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Gun Control
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Saturday, June 05, 2010

 

Before you read any further I apologize for cause I am a drunken state and I got a problem with some people. Gun control in games has been on my mind, but tonight with loads of liquid courage I am writing this. Really game writers need to get over Gun control because it may not be a disadvantage, but a blessing for non gun users like me.

 

 

Many people are complaining about dice rolls in a particular RPG game called Alpha Protocol. I hate to say, but those people who are calling this game out kind of suck. Really though if you think about dice rolls with guns shooting it is good. Every Halo, battlefield & MW if you point to the head is an automatic kill. Really though how many of you shot a gun got a perfect hit at a gun range? Unless your good at shooting you won’t hit anything on target in my opinion.

Whether you dice roll or you point directly at them does not mean you should be able to shoot some every single time. Unless of course you are right in front of them shooting then I understand your problem. So with everything going on and not a gun expert myself I don’t understand why people are complaining about a dice roll. Seriously dice roll shots are like a person shooting with a hit or miss even when looking down the scope.

If you think about a dice roll shot it is about as good as if you were shooting in real life. Not sure why people are complaining about the shooting when it seems more realistic than Modern Warfare 2. I don’t support either way of shooting, but damn why knock something different. Yes, I knocked it till someone put it in perspective for me. Now we all know top of the line people can even miss every now and then.

So what do you think about dice roll shots vs every other shooter?

 
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Comments (6)
Jason_wilson
June 05, 2010


I wonder how much of this outcry has to do with players not realizing that die rolls are a fundamental aspect of RPGs -- especially the RPGs Obsidian creates. Alpha Protocol is a RPG, not a shooter -- if you don't like that, maybe you shouldn't play RPGs. 


Default_picture
June 05, 2010


I think the shooting abilities of characters in games like Halo and Modern Warfare are supposedly explained by the fact that the characters you're playing as are highly trained soldiers, and in the case of the Halo series, supersoldiers that are *supposed* to be able to do stuff like snipe an opponent in the head from 300 yards while jumping 20 feet in the air.



On the shooter front, I've been playing nothing but Mass Effect 2 and Borderlands for roughly the last six months, and I really like the accuracy models those games provide.  Each gun you fire has an intrinsic accuracy rating based on its type, and in addition to that, most guns' accuracy changes depending on how you fire it, bursts vs. pulses, etc.



I can understand dice rolls controlling the outcome of attacks in a more traditional RPG environment (like in KotOR), but as I find accurately shooting a moving target over a period of time hard enough in the first place, I would feel kind of gypped if I did manage to line up a good shot and then watched as the bullet completely missed due solely to a dice roll, completely unrelated to anything I had done.


Jason_wilson
June 05, 2010


@Brian That die roll takes into account more than you accurately lining a shot up. The bullet could deflect off body armor or other protection, the target could inch enough out of the way, or you may line up only to achieve a glancing blow. 


Lance_darnell
June 06, 2010


Isn't it true that Fallout 3 has this "roll the dice" hit damage? I guess if it is implemented will I don't mind it. But... in TF2 they have something called crits, where a random shot or grenade blast does triple the damage! This is sometimes a bad thing, rarely a good thing.


Default_picture
June 07, 2010


@Lance I doubt a game like Alpha Protocol will dice roll to give you three times more damage on a shot. :) it is kinda realistic ... :) 


Robsavillo
June 07, 2010


First-person shooters have always randomized things a bit -- even Doom has die rolls under the hood for damage.



In fact, I can think of few shooters that don't at least randomize line of fire in some way or another. I've been playing through Fear lately (thanks Steam sale!), and the slight randomization is readily apparent. Maybe this problem arises from all these more "modern" console-FPS games that also include auto-aim (to make up for the fact that an analog stick will never be as accurate as a mouse).



Unless a game intends to be arcadey, I think die rolls are perfectly reasonable for all the reasons that Jason describes.


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