Spotlight: Walkthroughs, Difficulty Settings, and the Evolution of Scoring Points

Default_picture
Saturday, May 22, 2010

Difficulty SwitchThis edition of the Community Spotlight has a relaxing retro vibe to it. I recommend finding your oldest Zelda game before proceeding.


Game For Thought: Is Choosing Your Own Difficulty Relevant Anymore?
By Fozzy Boudaz
I've always been a fan of choosing my difficulty level in games. If I want a challenge, I try something difficult. If I want a more casual experience in the same game, I'll start over at a lower level. Fozzy wants to know how you feel about this choice, and whether or not it is relevant in this generation.

Bitmobbers on Twitter: Field Week Recap
By Lance Darnell
Well, Bitmobbers, I can officially say that some of you are pretty dirty-minded, if this collection of themed tweets anything to go by. Field Week was pretty entertaining, but you definitely missed out if you didn't see these tweets in action. Get caught up now!

 

Complete Guide To Writing Walkthroughs
By Brandon Guerrie
Have you ever wanted to write walkthroughs for games? Brandon took his inspiration from the now-defunct Expert Gamer magazine and transformed writing FAQs into a habit. Here are his tips to get you started. This post was also featured in Community Manager Andrew Hiscock's Walkthrough to Walkthroughs.

The Evolution of Scoring Points
By Ernie Miller
Scoring points in modern video games can be radically different from one genre to the next. Ernie looks at the origins of accumulating and tallying scores throughout gaming history and when simple computations turned into something much more impressive.

Believe In the Power of the Game Atlas
By Bryan G. Schultheiss
Before FAQs, Google, and message boards, gamers had strategy guides. The most impressive and useful guide I've ever seen is Nintendo's Game Atlas: a collection of maps, guides, and tips that covered a substantial amount of Nintendo's game line-up. 

 
Problem? Report this post
JASMINE MALEFICENT REA'S SPONSOR
Comments (4)
Default_picture
May 23, 2010

congratulations everyone

Default_picture
May 23, 2010

The Nintendo Player's Guide (Atlas), difficulty options, walkthroughs, and scoring in gaming all have one thing in common: time is changing with games along with it. We can look up on how to beat a game by clicking on the mouse. We can look up our scores via network and Xbox Live. I think a lot of games today are more lenient and forgiving, so I hope the feature of choosing your preference of challenge stays. Hell, people can "tweet" a code or secret or anything nowadays. Great articles and thanks!


 

Lance_darnell
May 23, 2010

I take no responsibility for the potty-mouthed tweets! And thanks for the Spotlight!!!

Franksmall
May 23, 2010

Bitmobbers on Twitter is so awetiferous!

 

Awetiferous-- Made up of or containing awe inspiring beauty and disaster to world molding ramifications.

 

 

 

 

 

 

 

Yes, I just made that up.

You must log in to post a comment. Please register if you do not have an account yet.