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Support the future of gaming by preserving its past

Tuesday, March 08, 2011
EDITOR'S NOTEfrom James DeRosa

William argues that we should support the rerelease of classic games in an effort to incentivize publishers and developers to make similarly innovative titles in the future. All I know is that when the Team Ico collection comes out, I'm going to be the first person in line.

Top: Original, Bottom: RemakeHigh-definition video changed the way we view film, television, and video games. It opened up the floodgates to deluge of wondrous, beautiful, 16:9 visual content. But at the same time, it also depreciated the face value of anything created prior to the days of HD.

Distributors have remastered old movies and TV shows into widescreen HD. With the release of titles like God of War Collection, The Secret of Monkey Island: Special Edition, Prince of Persia Trilogy, and Wipeout HD, game makers have hopped on the bandwagon as well.

By polishing up these aging gems, publishers have brought older titles to modern audiences.

I recently read an article on Bitmob from community writer Gil Lawrence de Leon about the importance of preserving classics from past generations.

Video-game history used to be like sedimentary rock, with each new console generation establishing itself atop the previous era. Layer by layer, the medium evolved, and older titles became harder to access as new products buried them beneath an ever-stacking sequence of obsolete technology.

I found myself intrigued with his opinion and shared the sentiment entirely: We must recognize the industry’s past if we hope to appreciate its present and future at all.

 

I’m glad to see that the Smithsonian American Art Museum is immortalizing so many old titles with its The Art of Video Games exhibit (starting in March 2012). Such a grand gesture is a tremendous gain for the industry we grew up with, as well as current-generation efforts and beyond.

Services like Nintendo’s Virtual Console, Sony’s PlayStation Network, and Microsoft’s Xbox Live Marketplace give people access to history's landmarks and rarities with the ease of a simple download structure. On the PC, platforms like Valve’s Steam and Good Old Games host dozens of essentials, like Baldur’s Gate, for a reasonable fee.

Having these avenues of distribution is an important part of the industry -- even integral. Try to buy an out-of-print game or two on Amazon. You can still find them, but it’s generally a hassle, especially if you don’t own the necessary hardware anymore. Even then, some are so ludicrously overpriced that only obsessive collectors would consider dropping the cash.

Downloads have changed that. In 2009, Square Enix released Final Fantasy 7 on PSN for $9.99. Before that, used copies routinely sold on eBay for over $50.

In 2011, developer Team Ico will release an HD bundle including Shadow of the Colossus and Ico. By resurrecting them from the PlayStation 2 and reinvigorating them with fluid frame rates, the Blu-ray compilation will give players a chance to play through two of the most wonderful adventures released last generation. I’ve heard many people who've never played them express excitement and anticipation about their upcoming rerelease.

Both Ico and Shadow of the Colossus are hard to find. Bringing them back demonstrates recognition of the imprint they left on the culture.

And that’s what I’m talking about! I don't advocate rehashing every hit from the PS2 era. But it's worth appreciating the groundbreaking titles of yesteryear. Supporting legal distribution services (both online and on shelves) is something every enthusiast should do.

The point is this: Support the developers and publishers that raise industry standards -- ideally with your money.

If you want to see a new iteration of Call of Duty every year, that’s fine. You're free to keep buying them. If you want to see game makers take risks and innovate, then support their work with your wallet and your attention. By purchasing The Secret of Monkey Island: Special Edition, you’re telling publishers that you enjoy that type of content. This gives developers the impetus they need to continue work within the genre.

If we want the medium to thrive in the future, we need to be willing to support its past.

 
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Comments (17)
Default_picture
March 08, 2011

It's interesting that it takes technical limitations to make the best games. So many briliant titles were created because developers had to play to their strengths to overcome limited graphic capabilities. It would be interesting to see what major developers would come up with these days if they hand their hands tied when it came to game visuals.

Sexy_beast
March 08, 2011

I don't think the fact that games don't have any limitations makes them any less good or creative, Patrick. I think games are doing just fine, right now.

