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How to enjoy subpar games

Mikeshadesbitmob0611
Tuesday, April 12, 2011
EDITOR'S NOTEfrom Jay Henningsen

Most of us have struggled through a truly bad or just plain average game. Michael's tips may help you get more out of these experiences in the future.

We can’t expect that every game ever released will be a winner. This is especially true in today’s marketplace, where the number of games released on a yearly basis causes the almighty Law of Averages to strike back with a fiery vengeance. You can’t have that much of something without a large portion of it being subpar. It’s the law.

It’s also inevitable that we’ll end up with games that range from average to abysmal in our collections. Maybe we bought into the wrong hype and made a bad purchase. Maybe we received a gift from a misguided relative and found ourselves stuck with a mediocre stinker. Or maybe, yearning for something -- anything -- new to play, we delved into a sketchy bargain bin and played the devil’s lottery: a game nobody wins without a hefty price.

Whatever the case, bad games happen to good people all the time. Since we'll all experience this disappointment eventually, knowing how to properly enjoy a subpar game is an important aspect of being a gamer. Below are some tips to help you get the most out of these unfortunate occurrences.

 

1) Play the game as a case study

Poor games don’t happen by accident. Somewhere in the development process, decisions are made that ultimately lead to the product becoming lackluster. This can happen anywhere from the beginning of a project to the polishing phase right before the game goes gold. Hell, sometimes the concept itself is to blame, and the game never stood a chance from the get-go.

As a budding game designer or member of the enthusiast press, you can learn more about the industry and how games work by playing a bad game than by playing a good one. See if you can pin down exactly what makes the game less than stellar. Try to spot those design choices in other games you’ve played. Posit what may have made the game better while avoiding general terms like “more time” or “more money,” which are universally accepted as the solution to all of the industry’s problems.

Looking at a game critically in this manner will help you get tremendous value out of a poor purchase and may help further your career.


2) Play the game for review

Amateur game writers often make the mistake of cherry-picking the games they review. Everyone is guilty of it -- mostly because we have to buy our own games, so we only review what we purchase. This usually leads us to talking only about the games that we absolutely loved or the ones that truly disappointed us.

The reality is that the middle ground is where game reviews become challenging. Take a game that didn’t exactly thrill you and use it for practice. Stay away from “this is good, but this was bad” balancing acts that most reviewers of average games take to. Spice up your format and try something new like a narrative approach or a focus on a few specific aspects of the game. Don't feel obligated to cover the usual graphics, sound, story, gameplay points. Be tough but fair. Use your experience from critiquing games as described above to really nail why this game just doesn’t impress, but don’t be afraid to give credit where it’s due.

Reviewing a game that you feel neutral or undecided on is a great way to improve your critical thinking and writing skills, and you’ll see the results in the rest of your writing.


3) Play the game with a friend

Misery loves company, as the old saying goes. It’s always easier to cope with rough times in our lives when we have the support of friends and loved ones. And while a bad game isn’t exactly a huge life-changing event, the same method helps make the experience of playing one more bearable.

Co-op makes almost every game better because you can share the good times and laugh at the bad ones. Glitches, terrible dialogue, and odd animations are comedy gold when shared with friends. If the game lacks co-op, you can still enjoy it with others, as evidenced by Two Best Friends Play. Take turns passing the controller at a casual party setting and MST3K’ing your crappy game for maximum effect.

I personally keep several hilariously awful games in my collection, such as Target: Terror and Bujingai, to inflict on visitors. They’re cherished simply for the joy and pain they deliver.


4) Play the game for a challenge

Subpar games are often difficult due to poor design and quality assurance. I’ve played several games that could have been great but ended up being less than enjoyable due to a ridiculous learning curve, a poor explanation of game systems, or a lack of intelligent enemy and obstacle placement. Pulling teeth with a ripcord approach is often more pleasant than suffering through something as completely user-unfriendly as a poorly balanced game.

Forcing yourself to find the most efficient way through an unintentionally difficult game and learning how to best utilize the game mechanics will help improve your overall gaming skills -- if you choose to invest the time. If you’re looking to get into speed runs or professional play, the creativity you’ll develop while trying to beat the game systems will serve as a great asset in your career. These metagaming skills transfer into higher quality games as well, making it far easier for you to identify and utilize exploitive tactics and strategies.

And hey, there are always achievements and trophies to work towards. Those can be a whole challenge in and of themselves.


5) Play the game as a palate cleanser

Eating too much sugar will make you sick. While playing amazing and innovative games all the time won’t exactly make you vomit in the same way, you may find that you stop appreciating just how sweet great games can be if they end up being all you encounter.

What's better than a bitter title to remind you of how good it is to be a gamer? Throw in a 5 or a 6 out of 10 that you’ve been curious about, and play it with an open mind. Every time something strange or broken occurs, make a note of it and compare it to something you’ve played that did that particular thing well. This is almost the opposite of playing a subpar game as a case study; you’re being critical, in a sense, but you’re doing it so that when you go back to a quality, well produced game, you’ll be able to ignore the flaws you would have cited before and truly enjoy the experience.

