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Duke Nukem Forever: I Have Little Faith

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Monday, September 20, 2010
EDITOR'S NOTEfrom Rob Savillo

Considering the hype and incredibly long development schedule, can Duke Nukem be anything but a disappointment? We might get our first taste of hipster -- those who will lavish Duke Nukem Forever with praise in an "ironic" way, so that makes it "cool." Ugh, I hope not.

So, Duke Nukem Forever finally has a release year. I can't believe it. I won't believe it. Not after 13 years.

I know, I know. You could play the game on the PAX Prime floor. Screenshots galore followed, along with video of real gamers like you and me annihilating pig cops like it was 1996. Duke's cliche-yet-popular catch phrases like "always bet on Duke" and "hail to the king, baby" flooded Internet forums.

And yes, Duke is now in the very capable -- and more importantly -- competent hands of Gearbox Software, of Borderlands fame. 

But part of me still can't believe that Duke Nukem Forever is a regular game now, complete with marketing and a semi-definitive release date.

I feel like one of those lunatic fringe people -- you know, the birthers, the people who think 9/11 was a government conspiracy (or didn't even happen!), or the people who think President Obama is Muslim. Now you can add the Duke Nukem Forever non-believers to that group, and I think I'm one of them.

 

At least my disbelief has a solid foundation:  The game's developer, now-defunct 3D Realms, announced the game in 1997 after the very successful DOS-based Duke Nukem 3D and promised more interactivity, more babes, and better graphics using id Software's then-revolutionary Quake 2 engine. They said they would release it "when it's done," and vowed not to rush anything so as to not risk releasing a turd.

The problem is that this relieved 3D Realms of any accountability. I wasn't privvy to the inner workings at this Texas-based developer, but clearly after three trailers, a few screenshots, countless vaporware "awards," and at least one engine change (to Epic Games's Unreal engine), someone screwed up big time. And that someone was 3D Realms Director and Duke co-creator George Broussard.

Following the well-received trailer in 2001, several members of the 3D Realms staff expected Broussard to make a push for finishing the game. That push never came, and a skeptical-yet-still hungry gaming audience wouldn't see another trailer until 2008, when we were told to "stay tuned."

Development had stretched for 11 years at this point. In May of 2009, 3D Realms finally ran out of money to pay its staff. 

Some -- including myself -- believed that after the 2008 trailer, the game looked polished and almost ready to go. No way was this game not going to get released, even with 3D Realms out of the picture...and that's exactly what's happening now. 

But the words "Duke Nukem Forever" will always carry the stigma of the unbelievable. Perhaps when I boot it up for the first time, I can finally put my skepticism to rest.

 
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Comments (10)
Default_picture
September 09, 2010

Watching that 1998 E3 trailer makes me wonder what would have happened if Duke was released that year. Like how things maybe different.

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September 10, 2010

Randy: It probably would have been well-received, but we'll never know for sure.

E25602585040b25ea56d4c754fe3eeea
September 20, 2010

I cannot wait to read the book(s) chronicling DNF's development.

100media_imag0065
September 20, 2010

9/11 was a government conspiracy. Only it isn't a theory, it is a fact. A DVD called "Loose Change" is something you should search for and watch. The scariest part is how many Americans don't want to hear the truth, so the convince themselves anyone who says that something was fishy about the whole thing is just a left wing nutjob conspiracy theorist. I like to call that argument a right wing defense mechanism. All of the evidence is there, to ignore it is to tell the government your OK with it.

Anyway, Duke will be a good game. It has to be. People have low expectations at this point, not high ones. As long as it plays well, we will be happy. It will live on for a long time simply because of the long and exhausting development and story behind it all.

Photo-3
September 20, 2010

@Ed, Duke Nukem Forever is actually being produced by the illuminati. All will be revealed in due time.

Sunglasses_at_night
September 20, 2010

@Ed, are you serious? Loose Change is a film based on very flimsy, very circumstantial evidence, most of which is completely incorrect if you spend even the slightest bit of time reading about it. I suggest you read this http://911research.wtc7.net/reviews/loose_change/introduction.html.

 

Though I'm not planning on winning any argument with you, because of course any evidence supporting an argument is 'planted' by the government and thus immediately discounted by conspiracy theorists such as yourself. 

 

Anyway, I've got no real hopes for Mr. Nukem, since it's hard enough for me justifying my hobby to women without the likes of the aforementioned Duke and Kratos treating them as sex objects. 

Profile_pic4
September 20, 2010

I went from ZERO interest to paying attention when I heard Gearbox was taking over the project.

 

And that's a FACT.

Captgoodnight_1a
September 20, 2010

As far as it being utterly revolutionary and beyond imagining after being in development for so long, I think that's probably too much to hype for. But as far as I can expect it to be, at the very least, a solid experience with plenty of Dukisms backed by loony weapons (I hope the shrinker comes back), that's about all that I'm hoping it will bring to the table.

Shoe_headshot_-_square
September 20, 2010

I say they just release that 1998 version seen in the video above!

Great article, Bob! :)

Default_picture
September 22, 2010

Probably not going to be a great game but probably not a horrible one either, but I'll buy it. All the hype should be gone, only people I see this really selling to is the people who have pre-existing memories like myself.

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