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Big Rigs: Giving the World's Worst Game A Second Chance
Why__hello
Friday, December 25, 2009

"The worst game ever made" - Morgan Webb

"It's as bad as your mind will allow you to comprehend." - Gamespot

"There simply aren't any redeeming factors" - Thunderbolt Games


Big RigsEvery time a website, magazine, or random person utters the phrase "best game ever," controversy quickly follows. Yet, no one stands up in defense of the medium's worst games -- no one is willing to forgive unresponsive controls, ugly visuals, or mediocre audio. So here I am, prepared to make a case for the game which Morgan Webb called "unplayable": Big Rigs: Over The Road Racing.

Stellar Stone, a Russo-Ukranian developer, released Big Rigs in 2003 to universally negative reviews. The game was hardly finished and suffered from almost every conceivable technical and aesthetic flaw. To this day, Big Rigs occupies the lowest spot on the Metacritic, GameSpot, and GameRankings scoreboards. Yet, despite the unanimously negative opinion of the game, I'd like to give it a second chance and I'm confident that I'll find value...somewhere.

 

After a friend gave me Big Rigs: Over the Road Racing in exchange for a bag of Skittles last week, I came home only to find out I had been cheated. The back of the game's case boasted an exciting premise -- armed with an eighteen wheeler and some slick trucker lingo, I was charged with carrying illegal cargo across the country while avoiding the police, enemy truckers, and road blocks. I quickly found out that all of these promises were shameless lies.

The game featured no police, opponents, or trucker slang. Of the four "playable" routes, three sent the game into an unrecoverable crash. The AI competitors were so poorly programmed that they were incapable of moving beyond the starting line. Moreover, there was no music or sound effects to accompany the horrendous driving mechanics. And don't get me started on the physics...in Big Rigs, you don't drive into obstacles, you drive through them.

Ex-GameSpot editor, Alex Navarro, has trouble reviewing Big Rigs

For a while, I was thoroughly dissapointed. But after a few hours with the game, I found myself laughing out loud and having a great time. The concept of "so bad, it's good" rarely escapes beyond the medium of film, but in an almost Kafkaesque twist of humor Big Rigs has made poor gameplay design utterly fun. Without the rigid boundaries of traditional gameplay, Big Rigs afforded me the opportunity to poke and prod at the game's fragile architecture. In minutes I exposed coding errors and technical miscalculations, drove through houses, and up vertical cliffs.

It's clear that the employees of Stellar Stone were utterly incompetent, but their failure has unintentionally reminded me that games can be simplistic and poorly crafted while remaining fun. Don't get me wrong, Big Rigs is a complete mess, but I can't help but smile when I pull my truck into reverse and send it into an infinitely accelerating loop.

If a critic or a friend tells you that a game is bad, they're probably right. However, some games have a silver lining around all the ugliness -- in the spirit of the season, I implore you to look for that silver lining.

If you have any fond memories of playing bad games, feel free to share them in the comments section!
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Comments (13)
Phantom
December 25, 2009
Haha, I remember that Gamespot video. The game looks kinda fun.

I wonder if the developer intentionally made the game this bad to achieve some sort of infamy. "There is no such thing as bad publicity," right?

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December 25, 2009
I always find band games an interesting and overlooked topic. For instance, a game can not be mechanically sound and be a technical mess (has a game with 15 fps ever been praised?), but it can still attempt novel ideas that deserve recognition that they never get. A good example is Jurassic Park: Trespasser, which could have been Half-Life's equal had it not been such a buggy, dysfunctional mess. It attempted many things that Far Cry 2, Half-Life 2, and other FPS didn't even attempt to do until years later. Yet, who will want to discover or fairly evaluate those things, when playing the game is such a joyless experience.

Big Rigs on the other hand is sort of driving simulator, so there isn't much room for creativity. It can only fairly simulate what it's trying to portray, and it completely fails at it so there isn't much to dig into. It has some use though; playing it probably teaches good game design as much as Mario 64.
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December 25, 2009
It will be great when we reach a level where we can have a "Half Baked" video game equivalent. A game that is hated by reviewers but loved by the masses.
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December 25, 2009
I agree that we need more of an ability to play crappy games that are fun. Samurai Western springs to mind. It got really bad reviews but I loved it. That or Earth Defense Force 2017, great fun even though technically it was kind of a mess. I've been interested in Jurassic: The Hunted for this same reason.
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December 25, 2009
Good Call. . . Earth Defense Force 2017 is the closest thing we have to a B-Movie type guilty pleasure.
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December 26, 2009
I think Wheelman and 50 Cent: Blood on the Sand are great B-movie games. OK, Wheelman becomes a chore to play once the difficulty gets raised in the 2nd half, but BotS is one of my favorite games of the year, if only because how ridiculous it is and how well it plays.
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December 26, 2009
Cal Ripken's Real Baseball was THE most fun I have EVER had playing a video game. The (now defunct) MMO baseball game was so bad, and so flawed, that it became a perfect storm of awesome. My brother, friend and I would play it until like 4am laughing our asses off, waking everyone in our houses up. The greatest part about it was how they cut and ran at the end. They unleashed a marketplace where you could buy levels and stuff, and within a week later, they shut down all the servers, making all of the poor saps who bought that stuff left with nothing. It's been gone for a bit over a year now, and I miss it so much.
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December 26, 2009
That game looks hilarious. I guiltily want a copy now.

By the way, if you like to find bugs and to break code in games, you should definitely look into a job as a Quality Assurance tester. They're usually the most abundant and easily acquirable jobs on a development team too.
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December 26, 2009
It does have a redeeming quality to it: it is the new shining example of what NOT to do when making a game.;D
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December 27, 2009
I always thought that the way the trucks in Big Rigs go faster in reverse than forward is a sort of nod to Polyphony Digital's Motor Toon Grand Prix 2. In MTGP 2, the fastest car in the game is an alien UFO when driven in reverse. It's true. Here's a youtube link:
http://www.youtube.com/watch?v=1_nrOA-BjOo

So don't disregard Big Rigs as a terrible unrealistic game. They only took it from arguably the biggest Sim-Racing developer there is.
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December 27, 2009
This could have lead to a new genre in video gaming. A game designed around the premise that the user can only win by making the game break.
Andrewh
December 27, 2009
Aaron Thomas is in that video.

Now we know how he keeps the interns in line.
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December 28, 2009
Games like this keep the quality of the rest in perspective. See, Superman 64's not THAT bad after all.
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