Go from Deadly Premonition to Resident Evil 5, and I promise you’ll forgive what few shortcomings the latter has just by virtue of how much it makes the former look like a student project.


Life is about perspective. You get what you put in, and with a little effort, a mediocre game can be almost as enjoyable as one that’s easy to love. It’s all about the mindset you take into the game. As a culture, gamers expect a great deal, and sometimes we’re blinded by our own sense of entitlement. We have the right to demand quality games, but there’s no point in throwing out a perfectly good apple because of one brown spot. There’s a lot of value to be found in even the worst game, if you know how to look for it.

That doesn’t mean we should purposely seek out bad games, as we’re voting with our dollars when we do, and it doesn’t help anybody to support and encourage terrible products. But we’re all going to end up with bad games once in a while, so it’s important that we make the best of the situation. Unfortunately, worse things are going to happen to us in all of our lives, so if we’re able to learn from something as trivial as a bad game experience, perhaps that mindset will aid us when true tragedy strikes.

Or maybe, it’ll just make Deadly Premonition a justifiable purchase. Either way, it can’t hurt to try.

 
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Comments (19)
New_hair_029
April 12, 2011

Mortal Kombat vs. DC Universe was a palet cleanser for me. Not bad but not good either, it ultimately made me appreciate Super Street Fighter 4 and (fingers crossed) the upcoming Mortal Kombat even more.

Img_20100902_162803
April 12, 2011
Yup, any video game connoisseur has played through some ok games. But if the game is unplayable I downright stop playing.
Default_picture
April 12, 2011

One game that seriously dissapoined me was Project: Snowblind.  I only played through three levels because it just showed how much better a shooter Halo was.  It reaaly felt like a PC port but sadly it was built specifically for consoles but made so many misteps I traded it in the next day.

37893_1338936035999_1309080061_30825631_6290042_n
April 12, 2011

I really enjoy subpar games (which sounds weird when I put it like that.) They're usually pretty interesting as they often attempt to try new things (to normally less than proficient results.)

Obviously, these are not excellent games, but I had a ton of fun with Xbox games like XIII and Ty the Tasmanian Tiger. Hell, even the Naruto RPGs on the DS were kind of cool.

If you can have the right expectations (read: low,) then you may be able to extract a lot of enjoyment out of a mediocre title.

Pict0079-web
April 12, 2011

I don't think enough people appreciate the fun of a subpar game. Sure, there are plenty of frustrating gameplay elements, but they usually try more interesting things that I didn't expect.

For instance, I never expected Dead of Alive: Xtreme Beach Volleyball to amuse me when it first came out. When I tried it at someone's house though, it was actually relaxing, in a awkward, quirky way. To make matters even funnier, it started a whole slew of subpar sports games with girls in bikinis. I actually want to play those games just for bizarre amusement.

Profile_pic4
April 12, 2011

Am I missing the point?  I might be missing the point.  I don't have enough extra time to waste on a bad game.  Only way I enjoy a bad game is by clicking it snap-snap back in its case.  "To a dust-laden shelf with thee!"

Couldn't this article also be titled "How to Enjoy Walking Barefoot Across Hot Pavement in 100 Degree Heat"?  Because... WHY?

Default_picture
April 12, 2011

@Keith

Michael specifically discouraged us from purchasing lousy games:

"That doesn’t mean we should purposely seek out bad games, as we’re voting with our dollars when we do, and it doesn’t help anybody to support and encourage terrible products."

His article suggests there's value in even a bad experience, and there's ways to make it as painless as possible. As a parallel, I used to be an amateur film critic, and can still "enjoy" crappy movies for their instructional value. Rarely do I actually regret playing a bad game or watching a shitty movie.

This is all assuming you're unwittingly *stuck* with a lousy game/movie--believe me, I don't celebrate crap for its kitsch value.

Profile_pic4
April 12, 2011

@Jason

Yeah, I guess I do get the point.  I, too, have been suckered into some less-than-optimal gaming moments, and they always feel like a Big Dirty Trick.

Guess I'm just punchy this afternoon, all hopped up on the Red Bull.

I still stand by my dust-laden-shelf comment.  Zack & Wiki only got 45 minutes I'll never have back.  Two Worlds got 30 mins.  And I walked out of Pee Wee's Big Adventure 15 minutes in.  No sense in gaming OR movie-going remorse.

Fo1_hires_power_armour-1-2
April 12, 2011

Going from Deadly Premonition to Resident Evil 5 would personally make me want to just replay Deadly Premonition.

What Resident Evil 5 may have in gameplay and graphics, Deadly Premonition has in story. Or something like that. Whatever. Eh.

