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E3 2011: OnLive is growing, whether you've noticed or not

230340423
Monday, June 13, 2011

I don't have any friends who use OnLive on a regular basis. Maybe you don't, either. But if the company's recent showing at E3 is any indication, you might not be able to ignore it for much longer.

For the uninitiated, OnLive is a streaming video-game service that allows you to play full-featured retail releases on your PC, Mac, or a dedicated OnLive Microconsole. You purchase access to games a la carte -- at retail price, usually -- or pay a monthly fee for unlimited use of a (smaller) selection of titles. You never actually download any files; what you see on your screen is streaming, like a YouTube video you can play. And all you need is an Internet connection.

That's the concept, anyway. In practice (or at least, in my personal experience), the service has been spotty, with an underwhelming library of games and shaky wireless connection quality if you try to use a laptop PC or Mac. But at E3, OnLive announced a possible game-changer: the ability to use the service on tablets like iPads, as well as via built-in software on devices like Blu-ray players and TVs -- no computer or console needed.

 

"Imagine playing on your TV at home," OnLive Director of Marketing Rachel Franklin says. "Then say you're going to your friend's house. You save your game and take your iPad with you. Then you pick up where you left off.... It's not about the end device; it's about the power of the cloud."

Cloud-based game saves aren't new technology, of course. Steam has been doing that for years. But while Steam has crossed the divide between PC and Mac (on some titles), they have yet to break into tablet and portable gaming. The potential of that concept is undeniably appealing.

Then again, tablets don't have controllers. Not a problem, says Franklin -- OnLive will offer a wireless controller that can pair with iPads and Android-based tablets, or you can use built-in touch controls for certain games. One such title, Ubisoft's upcoming From Dust, was on display at the OnLive booth at E3, complete with specially designed touch functionality.

But no one will care about the tech if it doesn't come with good games. So will the library of titles available via OnLive continue to expand?

"Absolutely," Franklin says. "We had 19 games available when we launched, and now we're up to 100. That's a huge milestone."

She lists off things like Borderlands, Homefront, and Duke Nukem Forever -- biggish names, yes, but hardly anything to set the gaming world ablaze. When I point out that EA just launched its Origin distribution platform, and that it might be tough to get EA games on a service that might cannibalize sales, Franklin shrugs it off.

"We've got a lot of publishers on board," she says. "They understand that our service is beneficial to them."

For the hardcore gamer, though, it's still a hard sell. Why would you leave your favored platform, with your friends list and Gamerscore and achievements, to bother with another system?

"It's about choice," Franklin says. "We want to make it easy to jump into a game from multiple entry points. Gamers are social creatures; we want to enable that."

To that end, OnLive will also implement Facebook integration, allowing users to post highlight videos from recent matches, status updates, and (most importantly) links to instantly join or watch a friend's game -- no other matchmaking required.

"There's a freedom there, a social engagement," Franklin says.

No matter how many ideas OnLive comes up with -- and it seems like they've got some good ones -- grabbing a share of the crowded gaming market is a big challenge. But Franklin stresses how far the company has come.

"There's room in the ecosystem for everybody," she says. "And there's a reason to use OnLive for every type of gamer."

You might not believe that yet. I'm not sure I do. But at the least, OnLive is getting harder to ignore. 

 
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Comments (13)
Img_20110311_100250
June 13, 2011

I use OnLive on a regular basis! I'm gonna fire up Duke Nukem Forever on it. 

What I don't get is that even though it is out, people are talking about it as if we still haven't seen it working. Game journalists for big outlets will say things about lag and broadband infrastructure and I'll scream, "I've played it and it works." 

It is free to sign up and the first 30 minutes of any game on the service is free. People need to give it a chance. 

Default_picture
June 13, 2011

What is your Screename on OnLive? I need more OnLive friends, the service works great especially on my Mac when I don't fee like switching over to my gaming PC. 

230340423
June 13, 2011

Well, I stand corrected. I do have friends who use OnLive.

And It's not that it doesn't work. I've used it enough to know it (usually) works, and it certainly worked great at E3.

It's the service's long-term place in the market that I'm skeptical about. The lack of a really wide selection of triple-A games, available day and date, is a problem. The folks I spoke to said they have big plans in the works on that front, but they wouldn't give specifics.

OnLive is still just a really young platform. But the potential is there. And I do think it's worth trying, at least.

Default_picture
June 13, 2011

With OnLive, you're paying full retail price for what is, in effect, an extended rental. I'll stick to my physical media.

Img_20110311_100250
June 13, 2011

I think my OnLive name is just JeffGrubb and I invite anyone who sees this to add me. 

Default_picture
June 13, 2011

I don't use it a lot, but I have picked up a few games on it. My user ID is Matthias if anyone wants to add me as a friend.

Default_picture
June 13, 2011

I agree with Jason Lomberg.  I prefer buying physical media, especially with all the DRMs that a service like OnLive entail.  I guess I also like the idea of collecting games, rather than owning digital copies of a game.

Default_picture
June 13, 2011

I've used OnLive a little bit, it works pretty well. But I definitely would rather actually OWN my games, than buy permission to play the game on some computer server. :P Plus I have a good enough computer, as well as a 360, so I don't see much of a point not to purchase my games on the actual platforms :)

Default_picture
June 13, 2011

It's the developers and publishers who are pushing for an end to physical media. It'd allow them to:

1) Eliminate the secondary market
2) Control all means of distribution
3) Cut down on overhead and production costs

Lost in the shuffle is fundamental consumer rights.

Img_20110311_100250
June 13, 2011

The secondary market's days are numbered. 

100media_imag0065
June 13, 2011

I have and enjoy OnLive. I use it on my Laptop through Wifi, my hardwired home PC, and on my TV with the console. Overall I enjoy the service. It is easy to use and play, and that is what seperates it from the pack. When Duke Nukem Forever come out, there is no going to the store and waiting in line or waiting for it to be delivered, you launch OnLive, hit a button and start playing instantly in HD.

I love the service. It has gotten much, much better of the past few months. The quality of the visuals still leaves a bit to be desired, but it has gotten much better than what it was when it launched. Just being able to take your games with you wherever you go is an awesome accomplishment. And now I will be able to play on my iPad!? Just insane.

If you haven't tried OnLive yet, give it a go. It is free to download, and free to become a member. All you pay for is the games. Plus, you can rent them if you want, which is just insane. Not sure if you will like a new game? Rent it on OnLive for $5 bucks and start playing it instantly.

Img_20110311_100250
June 13, 2011

Yeah... as a rental service alone it is kind of amazing.

Plumm
June 14, 2011

I suppose I have enough systems as it is :3 I do enjoy collecting my games like others have stated, even if it's a digital game on Steam. As for renting, I'd probably prefer to rent a game for one of my current systems then buy a new thing just for renting. However I've always been pretty stubborn on aspects like this xD

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