Metro 2033: No thanks, I'll take the bus

Xbox
Wednesday, April 20, 2011

 

Price Paid: $0.00 (got it from Goozex for 750 points)
Recommended Buy Price: $5.00 - $10.00
Time Played: 8hrs (according to Raptr.com [url]http://raptr.com/tengaport[/url])
Finished With: 13 of 43 achievements
Difficulty: Easy
Would I buy a sequel?: Probably not
 
 
“Why am I still playing this?”
That was the single thought that echoed through my head as I forced myself to trudge on in Metro2033. The game holds the dubious honor of being the first CAGCast recommendation to fall flat for me. Despite a journey across an impressive underground tunnel system in post-apocalyptic Moscow I failed to stumble upon a single ounce of enjoyment along the way.
 
In fact, there was so little gameplay satisfaction found in Metro 2033, that the game struck me more of an interactive narrative than an action FPS. If you look at it that way it’s easier to forgive the horrible shooter-mechanics that plague the game from start to finish. While I liked the idea that weapons were more ‘makeshift than military’ their firepower was on par with Nerf guns. Add limited ammo & bullet sponges into the mix and you’ve got a FPS that only manages to shoot itself in the foot.
 
Perhaps CheapyD is right, and maybe I did play the game wrong. Towards the end of the game I just started sprinting through the levels in an effort to make it all go away. The few things Metro 2033 has going for it such as the story, setting, voice acting and unique items (such as the gas mask & battery charger) just weren’t enough to distract me from the abysmal gameplay. 
 
Whatever secret gem Metro 2033 may hold for others was hidden away from me. Whenever the slightest glint of enjoyment started to arise, poor mechanics quickly beat it to death. Sadly, the biggest thrill I had with Metro 2033 was taking it out of my 360’s tray for the last time.
 
 
 
 
Price Paid: $0.00 (got it from Goozex for 750 points)
Recommended Buy Price: $5.00 - $10.00
Time Played: 8hrs (according to Raptr.com [url]http://raptr.com/tengaport[/url])
Finished With: 13 of 43 achievements
Difficulty: Easy
]Would I buy a sequel?: Probably not
 
 
“Why am I still playing this?”
That was the single thought that echoed through my head as I forced myself to trudge on in Metro2033. The game holds the dubious honor of being the first CAGCast recommendation to fall flat for me. Despite a journey across an impressive underground tunnel system in post-apocalyptic Moscow I failed to stumble upon a single ounce of enjoyment along the way.
 
In fact, there was so little gameplay satisfaction found in Metro 2033, that the game struck me more of an interactive narrative than an action FPS. If you look at it that way it’s easier to forgive the horrible shooter-mechanics that plague the game from start to finish. While I liked the idea that weapons were more ‘makeshift than military’ their firepower was on par with Nerf guns. Add limited ammo & bullet sponges into the mix and you’ve got a FPS that only manages to shoot itself in the foot.
 
Perhaps CheapyD is right, and maybe I did play the game wrong. Towards the end of the game I just started sprinting through the levels in an effort to make it all go away. The few things Metro 2033 has going for it such as the story, setting, voice acting and unique items (such as the gas mask & battery charger) just weren’t enough to distract me from the abysmal gameplay. 
 
Whatever secret gem Metro 2033 may hold for others was hidden away from me. Whenever the slightest glint of enjoyment started to arise, poor mechanics quickly beat it to death. Sadly, the biggest thrill I had with Metro 2033 was taking it out of my 360’s tray for the last time.
 
 
 
 
Price Paid: $0.00 (got it from Goozex for 750 points)
Recommended Buy Price: $5.00 - $10.00
Time Played: 8hrs (according to Raptr.com [url]http://raptr.com/tengaport[/url])
Finished With: 13 of 43 achievements
Difficulty: Easy
]Would I buy a sequel?: Probably not
 
 
“Why am I still playing this?”
That was the single thought that echoed through my head as I forced myself to trudge on in Metro2033. The game holds the dubious honor of being the first CAGCast recommendation to fall flat for me. Despite a journey across an impressive underground tunnel system in post-apocalyptic Moscow I failed to stumble upon a single ounce of enjoyment along the way.
 
In fact, there was so little gameplay satisfaction found in Metro 2033, that the game struck me more of an interactive narrative than an action FPS. If you look at it that way it’s easier to forgive the horrible shooter-mechanics that plague the game from start to finish. While I liked the idea that weapons were more ‘makeshift than military’ their firepower was on par with Nerf guns. Add limited ammo & bullet sponges into the mix and you’ve got a FPS that only manages to shoot itself in the foot.
 
Perhaps CheapyD is right, and maybe I did play the game wrong. Towards the end of the game I just started sprinting through the levels in an effort to make it all go away. The few things Metro 2033 has going for it such as the story, setting, voice acting and unique items (such as the gas mask & battery charger) just weren’t enough to distract me from the abysmal gameplay. 
 
Whatever secret gem Metro 2033 may hold for others was hidden away from me. Whenever the slightest glint of enjoyment started to arise, poor mechanics quickly beat it to death. Sadly, the biggest thrill I had with Metro 2033 was taking it out of my 360’s tray for the last time.
 
 
 
 
 
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Comments (1)
Robsavillo
April 21, 2011

I agree that the shooting mechanics were subpar (especially when compared to an id Software title), but the ride was the best part. All the small details in the environments and desperate groups of survivors really flesh out the narrative well. And the unacknowledged choices you make throughout have a silent effect on how the story unfolds and ultimately ends.

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