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Learning the ropes of online play in Street Fighter 4

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Wednesday, December 15, 2010
EDITOR'S NOTEfrom Rob Savillo

Online play versus strangers can unfortunately fall victim to the masses continually selecting but a few opponents: In the case of Street Fighter 4, William reports that an endless march of Ryu, Ken, and Akuma contestants drove him to test the waters with other, less popular characters. I commend the effort and wish that more players sought to keep such variety alive.

Jumping into the realm of playing your favorite game online can often be a daunting, soul-crushing task. After all, by making the leap to the worldwide platform of Internet play, you are leaving your comfortable bubble of safety where you can proclaim yourself to be the best Unreal Tournament contestant ever without anyone really knowing that you compete against bots.

No longer can one spout off one's skills in Street Fighter just because one can beat arcade mode on easy.

I made the conversion to play Street Fighter 4 online with excitement and not trepidation. For months, I had been playing my girlfriend, Rachel Jagielski, in friendly offline matches -- all the while dreaming about the newest iteration in the series (the upcoming Super Street Fighter 4), discussing strategy with particular characters, and making fun of how big of a douche Ryu is.

Was I ready? Could I withstand the pressure of playing real-life opponents? Would I ever see anyone use Dan? The answers may surprise you. This is my account of playing Street Fighter 4 online.

 

I would like to preface with the fact that at this point I have over 120 total hours played (on SSF4 alone), 450-plus online ranked matches, and a win percentage of 70 percent [ed: William originally published this article in September, so these values are likely greater now]. I am B-ranked with one character, and C-ranked with three others. I consider myself good at the game, as the gorgeous and talented Rachel would agree. I state these facts to not brag, but to relay that I am persistent: I’ve played for awhile, and I take pride in my exploits of the online arena.

Despite this, Rachel and I were both still grasping the new fighting-game concepts and trying to commit them to memory. Patterns one may be used to using with certain characters no longer worked against the new tier of players we were now facing since ranking up to C from D.

For instance, I was finding that using Hakan’s oil slide on wake up and start up was not only expected but led to the typical retaliation and punishment of a sickening dragon punch from whichever completely expected Shoto character (typically Ryu) I was playing at the time. Rachel was having her own issues with playing Cammy and realizing that she needed a new option for knockdown follow ups besides cannon drilling and hoping for no solid low blocks.

A learning process, indeed.

At this point I was tired of playing against the myriad of Ryu, Ken, and Akuma players ad nausium. This fact did not bother Rachel nearly as much as I; but to be frank, I was just getting tired of dodging multiple hadokens just to get dragon punched. At the time, I was still trying to prove that I could make Hakan work online, a task that was becoming more and more difficult as my opponents became more accustomed to the game. In the beginning, I was able to use Hakan with the element of surprise on my side, but since ranking up I was facing a better grade of competitor.

Not to mention I was tired of seeing this.

And this.

Oh, and let us not forget this memorable matchup.

Safe to say, I was not equipped to play against a Shoto character with my oily hero (this would come later, but I digress). This made me reevaluate my stance on my main character and begin my journey to find a new fit. Up to that point, I had been a jack of all trades and master of absolutely nothing. I was competent with Sakura and Abel, had flirted with Zangief (though, I rejected him due to him not being a bear), and had not even glanced at Cammy or Rose since they were officially claimed for my dear lady.

So began the trial and error, and by that I mean getting my ass handed to me online. A lot. The beatings were epic.

The first rung on the ladder was with C. Viper. Although I didn’t use a fight stick, I was hoping that I could pick up the nuances of the complex character. I will give you a summary of my play testing.

Multiply the above result by 24 straight matches, and you’ll have an idea of the punishment I received. Although, I guess I should state that not all of the matches were against Ryu…I think two or three were against Ken.

The search would continue -- this time to Makoto. Sadly, a similar result happened as I just couldn’t get used to playing a purely offensive character. Oddly enough, my rapid failure with the karate girl would later inspire Rachel to try her own hand with very similar results (though, she did make good use of Makoto’s ultra combo, or as I called the move: the “Ball Punch of Doom”).

On a whim, I decided to play Ibuki. Frankly, I wasn’t expecting much and was even a little skittish over trying the character, as I had read nothing but complaining about Ibuki’s turtling capabilities. I was also more than a little intimidated by her massive list of target combos that I simply could not memorize.

I’m glad I tried.

Ibuki ended up being a perfect fit for my play style -- not to mention my ambitions to find an anti-Ryu character. Between her crouching medium kick and EX neckbreaker that dives right under every fireball in the game, a nice selection of quick linking combos, and one of the most powerful ultras in Yoroitoshi, I had found my ideal character. Although, I made sure to watch replays of Ibuki matches to find out how others were playing the ninja girl…then I would play in the exact opposite fashion.

