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Going Hunting: Battlefield 3's top campaign level

1072475
Saturday, October 29, 2011

The best part of Battlefield 3's single-player was when I wasn't holding a gun.

Sure, I had prejudices. It's difficult not to, especially after sticking with a franchise whose main strength is maximalist multiplayer warfare. I didn't anticipate innovation. Established shooter tropes -- tailing an invincible squad-mate "guide"; manning countless turrets; scripted, theatrical set pieces -- popped up with unabashed frequency. Hackneyed quick-time events (some occurring for ridiculous reasons) elicited a roll of the eyes and little else.

I was primed to write off BF3's campaign as developer DICE's tired take on Call of Duty's successful formula -- until an opportunity to kiss the sky changed everything.

 

"Going Hunting" takes place roughly a third into the game. As Lt. Jennifer Hawkins, I'm in charge of the bristling armaments adorning my F-18F Super Hornet. Emerging from the cramped portside hatch of the U.S.S. George H.W. Bush, I behold the roiling waters of the Persian Gulf buffeting a fleet of destroyers and carriers. The tarmac glistens with seaspray. "Let's rock and roll," my co-pilot says. All that's missing is a Kenny Loggins mix tape.

It's when I'm airborne that the amazement kicks in its afterburners. Although the gameplay still sticks to an on-rails experience, DICE managed a top-notch replication of sitting inside a piece of flying war machinery. Banking and establishing missile lock-ons during a frenzied dogfight got my adrenaline pumping faster than any ground-based action, especially when my enjoyment levels are proportional to how many burning cars enemies hide behind. My pilot's quickened breathing whenever we were tailed by a tenacious bandit on our six mirrored my own as we jockeyed for position miles above Iran's craggy badlands.

Ultimately, these jolts of immersion caused a complete reversal of my stance on BF3's single-player. Like nearly everyone, the majority of my play time sits squarely with the game's bread-and-butter multiplayer modes, but I'm also thankful I bothered with the campaign long enough to experience an actual thrill fighting against A.I. opponents in "Going Hunting." If DICE focused its efforts across future products on providing the same level of polish and excitement I encountered while flying the skies, I'll gladly jump into any campaign with wholehearted enthusiasm.

 
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Comments (2)
Pict0079-web
October 29, 2011

You're absolutely right about the single-player mode. All the quick-time events were very silly at best. I eventually came to the conclusion that most of the game would end up like Dragon's Lair.

And Operation Swordfish was really silly. Seriously, why couldn't they just let me kill the sniper with a normal sniper rifle? It would have made more sense than shooting a rocket to destroy the entire hotel.

I liked the aerial dogfights section, though. I appreciate using all the secondary functions of the airplane, such as the flares and the bomb camera. I'm pretty sure that the scenario didn't portray a dogfight accurately, but I liked hanging out in the backseat. It almost makes me want to sit in the back, rather than piloting the front.

It also makes me wish that the new Ace Combat games were easier to play. The fifth installment was hard as hell.

Oh, btw, I actually thought the rat fight was pretty funny. Especially when the rat wins. Black had just enough time to give the rat the finger before he died.

www.youtube.com/watch?v=TKegTpHyMaE

Waahhninja
October 29, 2011

I'm enjoying the campaign bits that go against the tried and true. The last third of Comrades got my heart racing. It felt like what Kain and Lynch 2 was going for with the queasy running through busy city streets. I wish the entire level was like that, no shooting, just running.

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