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Making my own fun: Confessions of a distracted gamer

26583_1404714564368_1427496717_31101969_389938_n
Saturday, June 18, 2011
EDITOR'S NOTEfrom Jay Henningsen

I've also been know to do such things as arranging corpses in designs or stacking and climbing movable objects to see how high I can reach. Somtimes, you just need a change of pace.

Sometimes, after I've spent a bit of time with a game, I decide to stop playing it and start dicking around. This is not a rare occurrence; in fact, everyone who has ever played a Grand Theft Auto game reaches that point eventually.

However, my off-the-track habits are not confined to open-world games (in which a certain amount of non-story shenanigans are not only common but also a conscious design choice). But sometimes I get bored, don't feel like progressing, or just wonder if a game will let me do something, and this is when shit gets weird.

Below are two examples of how I have made my own fun.


1) Bullet Graffiti in GoldenEye 007

GoldenEye was the first game I ever played that modeled bullet holes in walls, and this feature was responsible for more of my level restarts than accidentally shooting Natalya during that awful escort mission. It's a silly thing to get excited about now, but the fact that I could shoot a wall and the game would draw a little picture of a hole there was about the coolest thing I'd seen.


Bear in mind that I was also impressed by the "realistic" character models.
It was a simpler time, people.

 

Discovery led to experimentation, which led in turn to design; after I'd figured out exactly how many holes I could shoot in a wall before the game started replacing them (the exact number left my memory around the same time as the lyrics to Bryan Adams' "Have You Ever Really Loved a Woman?"), I started taking breaks from firefights to scribble on walls in bullets. I liked to imagine some pissed-off Russian general surveying the carnage after I'd beat the level and bellowing, "Who has done this to us?" and then a timid junior officer goes, "I don't know, but he shot a horrible rendition of a puppy into the wall of your office."

Eventually, I wasn't content to just draw pictures for myself; I had to share them with friends, and that is when I experienced the single greatest multiplayer moment I've ever had*.

My friend and I were playing splitscreen, employing an unsung N64 peripheral we called "The Equalizer," which was a piece of cardboard taped to the TV to keep us from spying on each other. After a while, my friend asked what I was shooting at.

"Oh, that wasn't you?" I asked.

"No," he replied, adding, "dumbass."

He came around a corner and stopped.

"What the fuck?" he said.

I'd shot a message into the wall: TURN AROUND (it was probably more like "TRN RND," but I only had so much to work with).

He turned, just in time to see that I was standing right behind him.

Thoop-thoop-thoop went my gun, and down he went.

"You fucking asshole," he muttered, shaking his head.

I had my retort all ready. "Bah-dah-DA-DAAAAAAAAAH!" I said.

He literally couldn't argue with that.


2) L.A. Noire's Hidden Game of "Where's Waldo?"


"Look, just tell us where the Wizard Whitebeard is so we can all go home."

After I finished the story mode of L.A. Noire, I went into the free-play mode to find the rest of the cars for the "Auto Fanatic" Achievement. Needless to say, wandering around comparing fenders got old after a while, so I turned my attention to the random pedestrians populating the streets of 1947 Los Angeles.

It is to Team Bondi's credit that Cole Phelps is incapable of going on a GTA-style kill-crazy rampage, but that doesn't mean that their open world is free of opportunities for random amusement. In this case, my unscripted fun took the form of a scavenger hunt.

I spent a lot of my time with L.A. Noire playing a game I called "Spot the Character Actor," which usually involved interviewing someone while simultaneously trying to remember which episode of Monk I'd seen that actor in. This was more of a distraction than a fun diversion, and my interrogations suffered.

In free-play, I discovered that, in order to create the random passers-by you might run into (with or without your car) while traveling through the city, Team Bondi had reused actors from other parts of the game and just put them in different clothes. On one occasion I recognized a married couple from one of the cases, except that he was alive and she was pointing me out to him as "that cop from the papers" instead of stabbing him and pushing him in front of a speeding car.

So that was weird.

