E3 2011: Detailed impressions of the Wii U controller

Shoe_headshot_-_square
Tuesday, June 07, 2011

Nintendo gave a few members of the press early hands-on demos of the new Wii U, and here are my initial thoughts on that funky controller:

 
  • The tablet controller is extremely light. When I first picked it up, I almost wasn't sure it was a functioning model. It certainly doesn't weigh as much as an iPad 1. While this makes it feel less "solid" than an Xbox 360 controller, it's still sturdy enough. I just wouldn't throw it in anger over a missed jump in New Super Mario Bros. Mii.
     
  • The analog pads are discs that slide over a flat area, similar to the 3DS or PSP nubs. They are concave with a slight edge around the rim to help keep sweaty thumbs in place. You don't get the nice range of motion as you do with the Xbox 360 or PS3 analog sticks, but these seem to work well enough.
     
  • The left and right triggers feel just slightly cheap and stiff (maybe because no one's broken them in yet), but because they're curved, they still feel better for your pointers than PS3's L2 and R2 buttons. But they don't compare to the 360's L and R triggers.
     
  • The screen resolution is impressively crisp and sharp. I didn't feel like the demos downgraded the graphics when they moved to the tablet.
     
  • In one demo simply called "HD Experience," we got to see in-game graphics of a theoretical hi-resolution Zelda game. We couldn't manipulate the choreographed action, but the touch screen offered three buttons that allowed us to change camera angles, switch from day lighting to night, and, most importantly, move the game from the television monitor to the tablet. Why this last function is significant: The transfer was near instant and seamless. No lag, no buffering -- when you hit the button, the game/movie slid to the controller's screen right away and continued exactly where it left off.
     
  • The gyroscope worked very well. In the rhythm-game/demo Shield Pose, you had to raise your controller to catch off-TV-screen arrows, timed to a beat. When you held the tablet up in the air and panned around, you would see more of the game's environment on the touch screen, as if you were peeking through a portal and looking at another reality beyond your own. Look up toward the ceiling, and you'll see the game's night sky and moon. Rotate left or right, and you'll see the horizon continue and, again, off-TV-screen enemy pirate boats that you wouldn't have noticed otherwise.

Hope that answers some of the questions you've been throwing at me on my Twitter!


Looking for more E3 news, previews, videos, and analysis? Check out our E3 2011 Coverage Hub.

 
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Comments (30)
June 07, 2011

Nintendo's been after the separate screen tech for a long time now. At least the demo sounds solid. Thanks for the quick update Dan.

Default_picture
June 07, 2011

I'm not surprised it's light. All the processing will be done by the wiiU, right? That's why this tablet is not for portable gaming; you need to be able to be within reach of a functioning wiiU.

Profile_pic4
June 07, 2011

Wow... it looks and sounds very impressive.  Just watched the portion of the Big N press conference with the on-stage demo video... it's got a glaze of PR on it, but still... amazing!

I fear the Nintendo Cuteness Tax is going to be high on this one.  Higher than on past systems (Wii, Gamecube).  Gotta start saving up!

Brett_new_profile
June 07, 2011

So how do you think controlling a shooter -- or heck, any game with camera control mapped to the right analog -- would feel with this? Having the face buttons directly below the right analog nub doesn't feel natural for jumping/crouching, witching weapons, etc.

Shoe_headshot_-_square
June 10, 2011

The buttons thing I think you can get used to. You still have to take your right thumb off the stick to press any buttons in controllers now, after all. Probably the bigger problem is the sticks being those slide-y discs. I wonder how those will feel with a Call of Duty....

02-the-arcade-fire-rebellion-lies1
June 07, 2011

I...I...don't know how to feel about this. I haven't been interested in a Nintendo home console in a long, long time. Yet...this...hmm.

Photo0084
June 07, 2011

I just watched the conference on G4.....this new system looks really interesting. Plus I am extremely excited for Arkham City on it!

I would assume that means it has to be a minimum of 720p right? Even if it is not 1080p?

(edit) Never mind...Reggie Fils-Aime just said it is 1080p.

C15989a4
June 07, 2011

That controller is quite the giant, albeit it looks very manageable. I mean, frankly I thought the ideas and theoretical sketches I'd heard and seen over the past few months made the controller sound like it would be clunky. This, though...this looks nice. I'm impressed, Nintendo.

I'd like to at least hold it in my hands to see what you mean about the balance of the weight.

Default_picture
June 07, 2011

Nintendo went against conventional wisdom with the Wii. I don't think it will work this time.

The novelty of the Wiimote fooled a bunch of people last gen. They all thought they could play tennis like Sharon Stone in Total Recall.

The WiiU controller looks like a monsterous universal remote that would scare all but the most geeky gadgetiers.

Default_picture
June 09, 2011

Well, the contoller might be unconventional, but the console is full of stuff "teh 'core" has been asking for for a long time. HD, online, "core" games ...

