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Haiku Review - Silent Hill: Homecoming (PS3)

Cam'ra the monsters,
Around corners, in the fog.
They wait, less scary.

Comments (3)
It's genius how you made fun of the game not being scary because of the focus on combat, and the wonky camera. ;D
Thanks! Brevity = wit. :)
To be honest, having just tried some Shattered Memories, I didn't mind the combat in Homecoming. It made you too powerful mostly because you could spam the dodge move. I'm not certain yet, but the running-only approach might not be "the way forward" either. It didn't win over all the critics, I noticed. Silent Hill 1 made sure to make the point your character was a "regular guy." When you aimed the gun, his arm wandered. When you ran for too far, you got winded. I think the Homecoming combat could work if your aiming reticule wandered, and got thrown way up with each time you fired, like it would with a regular guy. And if the dodge move (say a backwards somersault) was done too close to a wall, you would smack your head and fall on your ass. And if it just plan didn't work, sometimes. Heh, so much for brevity...
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