The result? Instant success. Of course, this didn’t mean I wasn’t going to try and progress with her. I’m happy to say that I had a 75 percent win rate to this day with Ibuki, and my friends all groan with displeasure when I pick the dear girl as my street-fighting representative.

But, the story of my current Ibuki success is meant for another time.

 
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Comments (13)
Default_picture
September 13, 2010

Ibukiiiiii

Twit
September 13, 2010

A pleasurable read for Street Fighter 4 fans. So you're offensive oriented huh?

 

My friend loves playing Ibuki, fishing for focus crumples to get her target combo vortex started.

Default_picture
September 13, 2010

@Marcel Thanks for the comment, to be honest if you asked me, my girlfriend, or anyone else they'd say I play defensively. When it comes to Ibuki, I tend to let them come to me, especially with countering my opponents knockdown followup with U1 =P

As for vortexing, I'm still trying to get it down perfectly. A work in progress.

Twit
September 13, 2010

I play Rufus who is flexible on offense or defense but frankly I find defense boring. On the other hand, since the majority of players online play a character with a fireball, I'm always on offense anyways. It'll be interesting when Yun and Yang arrive because Rufus is essentially a fat Yun/Yang in some aspects.

 

It'll be interesting as Blazblue is pursuing post-game content and balancing and while SSFIV hasn't made announcements about DLC like BB, it only makes sense that they will pursue the current announcements of Yun, Yang, and balance changes the same way as BB.

Default_picture
September 13, 2010

I've dabbled with Rufus, actually because of his anti-fireball ultra and the divekick. Sadly, I just haven't had a chance to play around with him.

BB just makes me a bit sad, right now. Mostly because of the expensive DLC for the new version. As for the SSF arcade characters, there is still hope for two more sets of new characters, as I think two more site tests are available. It would be a shame if they didn't add in Rolento or Alex like most want.

Me? I want Necro. That's just me.

5211_100857553261324_100000112393199_12455_5449490_n
September 14, 2010

I'd like to see DLC-based re-balancing incorporated into SF4.  I haven't bothered picking up SSF4 simply because, save a few extra characters, it looks to be very similar to the game I've already purchased on the 360 and the PC... it would make more sense to update the game live as opposed to re-packaging 20 versions of the same game with updated balancing.  

 

We're not in the 90s anymore, Capcom.  Time to take advantage of the technology at your disposal.  Your fanbase will appreciate it!

 

Also, I fight with Ken because I win games with Ken.  'Nuff said. :D

Dscn0568_-_copy
December 15, 2010

Having only recently reactivated my Xbox Live account I was actually surprised by how few Ryus/Kens/Akumas were online... relative to how they were in the original. They probably still have the most players, but I play a good portion of the rest of the cast regularly. 

New_hair_029
December 15, 2010

@Chris Lately I'm seeing very few Ryu/Ken's online as well. My theory is that people are more comfortable with the game now and therefore willing to try different fighters.

Dscn0568_-_copy
December 15, 2010

It might also be because the players who would only play it for the first month of release are already gone. The people who are around now are more committed and are more likely to use different characters.

@William if you're still interested in learning Hakan you might want to check him out again if/when the Arcade Edition changes reaches consoles. He'll have a new follow up to his slide that lets him oil up and I think his recovery on MK and HK oiling will be better as well. He's also getting a few other changes as well.

Default_picture
December 15, 2010

@Chris Actually, dear Sir. I haven't gotten around to my follow up to this, but as I hinted in the article, I eventually went back to Hakan after learning a few of the more advanced game techniques (or at least getting better with FADCing). Since then, Hakan has taken over as my go to character when I want to win. Trust me, I'm looking forward to the oil changes and being about to combo into oil shower. But even now, it is time to oil up. =)

Dscn0568_-_copy
December 15, 2010

@William that's great. Since your articles are a moment in time they can become dated if you change your opinion. I use Hakan once in a while for fun. The most exciting change for me is the rumored one that it will be harder to accidentally get his 360 throw when trying to do Oil Slide. Hakan is slightly underrated and I think screw ups like that add to the perception.

Default_picture
December 15, 2010

Always good to see a man willing to dedicate some time to lower-tiered characters. I mained Makoto for a while, but have since switched over to Cody for ranked matches and Cammy for fun. I still love to pull out Makoto occasionally, but I don't play with her quite as often. Can't wait for arcade edition, as both Makoto and Hakan will be getting well-deserved buffs. 

P.S. If you're on PSN, and don't mind playing a relatively scrub-like player, we could do endless sometime? 

Default_picture
December 15, 2010

@David Trust me, I am greatly looking forward ti the arcade patch. Hakan is going to be a real threat with his changes.

Feel free to add myself (zeyepawdz) or my girlfriend and fellow bitmobber Rachel (Alcestis88) on psn. We love new friends to play against.

And have no fear: To us, the only scrubs are those that send us rage messages affer matches. =P

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