Default_picture
June 11, 2011

Welcome to 2005, Nintendo.

It's too little, too late. Nintendo abandoned the "core" after SNES and never looked back. Every launch comes with a promise to support 3rd party developers. Every Nintendo generation abandons them.

Shoe_headshot_-_square
June 12, 2011

Haha, I don't necessarily agree. The Wii U, in theory, should be able to bring a lot of new, unique experiences to the table. But I do love your Total Recall line! :)

Default_picture
June 13, 2011

Tim, you do have a point with the 3rd party devs. I remember the "Dream Team" from the N64 days ... what a disaster that was.

I just hope some devs bring over a couple of year-old games with cool gimmicks, and then who knows? Maybe they'll come back to the console for unique games in two or three years. Lame, I know.

Bitmob_lost_woods
June 07, 2011

Wow, so this is what happens when a Wii and a DS mate lol

Sexy_beast
June 12, 2011

Funny you should say that, because the Wii U screen is roughly the same as the DS touch screen. Rather than being solid like an iPhone or Droid, is has a bit of soft give to it.

My guess is that Nintendo will have a stylus included with it.

Shoe_headshot_-_square
June 12, 2011

Hmm...not really. DSi screen is a little over 3". DS XL screen is about 4". Wii U's tablet screen is over 6"...twice as big as DSi, 50% bigger than DS XL. :)

Default_picture
June 13, 2011

Bigger, same capacitive touch technology, and it does have a stylus (you can see it in some screenshots). I wouldn't be surprised if some DS/DSi games made it into the WiiU.

Sexy_beast
June 13, 2011

Oh yeah, of course it's bigger than the DSi screen. Ryan Rubis mentioned how the screen had the same, as Alejandro says, "capactive touch technology", so I stopped by and checked for myself.

My guess is that such a screen is a little more compatable with a stylus -- more grip and such.

Shoe_headshot_-_square
June 13, 2011

Oh...I misread that as you saying they were roughly the same *size*. My bad.

Profile_pic4
June 13, 2011

We're all busy nitpicking about this funky "controller", and how soon we forget.  We gamers all nitpicked about the Revolution/Wii gamepads/controller/wiimote/nunchuck until Super Mario Galaxy came out . . .

All it takes is one good Mario game, and the nitpicking will stop and the buying and playing and joy will begin.

9657
June 13, 2011

That's always a good point regarding Nintendo's systems - my biggest worry about the controller is the analog nubs. I've read they're pretty good and you get used to them quickly, but why not more traditional analog sticks? 

Profile_pic4
June 14, 2011

I agree, sliders/nubs aren't as good.  I know the real estate inside that tablet MUST be limited, and so we get the more external "nubs".

But if they could somehow get two analogs (thinking JUST like the analog stick from the Wii's nunchuck)... THAT would be best.

9657
June 13, 2011

What I'm wondering is - would it be better to use this controller with the Wii U, or use a PSV and a PS3 in the same manner? Isn't there a *lot* of potential overlap in what's possible with these two systems?

Shoe_headshot_-_square
June 13, 2011

The big, huge differerence will be not every PS3 owner will have a PSV, so that sort of crossover won't be as widely supported as with the Wii U, which will be integrated and used by every game from every developer, starting on day one.

9657
June 13, 2011

Very true. I'm thinking though - what if Sony released a PSV/Move bundle in response to the Wii U? I love Nintendo's stuff, but I also just bought a Wii a month ago. For me, the Wii's tech didn't warrant a purchase immediately, and I knew that I'd be able to play Galaxy and Zelda eventually. If there was an essential experience that wasn't a Nintendo exclusive title that called for a Wii U controller or a PSV, I'd have a real decision to make there.

Shoe_headshot_-_square
June 14, 2011

If cost were no issue and everything else being equal, I'd say the PSV has the advantage then, because then you'd get a dedicated handheld system!

9657
June 14, 2011

Was interested to see this brought up during your discussion on Press Pause. I don't want to undersell how interested I am in what Nintendo's doing but still wonder where some potential competition might lead.

Sexy_beast
June 14, 2011

I just realized that Sony has always had the unfortunate habit of copying/mimicing most of Nintendo's new ideas. This whole crossover thing seems to be the first idea that Sony has actually beaten Nintendo out of the gate with.

I find that interesting.

9657
June 14, 2011

Well, Shoe's point that the New Controller (gotta find a real name for that thing) is packed in while the PS3/PSV requires a separate purchase is important - the user base won't be similarly equipped. But I really do think that if there is an experience that is important enough to warrant inclusion with PS3/PSV connectivity, it makes the purchasing decision more interesting. I wonder how much of this Sony is really thinking about - I would assume quite a bit, but you never know.

Default_picture
June 14, 2011

Besides, Nintendo has tried this before Sony. You could use your GBA in a couple of GameCube games.

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