up with a plan for this. I would hate to think that the hundreds I've spent across all three platforms just in their system-based stores will go to waste when something new comes along. 

What I predict is similar to the Rockband 1 to Rockband 2 song transfer. There will be a pay system to transfer purchased items to the new system. This is only the case if the console makers even want to continue on with the retro release market. Even though many consumers will willingly gobble up a retro release, I can see Sony or Nintendo abandoning the idea because the thought of transfering old information is a logistical nightmare. Both companies have shown a particular disinterest in pleasing their consumers when it comes to continued support or technical advancement. 

This issue would also tie in to the infinite amount of DLC a gamer can accumulate  in a console's lifespan. Just what is the plan for my 50 extra dollars spent in Fallout3? Will I have to purchase the Game of the Year edition just to protect my investments? Multiplayer maps will become useless wastes as survers empty and die. The digital future will likely be pock-marked by expensive add-ons with a limited shelf life. 

I suppose my continued interest in old games fuels this fear. I like tangible things that I can hook up and enjoy. A completely digital world is more cost-effective for the distributor but likely less effective for the consumer. Of course I am also distrustful of most machines. 

 

 
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JASMINE MALEFICENT REA'S SPONSOR
Comments (8)
Default_picture
May 29, 2009
Still waiting on Shadow hearts downloads
Lance_darnell
May 30, 2009
Great Blog, and some of your main points about the dangers of digital distribution are shared by many. Backwards compatibility was a big issue last gen, and it looks like big issue of next gen will be who can bring their downloaded stuff to the next system, and not make their customers feel ripped off. :)
Default_picture
May 30, 2009

I think this one part of the industry/development process that needs more time to mature and digital distribution is still in the early stages of it's life and has a long way to go..
I agree that the process of digital distribution will evolve, but I want to know if anyone is already planning for the shift.
Default_picture
May 30, 2009
Aside from a few important retro titles getting put up for download(SotN, River City Ransom), I've yet to see an implementation of this Pay download content process that doesn't make my stomach turn. 90 bucks to play the Complete Fallout 3( at this moment?)? Three dollars for a fucking character sprite in Disgaea? I liked it when you bought a game and got the whole game.
Sorry, nother rant.
Lance_darnell
May 30, 2009
With the 360, the next console (72) could ship without a harddrive, and current 360 owners will just plug their hard drives into the new system. Problem solved?
Lance_darnell
May 30, 2009
(72) =720
Default_picture
May 30, 2009
***I originally had a much longer post but it was "deleted" before I could post it.. anywho.

standardized pricing tiers, allow the owner of the content control the "distribution" among a limited number of machines (system authorization/de-authorization a la itunes, sharing of certain content). As far as transferring current gen downloadable titles/content to next gen (not anytime soon..), I don't know, will they support software emulation? (hardware emulation is out of the question, Nintendo being the exception.. but you never know). And we all know software emulation isn't perfect.

Honestly, at this point I feel like we're beating a dead horse when it comes to this subject. This topic pops up frequently on multiple gaming forums, blogs, etc. and this certainly not the first time it was "discussed" on bitmob and they all come off as opinionated rants, though most provide great points. We can all agree there is a lot of work that needs to be done. These are question we need to ask MS, Sony, and Nintendo. and I'm sure we aren't going to get answer any time soon..

My deal is how can we as a gaming community help change the current state of digital distribution? we play a major factor in this. We buy the content, we download it. In my opinion STEAM is leading the way when it comes to digital distribution (pc gaming)and they didn't get there alone, the steam community helped foster its growth as well. The community spoke and Valve listened. Steam isn't perfect but it works and it works extremely well. I don't know.. I'm just tired of all the complaining about the prices, etc.. do something about it.. don't buy it, whatever or sit back and watch it evolve maybe hope for the best.

*shrug*



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