Default_picture
April 12, 2011

My drug of choice is Pepsi ;)

And I totally agree--I felt violated when I forked over $60 for Homefront. I didn't subject myself to a full playthrough, either. I suppose this is more of an issue when you have a limited budget--when I was younger and spent $50-70 on a cartridge, I was going to get my money's worth, no matter how shitty the game.

On the other hand, sometimes a subpar game has one superior element--a great plot, for example--that compels a full playthrough. Koudelka is a good example.

Dcswirlonly_bigger
April 12, 2011

6) Be a Nintendo-only gamer for 10 years.

The severe infrequency of quality releases between the one first party game every six months will cause you to look fondly upon games like Quest 64 or R Racing Evolution, draining evey last drop of fun possible out of them because they are the only games of their genere available on their repsective Nintendo consoles.

Mikeshadesbitmob0611
April 12, 2011

If you guys have any recommendations for hilarious or entertainingly subpar games, feel free to share. I like what I'm hearing so far.

Default_picture
April 12, 2011

Not to deny the 'Play the Game for a Challenge' option, but you may find that some bad games that are difficult because they are stupidly designed actually become somewhat interesting if you play them on easy difficulty level (or even cheat).

For instance, the combat mechanics in Deadly Premonition aren't nearly good enough for me to want to bother with the game on normal difficulty - that just gets in the way of my lurching from one horribly surreal sequence to the next. So I had a lot of fun on Easy. Isn't that right, Zach?

Even a mostly good game can decline. At a certain point in God of War I just went 'ehhhhhh' and dropped the difficulty and it became a fun game again. I just didn't care any more. Give me a game like Bayonetta and I'll just keep ratcheting up the difficulty for more fun and challenge, so it's more 'is the difficulty worth my time?'

Pict0079-web
April 12, 2011

@Keith: Yeah, Zack & Wiki has a big share of awful moments. Parts of it are really interesting, but then the final levels are unfathomably brutal because of their cheap use of giant maps and absolutely precise timing.

That was worth trading in. The monkey was pretty funny though.

Profile_pic4
April 12, 2011

@Jonathan

At the 40 minute mark I'd had enough of Zack's maniacally scarfing down of assorted candy bars.  I'd lost all tollerance for it.  So I can't tell you how it ended.

There may well be some good in that game (the review scores tell me so), but for the life of me I could not find any of it.  Maybe this was a "it's not you it's me" situation, but boy howdy I couldn't find an ounce of glee.  I wanted to dislike that game and call it poo. 

Default_picture
April 12, 2011

My buddy and I still play Extra Innings for the Snes. It's a bad to middle of the road baseball game from Sony ImageSoft that I've never heard anyone else talk about.. It's very Japanese in addition to having no MLB licence. What it does have are reasonable facsimiles like the Condors (Blue Jays) and the Triplets (Twins). Instead of actual players there are astronomers, political figures, and celebrities. All of the players are short, fat and slow at the plate and in the field. Hitting's a chore due to pitchers having a near unhittable sinker.

Part of the fun is having to work against each other as a team in order to make the game playable. Certain rules had to be created:no sinkers, only pick the bottom tier teams, definitely no stat adjusting. Also, we play on a Snes with controllers that don't work so great. Years of playing have also made us very familiar with the line-ups which we announce as each batter steps into the box. To this day it's still probably up there on the on my favorites regardless of it's mediocrity.

Mikeshadesbitmob0611
April 12, 2011

@Trevor check out Super High Impact. The sequence that plays when you sack a QB three times in a row is the single best thing ever.

Christian_profile_pic
April 13, 2011

I love bad games.

OK, I should qualify that. I appreciate games of either extreme -- the truly great and the truly abysmal. There's a lot to learn from both; after all, can you be well-read if you only read the greatest literature? (Answer: no).

I also reserve a special spot in my heart for bad or flawed games that approach brilliance. I'll dig through all the jank and frustration in the world if there's some kernel of genius to be rescued from the jaws of failure. In fact, those are some of my very favorite games.

The worst games to play (and I do play a good deal of them) are the ones that land squarely in the middle. The completely mediocre games that don't make an attempt at brilliance; the games that only try to do what everyone else is doing, but only succeed insofar as making a game that doesn't crash at startup. The games that clearly lack any passion on the part of the designers.

My favorite bad game is Marc Ecko's Getting Up: Contents Under Pressue. Combat and traversal are broken, stiff, and boring. The grafitti mechanic only just works "well enough." But the feeling of being not just an artist, but a full-blown propogandist, is overhwleming. Never played another game that's really attempted anything like that. Or Alpha Protocol -- where to begin with that game's brokenness? But the contextualization of the dialogue tree -- a tool that often feels so manipulative in a lot of games -- in a spy setting (where it's your job to be manipulative) is genius.

April 15, 2011

How I Learned to Stop Worrying and Love My Subpar Games.

Very nice article, especially the idea of palate cleansers. I have a handful of games I am slowly working my way through between better gaming meals.

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