Editor's note: Evan's back with more hands-on and demo impressions from PAX. Read on for Left 4 Dead 2, Dante's Inferno, Uncharted 2, Army of Two: The 40th Day, MySims Agents (possibly a working title -- I'm holding out for Jeff Green's MySims Agents), and Red Dead Redemption. -Demian
I have a confession to make: I haven't played Left 4 Dead 2 yet. I got in line for the Expo Hall earlier today than I did yesterday, but there was still a four-hour wait by the time I got to the booth. So I have one more chance tomorrow, and if I don't make it I'm sorry. But know this: It continues to look awesome.
While I'm on the subject of Left 4 Dead 2, yesterday's post didn't mention the new Special Infected. There's the Jockey, who climbs onto the player's back and tries to steer them into danger, and it doesn't care -- it will take you straight to the Witch. Players must wrestle for control using the left analog stick and hope to stay alive until a teammate comes and gets the Jockey off of them.
There's also the Charger, which is like a slightly smaller version of the Tank. True to its name, it charges at players, and then either pounds them into jelly or picks them up and spikes them like footballs.
Finally, there's the Spitter, which expectorates corrosive green acid. Killing it causes said acid to pool around the corpse. The puddle stays around for a little while, sapping the health of anyone foolish enough to walk into it. I saw the goo incapacitate one player, and then a second player who went in to revive him. Haven't we learned by now, gamers? Green fluids are bad news.
Anyway, read on for highlights from the other games I saw....
Hands-On: Dante's Inferno
Once I realized I wouldn't get to play Left 4 Dead 2 before lunch (or even dinner, depending on how many more people were going to cut in line), I made the tough call and walked the two steps over to the playable demo of Dante's Inferno.
It is exactly like God of War. And now that that's out of the way, I can move on to talking about how fun it is.
The demo contains three segments: combat, climbing, and a boss fight. In the first segment, Dante goes up against some basic enemies on top of what appears to be a mountain. Appears, that is, until the giant "boulder" in the background turns around and looks at you, and you realize that you are fighting on the back of an angry giant. The giant sends out a Minotaur -- as giants are wont to do -- and after wearing it down Dante hops on its back and rides it around like a fire-breathing, ground-pounding Tauntaun.
The demo moves on to the climbing segment, in which Dante and his horned friend must scramble up a series of collapsing pillars. Again, the controls here are exactly the same as in similar sections of God of War, with the added bonus of going through it while riding a freaking Minotaur. Advantage: Inferno.
The final section is a boss fight against Minos, Judge of the Underworld (the fact that you're fighting implies that his judgment of Dante has not been favorable). It's the usual sequence of dodging attacks, waiting for an opening, and then completing a quick-time event once the obvious vulnerable area is exposed, but the whole thing is executed with so much flair and extreme, brutal violence that it was still engaging. And if killing something several dozen times bigger than your character ever stops being exciting, just put down the controller and walk away.
Bottom line: It's a God of War game set in Insane Catholic Hell. But of course this means that we're essentially going to get two console God of War games in one year, and even I can't find anything to complain about there.
Hands-On: Uncharted 2: Among Thieves
I probably should have replayed the first game before I came to PAX, because it turns out I've gotten really bad at it in the past year. Or maybe I was just distracted by all the pretty colors in the demo. Yeah, we'll go with that.
The section of the demo I played was a stealth-based segment in an urban environment. Drake starts out sneaking along a wall towards a bad guy standing in a doorway. The idea, I think, is that Drake could execute a stealth takedown on that guy, stay low, and move from enemy to enemy to clear the area.
However, since I had not seen the screen at the beginning of the demo that told me what all the buttons do, what ended up happening was that I came up behind the first bad guy, and then bumped into him. He turned around, we stared at each other for a second, I punched him, and then a giant firefight broke out.
It was sweet.
Again, because I hadn't seen the controls screen, I ended up discovering most of the cool new stuff by accident. Like when I ran out of ammo and was running away to find cover, and tried to jump over a table but pressed the wrong button, so Drake flipped the table up so he could use it for cover. Sure, he was on the wrong side of the table to take cover, but it was still pretty neat.
I found it a little more difficult to pull off headshots during this demo than I did in the first game, but of course that's because it was a skill that I developed over time, and it wasn't going to come back in the five minutes I was standing at the kiosk.
But does it even matter what I say here? If you own a Playstation 3, you must buy this game. That might actually be in the EULA; remind me to check that when I get home.
Hands-On: Army of Two: The 40th Day
I never played the first Army of Two game, but I'm suddenly very interested in this one. The demo takes place in a zoo, and at one point my buddy and I took cover behind a dead hippo.
Oh, and we kept doing cool co-op stuff like my buddy moving around to flank the enemy and drawing their fire while I popped up and picked them off while they were facing the wrong way. Did you read any of that, or were you still thinking about two heavily armed, masked men crouching behind a dead hippo for safety?
Live Demo: MySims Agents
I'm calling this one a live demo because I didn't actually play the game. I pretty much just hung out by the kiosk for way too long talking to Jeff Green while he played through part of it.
I did see a few puzzles, though, including one in which players join sections of pipe together and then connect belts and gears of various sizes to get a water pump working. It was surprisingly complex stuff for a game ostensibly geared towards 8-12 year-olds, but it looked like a lot of fun. While this may not be the title that gets me to turn my Wii on again, it is definitely worth checking out for people who love adventure games, particularly if they have children about.
Live Demo: Red Dead Redemption
Rockstar is giving live demos of both Red Dead Redemption and Beaterator, the latter of which is a music-making application for the PSP, and not a newly-announced gadget in Ratchet & Clank: A Crack in Time.
Red Dead Redemption will feature the biggest game space Rockstar has ever made, and the rep demonstrated this by sending bad-guy-turned-goodish-guy John Marston up to the top of a bluff. Below we could see the area he'd just left, but in the distance the foothills gave way to mountains. All of this area, said the rep, can be explored. Of course we've heard the "If you can see it, you can go there" pitch before, but if Rockstar pulls this off it will really be something.
The demo also covered the fauna of the in-game world -- there were jackrabbits literally all over the place, and they kept running through the middle of gunfights like extras in a Michael Bay movie. Similarly, any corpses players, um...create...will stay on the ground, attracting vultures. Players can then shoot the vultures if they want, but I can't imagine why they'd want to do that. I wanted to ask if there were going to be any dead hippos in this game, but it wasn't that kind of demo.















