Mass Effect, anxiety, and letting go

26583_1404714564368_1427496717_31101969_389938_n
Tuesday, March 22, 2011
EDITOR'S NOTEfrom Jay Henningsen

I wouldn't say that I have anxiety like Evan does, but I certainly have to be in the right mindset to play a game like Mass Effect. I'm an obsessive completionist of the worst kind, and games like this suck away large chunks of my life once I start them.

Whenever I play a game like Grand Theft Auto 4 or FarCry 2, I find myself plagued by a condition I call "open-world paralysis." Basically, whenever a game throws a lot of collectibles, side missions, and challenges at me in addition to the main plotline, I get so overwhelmed that I don't know where to start. More often than not, I decide to not start, and in fact, I still haven't finished either of those games.

Mass Effect, while not exactly an open-world game, offered a variation of the same problem; since I knew that the choices I made and missions I completed would carry through two more games, I found that I was hesitant to do anything for fear of irrevocably messing up my game. I was actually worried that I would make a decision in the first game that would lead to undesirable consequences in the third, and there was a very real possibility that I would make myself start over from the beginning.

What I mean to say is that I have anxiety.

However, even before that became a factor, I faced a bigger obstacle: the character creation system.

My first Shepard

Character creators occupy a discrete sphere of my personal hell, and it only gets worse if there are sliders involved. Add in the fact that my Shepard was going to be with me for three games, and I almost quit playing right there. Obviously, I was aware of the "Default" option, and any sane person would have just taken the guy on the box and been done with it. But that seemed like cheating, somehow.

After maybe two hours of fiddling, I ended up with what I thought was a decent character model and I played a full hour of the game before I changed my mind and decided that I couldn't play three games as that guy. Then, instead of making a new character and trying again, I put the game down for over two and a half years.

 

In February, with Mass Effect 3 squarely on the horizon, I managed to muster up the will to go back and make a new character. This time, I decided, I would keep the character and finish the game, no matter how much I failed at the character creator.

I had spoken too soon.

I'm not really sure what I was going for with this guy, but he looks a human and a rat had a baby that grew up, became a boxer, and then lost every fight he participated in. When my Shepard talks to someone, he looks like he's going to engulf them in his frightful maw. I'm not saying he's ugly, but I wouldn't have been surprised if Liara had faked a headache at the end of the game.

I had similar issues picking Shepard's class and background, which is ridiculous because those decisions wouldn't have much (if any) bearing on the story or my choices in it. I got through it by reminding myself that I'd never know the difference, and when I couldn't decide between focusing on weapons or biotic powers I made Shepard a Vanguard -- the most wishy-washy of character classes.

At this point I had spent longer working on the character than I had playing the game, and I kept this in mind as I replayed the beginning. I willed myself to look past Shephard's giant forehead and tiny chin, the way his ears stuck out like open car doors, and how uncannily wide his teeth looked when he spoke. Honestly, I devoted more concentration to this than I did aiming.

With all of this rattling around in my crazy head, it was time to start making moral decisions, and in fact, this was pretty easy because all I really had to decide was if I wanted to be a super nice person or a sociopath. My biggest obstacle turned out to be side missions that allowed the game to continue even if I failed.

Normally I'm a compulsive saver; I usually save immediately before I do anything I think I might need or want to do over. However, my decision to accept my Shepard regardless of how hideously I'd designed him turned into momentum that pushed me through the rest of the game. I found that even when I failed a non-game-ending mission, it was easy to let it go because seriously, look at that guy. If I can put up with that, it doesn't matter if I succeed at corporate espionage. I finally decided that whatever happened on this, the canonical playthrough, could stand. While I might go back and play the game again to explore other possibilities, the first time through I would just accept whatever happened.

And in that freeing moment, I exhaled.


And then I burned that mutha down.

What had kept me from finishing Mass Effect on my first try was what ultimately carried me through it. While the multitude of different outcomes, tiny decisions, successes, and failures had initially paralyzed me with anxiety over playing the game incorrectly, once I forced myself to accept one thing -- that I would never be happy with what came out on the other side of the character creator -- I was prepared to accept whatever else might happen. It was not my job as a player to cultivate or force a "perfect play." It was my job to make decisions, and accept that sometimes my decisions would create undesired results.

Will the lessons I learned from Mass Effect translate to similar games in the future? It's way too early to tell, but as long as it took me to get through this one, I'm not going to know for quite a while.

-

 
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Comments (10)
37893_1338936035999_1309080061_30825631_6290042_n
March 20, 2011

I actually liked the character I made for Mass Effect. Well, that is, I liked him until I found the superfan on the Citadel, Conrad Vernor, looked exactly like my character. That killed it for me.

