Spotlight: Metroid: Other M, Enslaved, and Making Games Last

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Wednesday, April 21, 2010

Even though the terrible combo of allergies and a cold subsided, I must now contend with my most fearsome opponent yet: final exams. Rejoice that you aren't taking a comprehensive Japanese test while you read today's Community Spotlight!


The Gaming Monogamist
By Matthew Hunter Mason
Having a family puts outrageous gaming habits into perspective. Matthew champions the idea of carefully choosing, then thoroughly completing, one game at a time as opposed to the current trend of experiencing new releases and completing none of them. I kind of miss the days when I could get by with sticking to one thing until I finished it....

Dyslexics in Glass Houses....
By Alex Beech
Alex tackles the tricky subject of interesting and unique writing but does so with comparisons to his own struggle with dyslexia. It's surprising how easy it is to not only fall into writing ruts but to swing in the opposite direction and turn your words into flowery messes.

 

Murderous Robots and Meek Trees: Enslaved's Apocalypse
By Brendon Mroz
I haven't paid a great deal of attention to Enslaved, but now my interest is piqued after this montage of screenshots and artistic musing about a more vibrant post-apocalyptic world. These nature-filled screens are stunning; I hope the game can live up to the hype of a colorful end of the world.

Enslaved

Don't Call It a Comeback -- Ninja Theory's Enslaved
By Ben Maltz-Jones
The hope for Enslaved continues as Ben examines the combat. I agree that the combat in Heavenly Sword was very smooth and engaging, and the game was absolutely gorgeous. Ninja Theory's dedication to detail presented in Heavenly Sword seems to continue in Enslaved. Let's just hope they give the Sixaxis support the boot.

Metroid: Other M Is In the Wrong Hands -- Yours
By Kevin Zhang-xing
Metroid: Other M seems like a promising and adventurous step for Nintendo, but Kevin would like to point out the biggest flaw in this reimagining: the control scheme. Other M is controlled completely by the Wii remote.... Even Metroid Prime: Corruption used the nunchuck.

 
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Comments (1)
Paul_gale_network_flexing_at_the_pool_2
April 22, 2010

I think that Project M could have had the nunchuck's analog control for 2D movement and when you'd want to switch to first person, you would have to first do a quick button press, and then point at the screen.  I think it'll work out just fine though in the end.  Here's hoping for an amazing game!

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