Metro 2033 proves that difficulty enhances narrative-based games

Default_picture
Friday, November 02, 2012
EDITOR'S NOTEfrom Rob Savillo

As you wait for developer 4A Games' followup, Metro: Last Light, read Justin's reflections on what makes Metro 2033 so unique from other first-person shooter experiences.

I played Metro 2033 to completion for the first time more than a year ago. It had been on my radar (and my Steam list) for quite some time, and I finally got around to actually playing it. I’d heard so many great things and was very excited to play.

It didn’t quite grab me in the way I wanted. The voice acting was laughably bad in spots. Character models have some of the deadest eyes I have ever seen. The shooting was stiff and didn’t give me the control I wanted during intense moments.

By the time I reached the end, I wasn’t having much fun. I even downloaded an FAQ to help me power through the last few levels in peace. Quickly, I moved to the next game, not really thinking about the experience I'd just had. I had more games in my backlog to "slog" through.

Recently, I had an itch to play the game again. Part of me still wanted that experience I was expecting the first time through. I decided to try a few things to hopefully strengthen the game.

 

One of these things was changing the spoken dialogue to Russian. The game is based off a Russian book and takes place in a post-apocalyptic Russia. What better way to make the game more immersive?

I also decided to play the game on a harder difficulty. I don’t play many games on hard mostly because I have too many games to play through. Also, I hate hard difficulties that simply make enemies crazy accurate or able to absorb entire clips without going down. A few things about the Ranger Hardcore difficulty intrigued me enough to give it a shot.

First, bullets are actually powerful. On Ranger Hardcore in Metro 2033, one bullet will often do the job, both for you and for baddies. Enemies are a bit bullet-spongy on the Normal difficulty and this was a very welcome change.

Scavenging is a huge part of Metro 2033 as you need to find ammo and filters (for your gas mask) to survive. These items are made much scarcer, which gives the player an even greater need to look around or risk running out of supplies at a very inopportune time.

The final change to the game is a simple one: no heads-up display. This means no crosshairs and no way to tell how much ammo you have unless you are visiting a shop. Luckily, your timer for how much air you have left on the surface still exists but only because it isn’t part of the HUD (it’s represented by a watch on your wrist).

The results of my replay? Suddenly, I understood the people who absolutely loved the game. The world that seemed absolutely silly (mostly due to that terrible English voice acting) felt much more intense. Something about Russian voices just fits the setting perfectly. 

I felt like I had to work to survive in this world. I tensely snuck around enemy camps that I wouldn’t have a chance taking head-on. When I did have to engage, every shot needed to count or I risked going down. I even got into the habit of counting out how many shots I had fired, so I wouldn’t have to reload at a a bad time.

I was torn between desperately trying to get off the hazardous surface and wanting to comb the ruins for any amount of ammo or filters I could find. Several times, I found myself dashing between alcoves in search of filters, gasping as the poisonous air tore at my lungs. These are some of the most heart-pounding moments I’ve ever had in a game.

For anyone who skipped Metro 2033, I highly recommend you go back and check it out.  It still has its problems (stiff controls and some very odd audio-mixing), but those are easily overlooked for one of the best post-apocalyptic video game experiences to date.

 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (11)
Default_picture
November 02, 2012

I actually wasn't sure whether I should play Metro 2033. I'd already played Fallout 3 and that was okay. A game based on a novel seems like a bad idea, but Russian Fallout just sounds completely awesome.

Okay, I'm interested now. Lol.

Robsavillo
November 02, 2012

Metro 2033 is really not "Russian Fallout" at all. It's much better, though, from a narrative perspective. Highly recommended.

Default_picture
November 02, 2012

Lol. That's good. Everytime I see a shooter in the used game section, I say, "Fallout clone!" Or "Halo clone!" It's like a bad reflex for me. Sadly, it's kept me from playing some really attractive titles in the used section.

If the story is much better, I'll definitely try it out.

Default_picture
November 02, 2012

Rob is right.  If you look at both games in broad terms, they seem very similar.  Metro 2033 is focused a lot more on atmosphere and a linear narrative.  I'm not saying it's better or worse than Fallout but it is quite different.

100media_imag0065
November 02, 2012

Everything is better, really. I adore Fallout 3, and am even playing it a third time as we speak, but Metro 2033 is the better game in every imaginable way.

Default_picture
November 02, 2012

Alright, Justin, you sold me on it. I'll pick it up after I get through the current slew of games I've got to right now.

 

Also, John, games based on novels can be pretty good. Try Stalker.

Default_picture
November 02, 2012

Glad to know I convinced at least one person to play it!

100media_imag0065
November 02, 2012

Actually, the dev team behind Metro 2033 is made up of a lot of guys who were a part of GSC Game World, and made Stalker. They left to form 4A games, and made Metro 2033.

100media_imag0065
November 02, 2012

One of the very first things I ever wrote for Bitmob was an article called "Shut Up and Play Metro 2033 Already". It got the the front page. I was thrilled. Metro 2033 to me is the epitome of incredible game design. A blueprint for all others to follow. This is how a shooter should be. While everyone else in the industry is chasing Call of Duty, Metro 2033 carved its own unique path.

You can cut the atmosphere in this game with a knife. The great story and script only add to the incredible sense of place. The variety, the graphics, the combat, everything is so expertly crafted. Even the way the guns feel was deliberate. At first I thought it felt a little off as well, but then I thought about it. You are not a super soldier, you are a man thrust into a bad situation, and you feel that with every step you take. Some of my greatest gaming moments, in the 25 years I've been gaming, have been with Metro 2033.

I will never forget finding a child crying over his dead uncle, and picking him up and putting him on my shoulders while we set out to find his parents. The aiming controls changed drastically at this point, since you won't be able to accurately shoot in real life if you were carrying a child on your shoulders either. While on our short journey, he noticed a huge hole far up from the underground caverns we were in, and for the first time, he saw the sky. He begged me to climb up so he can get a better look. The higher we got, the more scared he got, until he eventually begged me to stop climbing.

We found his mother eventually, and I never felt more connected to a game in my life. The tone of her voice, the appreciation, it was all so real. It didn't feel like a women reading from a script. It sounded like a women who has spent the last few hours terrified she would never see her son again, and thrilled when I handed him over to her. The game is filled with moments like this, and the incredible voice acting goes a long way in painting this dark, depressing world with a little bit of compassion.

Metro 2033 is by far the greatest shooter ever made in my opinion, and in my Top 5 of All Time list for sure. The sequel couldn't come soon enough.

Bmob
November 03, 2012

High praise, Ed!

Metro is one of many fantastic-sounding games in my backlog, but I don't want to tap into that pile until I've reached an arbitrary completion percentage for all my other games. 50, 55, 60... as high as I can get, really. I want to be able to say I've done as much as I can in games I've already started.

But Metro 2033, Borderlands, Dragon Age and Dark Souls inparticular are making it really hard to stick to that.

100media_imag0065
November 03, 2012

Yeah I know what you mean. During down time this year I finally caught up on just about every single game I wanted to play over the years but missed out on. I can finally say I am all caught up now.

Now I'm busy replaying favorites, like Metro 2033, Fallout 3, 3D Dot Game Heroes, Ratchet & Clank, etc. My pile of shame has finally been depleted, but now I've got nothing new to play! Double edged sword.

You must log in to post a comment. Please register if you do not have an account yet.