Separator
Why I Game, the Follow-up: Positive and Negative Escapism
Spring_quarter_senior_year_011
Monday, December 14, 2009
Tags: flower, Why Game?

Editor's note: Building on an earlier post, Rachel looks at some personal examples of good and bad instances of escapism -- one involving PSN's Flower, and the other non-game-related. -Demian


The responses to my previous post, Bitterly Confronting Why I Game, completely floored me. Everyone who commented reminded me of the many reasons I love to game, and how supportive the gaming community is in particular. So, based on the encouragement I received, I want to expand and elaborate some of my points from that post....

 

Last year, I became brutally sick a week before my college's finals. As I slowly started to get better, I had to make up the massive amount of work I missed. One day, a friend of mine came to my apartment to use the kitchen. Even before he arrived, I suspected that my friend really wanted to come over because he didn’t want to be alone. Recently, his brother had unexpectedly passed away.

My suspicion was confirmed when he started to stall by doing our dishes and needlessly cleaning the kitchen. I started to panic. As much as I wanted to spend time with him, I had a paper due that afternoon. My professor had given me a generous extension; I couldn’t push it. Feeling guilty, I desperately offered him the use of my PS3. To my relief, his eyes lit up, and he began to browse my game collection.

He decided to play Flower, and sat on the floor cross-legged, while I sat on the couch behind him. As he played through the game, I could see him slowly unwinding. Every time something particularly beautiful happened onscreen, he would turn to look at me, and we would share a smile. Fortunately, I finished my paper early, and was able to watch him complete the game's exuberant finale. By then, he was completely at ease.

When he beat the game it was late, so I offered him dinner. But, to my surprise, he was ready to go. As he left, he warmly thanked me for letting him play Flower. I can’t say what kind of impact that afternoon had on my friend, but I hope that he was able to escape, even for just a little while.

 

I’m telling this story because I believe that it illustrates the difference between positive and negative escapism. My friend was engaging in a very positive form of escapism. No one can be expected to carry his burden, not without some relief. He came to my apartment needing a few moments of peace. I truly hope he found some.

Negative escapism, on the other hand, becomes all-consuming. This can make hobbies like gaming extremely harmful. If my friend had begun to game constantly, then I would be worried. But he did not; he sought solace in friends and family.

The reason I’m so concerned with escapism is that I know I’ve drowned myself in negative escapism before. Junior high school was not kind to a girl who was more interested in sports and video games than fashion. The other girls in my class teased me constantly, and I was too shy to defend myself. I turned to books to escape. I spent so much time reading during school that a teacher commented that I must be addicted to it. Of course, I wasn’t; books just allowed me to live in a world besides my own.

Today I recognize that constantly reading wasn’t the appropriate way to deal with my problems. Slowly, my 14-year-old self saw that too. When I entered high school I overcame my shyness, made friends who shared my interests, and even took on several leadership roles. Consequently, I started to read only for pleasure. I even found that I enjoyed reading more when I read at a more “normal” level.

That’s why I was so shaken by the realization that I have used games to escape life’s problems. I know that I have addictive tendencies. For that reason I feel that it is important to examine why I absorb myself in anything. Naturally, that includes gaming.

Fortunately, I’m not a lonely junior high kid anymore. So I took a step back, and examined why I play games.                      

 
0
RACHEL JAGIELSKI'S SPONSOR
Comments (7)
Default_picture
December 08, 2009
I agree that there's nothing wrong with escaping into something like a game as long as it doesn't completely consume you. I've had a lot of problems with negative escapism myself, and realize that it can be harmful in the long term.
Default_picture
December 14, 2009
Sometimes negative escapism is what's needed to avoid bigger, more negative problems. I was harassed and beaten up on a weekly if not daily basis in elementary and junior high. Coming home and playing my NES and SNES was a way to unwind and stay that way (as much as possible) for the evening. Ulimately, playing games led to making friends in the later years of Jr High, which became a good sized network as I left High School.
Default_picture
December 14, 2009
About to purchase flower. Thanks for this.
Default_picture
December 14, 2009
Good articles, just read the other one too. Although I've been gaming since I was rather young, I'd say gaming did become a way to get through every day once I hit Junior High. School was never great and gaming helped keep me sane. In fact, it still does help keep me sane. When I'm stuck living in an apartment I stick on the headphones and put in a game to escape the neighbor's noise. They also help me forget about one particular thing I really have no control over. Today's games certainly provide more of an escape than the Sega Master System games I played in Junior High. I keep editing this before posting, I'll just cut myself off now before I ramble on too much :P
Default_picture
December 14, 2009
Thank you, Rachel, for sharing these stories!
Me
December 14, 2009
Great story
Default_picture
December 14, 2009
Anything is addictive if you allow it to influence your behavior: drinking, drugs, gaming, reading, eating, cleaning, etc.

The amount of time spent gaming is not indicative of an addiction. Are librarians 'addicted' to books? Are chefs 'addicted' to food? You may not be a game designer, but you are obviously a gaming enthusiast and spend a great deal playing, reading, writing, and talking about them.

If you start to use games as a REPLACEMENT instead of a DISTRACTION from challenges in the 'real' world, then obviously a problem exists. Find additional hobbies or interests to get into to offset your gaming if you find it becoming too much.

I guarantee if you evaluated all the other things you do besides gaming-related activities you wouldn't feel such a burden.
You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.