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Struggling To Find a Multiplayer Audience: Blacklight: Tango Down and Castlevania: Harmony of Despair

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Sunday, September 12, 2010

For weeks now I've wrestled with two reviews: Blacklight: Tango Down and Castlevania: Harmony of Despair. The unfortunate common factor between these otherwise divergent titles is their dedication to multiplayer. In a world dominated by online support and branching multiplayer, two download-only games can hardly stand to compete against the better-funded, better-realized disc-based competition.

Neither game is bad, but they both suffer from their aspirations. Let's look at Castlevania first. The Castlevania series hinges on skill and determination from the earliest days of sluggish 8-bit sprites to the smooth and delicate motions of Shannoa in Order of Ecclesia. Harmony of Despair definitely has that skill-based motivation, but it completely forsakes a challenging single-player experience in favor of a brutally difficult multiplayer one.

 

Getting through even the second stage of this game requires online cooperation. I played through a substantial portion on my own, but eventually had to give in. No amount of money-collecting and inventory management would push me past the relentless barrage of beefed-up bosses that I knew how to defeat.

I'm not an online multiplayer enthusiast, and I likely never will be. I don't like depending on others to get me through situations when I know perfectly well that I have all the skill required to do it myself. Characters in Harmony of Despair feel handicapped by this push for playing with friends, and that taints what I thought was ultimately a very cool design move.

I loved running through sprawling open maps of castles I remembered, and encountering old bosses that were fiendish in their original games. Harmony of Despair could be truly amazing if the emphasis wasn't on multiplayer. Days after launch it was next to impossible to find someone online to play with, and the sad fact is that most download-only games don't retain much of a following. Especially not on a console known for its shooters.

Which leads me to Blacklight: Tango Down. This game is gorgeous. That floored me when my fingers first danced over a keyboard at E3 -- Blacklight was the first game I played there. The crisp and labyrinthian levels sucked me in so much that I didn't notice the cackling player beside me repeatedly shooting me in the face. The feel was right, and in that moment I wanted something spectacular to happen with it.

The lack of single-player ingenuity was disappointing. Blacklight is pretty, and the gun customization is satisfyingly detailed, but who's playing it? Where Harmony of Despair had a loyal Castlevania fanbase to call on, Blacklight speaks to a completely different audience. An audience currently staring shiny-eyed at every piece of Halo: Reach information that comes their way. Granted, Blacklight launched during the doldrums of summer gaming, but shooter fans don't get bored with their favorite titles easily.

Blacklight is also on PC, but the competition faced by a new game is even tougher there, with the likes of Team Fortress 2 and Counter-Strike still engrossing players years and years after their initial release.

I wanted to like these games. I fought with myself from the moment I played them to the moment I started writing this article. But if multiplayer is a game's focus, it has to be pretty incredible to compete with the likes of Halo, Modern Warfare 2, etc. Blacklight and Harmony of Despair are far from bad, but no amount of good press I give them can sway an already heavily divided multiplayer audience.

 
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JASMINE MALEFICENT REA'S SPONSOR
Comments (8)
Franksmall
September 07, 2010
It is getting to the point that a focus on muliplayer is actually a negative for a game because it often means a lack of focus on the single player. CoD's single player has gotten worse and worse (in my opinion) as the online has become the main focus. Games like Army of Two and Kane and Lynch often feel broken without an online buddy. Since I most often play in my bedroom at night with headphones on and my wife asleep next to me, there is a good chance I will get more left out as this focus grows. Boo! Great post!
Profile_pic4
September 07, 2010

Can't the inverse also hold true?

 

What if a game such as Borderlands, which is FANTASTIC when played solo, be such a unique experience when played co-op that it makes the game better than the single player story or the sum of it's parts? (talking co-op instead of competitive now.)

 

And then there's Starcraft.  The original example of multiplayer-is-better-than-single-player game.  No AI can offer the free-thinking creativity Starcraft players can bring.  The single player experience is stale in comparison.  Single player is good.  Multiplayer makes the game truly grand.

 

Jasmine, I do acknowledge your point about not needing assistance.  I don't feel as though my skill is inferior and thus I need "help", but the collaborative "flow" in games such as Starcraft 2, Borderlands, or MW2's Spec Ops has on occasion brought me more joy and satisfaction than any single player game I have experienced.

Jayhenningsen
September 08, 2010

Jasmine - Your early comments about Harmony of Despair saved me from wasting my money on this title. I likely would have had the same reaction to it.

Keith - I disagree completely about Starcraft. The multiplayer is so cutthroat and leaves so little room for error, I never found it to be enjoyable at all. I simply don't have enough time in my life to devote years to becoming good at one game; it's not worth it to me. I loved the single player campaign, though.

Photo_on_2010-08-03_at_16
September 08, 2010

Gonna have to disagree with the whole internet on the subject of Castlevania. I ploughed upwards of 15 hours into it in single player and, while it is fun in multiplayer, I maintain that it is also fun in single player for a certain sort of person. That is to say, weird people like me.

 

For me, Castlevania HD provides an experience akin to something like Diablo or World of Warcraft's instanced dungeons. You may know the structure, but each time you play you'll get new loot and have the opportunity to better your own skills. I've found it a lot of fun trying to speed-run each level, or beat each level with the highest possible score.

 

A lot of people also claim it's impossible in single player. It's not. It's just very challenging, particularly the second boss. But it's not impossible. And I don't consider myself to be a particularly abnormally good player of most games. Apparently I am the super-Castlevania player, though!

 

You're right in your general points in the article, though, Maleficent. I do believe that "multiplayer" is seen as some sort of magic panacea that causes a game to be awesome despite it actually being a festering turd. It's not. I'd much rather a game focused on whatever it was trying to be good at.

 

We actually discussed this a little on a recent podcast (which I am resisting plugging) - in the future, what if currently-$60 games were split into smaller, individually-downloadable chunks? Players would be able to choose their experience. If someone doesn't give a toss about the story of Call of Duty 35, they don't buy the single player pack, and get just the multiplayer pack for, say, $20-30. Similarly, this would make 60+ hour epics like Dragon Age more palatable to those of us who are becoming "grown ups" and have less time than we'd like available.

 

It's episodic gaming again, I know. But I think someone out there has the potential to get it right. And I think with the rise of popular, high-quality $15 games like DeathSpank and Lara Croft and the Goolagoolagoool, we're in a good place for someone to try it out.

5211_100857553261324_100000112393199_12455_5449490_n
September 08, 2010

Ugh, HoD must have been a brutal nightmare to review.  If you had four people in the same room on separate televisions helping you, that might help, but... I honestly think they should have focused on a single-player campaign, and added this as a fun multiplayer feature, maybe.  I don't see this selling to many people other than the diehard series veterans starving for ANY sort of 2D Castlevania experience, and its continued life some time after launch is highly in question, what with its dependency on multiplayer.

Me_square
September 12, 2010

My advice in these regrads. Unless you have friends that are willing to share in these MP experience, don't invest too heavily in these MP games that you know do not have legs. 

Bitpro
September 12, 2010

The only real problem I had with Castlevania HD is that players can't jump into a game session thats already begun. Other than that, I quite enjoyed it. My favorite character is Charlotte because of the huge variety of enemy attacks she can use.

Default_picture
September 12, 2010

Jasmine, if you need a group to play castlevania with send a friend invite to Louis Kensei. I play with two other friends, and it makes the game quite enjoyable. However, you may have given up on it by now!

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