The bad sequel: How the Civilization series and I grew apart

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Wednesday, January 12, 2011
EDITOR'S NOTEfrom Rob Savillo

Michael Soracoe, aka "Sullla," is a well-known member of Civilization communities CivFanatics and The Realms Beyond who's also worked with Firaxis during development of Civilization 4. He observes how online communities band around bad sequels to popular franchises through his own disillusionment with Civilization 5.

I witnessed a nearly identical turn of events surrounding UFO: Extraterrestrials, a turn-based strategy game that many of us hoped would be a worthy spiritual successor to the classic X-Com: UFO Defense.

Has a bad sequel ever broken your gaming heart?

Atari's E.T. game at the landfill dump siteEvery gamer has been in this situation before.

A long-running franchise that you've been following for years now is about to release a new title with loads of hype and excitement behind it. The early online reviews are positive, and you rush out to buy the game when it hits shelves. For the first couple of hours, everything is great: new content to explore, new features in play, and old characters reimagined with the latest, shiny new graphics. This is awesome!

But once the initial excitement wears off, you start to realize that things aren't as great as you first believed. You were enjoying this latest installment just because it was new and unfamiliar -- not because of its actual merit. Your second play session isn't nearly as much fun as the first, and by the third or fourth time, you're starting to realize that the gameplay is repetitive and tedious.

Unfortunately, you've run afoul of something all too common in the gaming industry: the bad sequel.

 

This is a phenomenon that we can apply to just about any franchise in any genre; if you're reading this, you can probably think of at least one personal example. I'm going to focus on Firaxis’s Civilization 5, a recent release from last September that falls under this categorization.

Civ 5 is unquestionably a bad sequel; while it released to rave reviews from the "official gaming press" due to heavy marketing from publisher Take Two, the user reviews have been far less generous, as evidenced by one-star ratings outnumbering five-star ratings at Amazon.com by a tally of 264 to 82. That's a rate of more than 3:1, with the worst score far outnumbering the best.

Carpet of Doom

Civ 5 suffers from a number of faults in its design, like creating a global happiness mechanic which is supposed to curtail expansion (but doesn't) and a diplomatic system in which your A.I. competitors all act as insane warmongers. Most problematic of all is a one-unit-per-tile combat system, which is intended to create tactical warfare similar to the Panzer General series. But Civ 5 lacks the large-scale open maps and complex wargaming rules which made that series a success.

The result is a tangled mess where units clog up on terrain barriers to create unruly "traffic jams" compounded by an A.I. that has no clue how to play its own game. Tack on a horribly laggy and unplayable multiplayer component that makes competing against other humans nearly impossible, and you have a recipe for disaster.

If I had to sum up Civ 5 in one word, it would be "boring." It's a boring game to play with few interesting decisions to make and little going on. Short of outright not working due to technical errors, that's about the worst crime a game can commit.

Perhaps the most interesting thing about bad sequels is the social response that they create in their respective gaming communities.


Continue to page two for Michael's observation about how such online communities implode.

 
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Comments (6)
Blog
January 12, 2011

I still haven't gotten around to Civ V, but what you just described sounds a lot like my experience with KotOR2 and now Fallout: New Vegas. I wound up taking my copy of New Vegas back because, as you said, there are too many good games out there for me to rest my hopes on a game with potential. Thankfully my wife is far more forgiving of me than I am of my games, but it is what it is.

Me04
January 12, 2011

The fan reaction to Metal Gear Solid 4 was fairly similar to how you described the reaction to Civilization V. I can sympathise.

"Oh, wait for the trophy patch. Then you'll want to play it again."
"Maybe they'll add the cut sewer section later on (in the Integral version), making the game feel more complete."
"Who cares about the story? Kojima will just fix the shittiness with a retcon in MGS5."
"Maybe they can fix how bad it is with nanomachines."

I spent about a year getting mad about MGS4. Having run a fansite devoted to the series up until it was announced, I was emotionally invested in it. And after Portable Ops I wasn't expecting much, but I didn't expect Kojima Productions to deliver such a monumental turd. It came at a really bad moment too, just as the community were starting to show divisions over the new MGS3 gameplay vs. the old style of MGS and MGS2. Kojima promised to bridge the gap, but he created a gulf.

MGS4's boring gameplay and dreadful story put me off the series entirely. Peace Walker was a step in the right direction, but that's only because my expectations were so low that I wasn't excited for it. I didn't follow it closely, and since MGS4 has pretty much ruined the series for me, the magic of playing a new MGS game wasn't there.

Comic061111
January 12, 2011

 

Excuse me if I'm wrong, but isn't this the series that has a ton of people who still claim that Civilization II is the best in the series and stick to that? 

And they're entitled to?

Because to me, in a game like Civilization, which does not present a story, or any real predefined challenges, the only way to make a sequel is the make one that is different from the previous one.  Otherwise you may as well have just kept adding expansions to last one.

Jamespic4
January 12, 2011

This is such an interesting article. I've read it twice!

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January 13, 2011

Sadly, this is all too common. And not just with standalone games either. This describes MMO launches almost to a T... and launches of MMO expansions as well.  Really, this fits for almost any sort of  media.  I've even felt this way about releases of books in a series in many cases. The definitive lesson here though is as Mr. Soracoe states: you're better off recognizing the pattern early, and making a decision at that point, because simply put - if it's not fun for *you*, stop wasting your time. Play something else in the interim and check up on it again at some later date.

On n additional note, Dewan brought up the point of non-story based games needing to be different from their predecessors. While this is a good point, and I think one worthy of dicussion on its own, I would argue that Mr. Soracoe's point is that this game in question is not just different, but also broken. This is another common pitfall of developers. I would think that, given our (read: gamers) propensity to gobble up sequels or expansions for the games we love, that developers would be better suited - not only from a business standpoint - to produce "same and updated" versus "different and broken."  One need only think about their favorite games of years past and how much we'd all love this title or that franchise to be re-released with modern graphics/engines/OS support to prove that point.

Shoe_headshot_-_square
January 15, 2011

Great article. I've felt the same way about a lot of the games you've mentioned (Master of Orion 3...oh god).

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