I'm not a big fan of character creators either. Tony Hawk games have always been murder for me, and in Fallout 3, I couldn't make anything that looked remotely like me, so I scrapped it for an awful Conan O'Brien impersonator.

I'm glad you got through the game though. Mass Effect was an extremely fun time. And because the second game is such a departure, I find it's a game I can, and have, gone back to.

26583_1404714564368_1427496717_31101969_389938_n
March 20, 2011

I could probably live with a bad Fallout 3 character, since I'd have to see it so rarely. And you can always put on a hat.

And I'm still playing Mass Effect for Achievements, but that's a totally different compulsion article.

Nick_whale
March 22, 2011

I don't like character creation, either. If I have to play as an ugly troll for the whole game, I don't want to be the one responsible for spawning him. I can fight hordes of aliens and save galaxies, but I'll be damned if I can make a symmetrical mug for my character.

And kudos for the Waiting to Exhale reference. Nothing says "video games" like a sassy Angela Bassett.

26583_1404714564368_1427496717_31101969_389938_n
March 22, 2011

@Nick - My girlfriend is way better at character creators than I am, but I can't turn over that responsibility. I guess if he's going to be a troll, I'd rather he be MY troll.

I considered including a picture of my Saint's Row character, but it would have melted everyone's screens.

Me
March 22, 2011

I usually have the opposite problem to what you opened this piece up with: I try to do EVERYTHING, and so it takes me forever to finish games. I still haven't finished New Vegas because I refuse to trigger the endgame until I've cleared out my quest log, and whenever I encounter a side quest I can take, I do so. I want every last drop of experience that a game has to offer me for my $60.

When it comes to character design in RPG's, I always play a woman because then my wife can design the character for me, as she enjoys doing so, and in the case of Mass Effect I replayed it twice as a male character, and Jennifer Hale's voice acting work was far superior to Mark Meer's IMHO.

Not that Meer did a bad job. Hale was just better.

Default_picture
March 22, 2011

I haven't gotten around to playing the Mass Effect games yet (Until it came out on PS3 recently I had nothing to play ME2 on), but they definitely seem like something that I want from a lot of other games. I always worry about doing everything perfectly in a game and sometimes I think it really hampers my enjoyment of the game. I want games to present me with so many mutually exclusive options that there's no possible way to do or see everything in the game. I feel like that's the only way I'll ever be completely comfortable with not seeing everything a game has to offer. I think I have gotten better about it as I've aged, though. Probably because I want to play other games and I don't have the time to spend hours searching for five skunks to kill and skin in Red Dead Redemption.

As for character design, until recently I almost always chose a white human male if that was an option (When is it not?). A large part of that is just laziness and me not wanting to take the time to consider all the other options. Recently I've begun to try different races or species, though, and I may never go back to choosing characters that closely resemble myself.

Img_0959
March 22, 2011

I honestly don't care what my person looks like, hes going to be a hero in the end right? Character creation is fun, trying to get the person to look just like you is fun. Sometimes i think of my created character as my son/daughter but maybe thats taking the creation to far. =]

26583_1404714564368_1427496717_31101969_389938_n
March 22, 2011

@Tristan - I'm an insane completionist, too, which means that I'm still playing Mass Effect even though I have stuff like Enslaved and Dragon Age waiting for me. In fact, I recently spent way too long getting an Achievement in ME for sniper rifle kills, even though the Vanguard can't train in that weapon (basically that means that you're really inaccurate when you use it, so it takes a while to hit, let alone kill anything). 

@Ian - I envy you for not caring. Another problem I had with Mass Effect was that the character creator gives you no indication of what Shepard is going to look like when he/she talks, so I got some surprises there. The only time I've tried to make my character look like me was during my very brief time with Home, and my avatar in there ended up looking more like my brother. So at least I was close...?

Photo_159
March 23, 2011

Haha, man I know how you feel. Usually I just start with the default character and then change it ever so slightly...you know simple tihngs like hair style or color.

Unfortunately, DA2 doesn't really let you do that cause when you choose custimize it autimatically generates an entirely new character.

In the end though, I like being able to change my charcter. The first character creator in Dragon Age is a little intimidating but pretty awesome. I was sad to see it go - especially not being able to change race and orgin stories) in DA2.

26583_1404714564368_1427496717_31101969_389938_n
March 23, 2011

I should have also mentioned my fail-safe, which was to schedule a discussion of Mass Effect on my podcast. This deadline was basically the last line of defense if my habits began to assert themselves, and I think having a goal in mind complimented the "just get through it" approach pretty well.

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