Here's the game:

1) Pick a character from L.A. Noire.

2) Search the city until you see them walking around.

3) Go, "Oooooo."

4) Bonus points if they tried to hide the reusing of assets by sticking a moustache on them.

Ultimately it's not much more entertaining than comparing fenders, but some of those moustaches are incredible.


*may be an exaggeration.

 
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Comments (9)
Profile
June 17, 2011

haha I'm so happy I wasn't the only guy doing bullet graffiti. but seriously. it was all about paintball mode :P

Assassin_shot_edited_small_cropped
June 18, 2011

I used to play Papyrus' NASCAR Racing by jumping straight into a race, turning my car around, and trying to take out the other drivers in the most spectacular crashes. Sometimes I'd just sit my car in the middle of the track, switch to an overhead camera, and admire the carnage I caused (the instant replay, which offered multiple camera angles and a slow down feature, was particularly useful here). I'm not sure I ever actually finished a single campaign in that game -- crashing and griefing was just too much fun.

Default_picture
June 18, 2011

I've done the exact same thing in Codemaster's GRiD, although in that game somewhat realistic damage modeling and their fantastic rewind feature makes the carnage so much more enjoyable.

Default_picture
June 18, 2011

Good read! I would play Slappers Tag on Goldeneye, in perfect dark, or any car game with a free-world mode. O, what fun we had playing outdoor games without the horrible outdoors that seemed to be a pre-requisite back in those days...

Default_picture
June 18, 2011

Did everyone forget the joy of driving cars off that mountain in GTA: San Andreas? We'd sit around for hours trying to find the greatest vehicle to throw off of it. 

Ok this next one is a bit questionable but it was fun at the time... :) After playing HL2 through a number of times, myself and a friend started the game from the beginning and would call in weapons using the interface. Thing is, because you aren't supposed to have weapons at the start, nobody attacks you when you hit then with anything, and they don't die. Now this leads me to my point... There's a certain section in on of the hall ways where there's a doorway with a guard next to it. If you crouch below him and aim up towards his arm with the crossbow, you could actually pin him to the top of the door frame. But then you fire another bolt at his leg at some weird angle and his body will start convulsing all over the place. Complete hilarity when you're completely wasted at 3 in the morning.

Sick, but funny.

Tumb
June 18, 2011

<< My friend and I were playing splitscreen, employing an unsung N64 peripheral we called "The Equalizer," which was a piece of cardboard taped to the TV to keep us from spying on each other. >>
Rofl, I've done the same thing. Only with 4-players and two pieces of cardboard x^D

Bitmob
June 18, 2011

I used to spend hours doing "Warthog launching" in the first Halo.  All you have to do is play co-op, and have a friend gather grenades throughout the level.  Choose a spot for your "launching pad," and kill your friend, which drops all their grenades on the ground.  Rinse and repeat.  Once you've amassed a considerable amount of grenades in one spot, park your Warthog on top of them, throw a grenade at the pile, and watch in amazement as your Warthog disappears into the sky!  Proud moment: Launching the Warthog to the top of the mountain on The Silent Cartographer.  Good times. 

26583_1404714564368_1427496717_31101969_389938_n
June 18, 2011

I'm really enjoying these stories. Here's another one:

When I played The Thing, I occasionally tried to see how quickly I could get my squadmates to soil/kill themselves. I did this by taking away their weapons at inopportune moments and through careful application of the stun gun.

I actually feel kind of bad about sharing that.

100media_imag0065
June 19, 2011

I played Goldeneye everyday for years and years. I knew that game so well, so creating my own fun was a bit of a hobby. I would plant a ton of C4 on the plane you eventually get into, and then they would all detonate during a scripted cutscene. I could never take it down during the cutscene, but not for a lack of trying.

I found glitches where I could push characters through the environment, and even launch them in the air and count how many times I could shoot them before they landed. The game did not have animations for characters being tossed in the air, so it was quite funny to watch them get launched into the sky, while remaining in the same standing position they were in before being launched.

Man, the memories.

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