I really liked this article, William. You made some great points. I'm one of the few people who are actively against this death-grip that gamers have on classics and nostalgia, but you make some great points (especially the ones about hassle and price) that had me close to changing my views on the subject. I personally think games are still a little too young to be so caught up in the past; we have company's like Nintendo that are so attached at the hip with their history, that they haven't tried anything new since Pikmin. A lot of it seems detrimental to me. Still, I can't help but admit that games are what they are today because the ones of the past did everything right, and there's always a drive to go back and re-admire them.

I wish everyone lived closer; I'd love to get a bunch of the community in a room and talk about this kind of stuff over beers and pizza.

Comic061111
March 08, 2011

I really like this article, and before reading it I had no idea there was going to be an HD re-release of ICO and Shadow of the Colossus.  Supporting that may convince me to purchase a PS3 sometime this year.

People may be surprised how many games they enjoy these days have their gameplay roots in older games they bite their thumbs at thanks to the graphics- but at the same time there are plenty of older games which are simply not nearly as accessible as most games today.  I can see both sides really.

Default_picture
March 08, 2011

I personally would suggest younger gamers to stay off  garbage like Secret Of Monkey Island,or games that camouflage their tedium and void of creativity with pretentious witty,edgy,self-congratulatory writing, and recommend them modern titles like Zelda: Phantom Hourglass or Twilight Princess, and Bayonetta,even to a certain extent Okami,which has also been remade on Wii. Artsy-fartsy style-without-substance point-and-click adventure games are dying because they've had it coming, and deservedly so. On the other hand , RTSes like StarCraft II and Dawn Of War II are still standing strong, because they are survivals of the fittest. Blizzard has remade the very first StarCraft packed together with Diablo and WarCraft, buy that instead of garbage like Secret Of Monkey Island.

Sexy_beast
March 08, 2011

I couldn't disagree with Roger any more. Writing is an essential part of visual storytelling and, if anything, the one thing that the games/gamers of today should take away from older games is their detail towards it. You say that "The Secret of Monkey Island" lacks the creativity of a game like Zelda, well... I hate to break it to you, but there's nothing creative about a main character that doesn't talk.

Good writing is a reason why a medium like film is so respected, and bad writing is a reason why a medium like video games isn't respected at all.

Default_picture
March 08, 2011

Secret Of Monkey Island is dog crap, just like any of Tim Schafer game. Zelda always has intricate, challenging puzzles,creative boss battles ,and elaborate dungeons after all these years, Secret Of Monkey Island has what, some shitty one-liners featured on any SitCom? What a joke. People like you are the ones who support shitty design choices like twitching your thumb to highlight a sentence with a cursor in BioWare's dialogue trees. New-gaming-mentality is a joke.

Sexy_beast
March 08, 2011

I aplogize for bringing into fruition the downfall of video games. Next up:  interpretive dance. Run for your lives, everyone, I can't be stopped.

Great article, Will.

Demian_-_bitmobbio
March 08, 2011

If you can't interact nicely with your fellow commentors you may need a time out.

Sexy_beast
March 08, 2011

How does this happen?

I apologize, Demian. I suppose my cynical humor escapes certain people.

Andrewh
March 08, 2011
Haha, Ryan is hilarious. Point and clicks -- keep them coming. My iPod is a great home for them. Very excited to try out Broken Sword and Beneath a Steel Sky.
Shoe_headshot_-_square
March 08, 2011

Ryan: I don't think Demian was talking to you....

Demian_-_bitmobbio
March 08, 2011

Yeah, I definitely wasn't talking to Ryan  :)

Sexy_beast
March 08, 2011

Oh, thank God. The last thing I want to do is piss off the man behind the curtain, if you know what I mean.

Thanks, Andrew, I'm here all week. :)

Mortepng
March 08, 2011

The newest game that i have played lately is vampire the masquerade bloodlines. I have been playing warcraft 3, deus ex, planescape, baldurs gate. Gaming has an amazing past even just 10 years ago or so.

Default_picture
March 08, 2011

Beneath a Steel Sky is good fun! I have yet to play the Broken Sword series, though I do have some of the titles that were free and on sale on both my iPhone and PC.

Default_picture
March 09, 2011

I fully agree with supporting rereleases of classic games. It seems that the video game industry has fallen by the wayside of preserving it's history as of late. Books in all forms get reprints every so years, you can go into a electronics or music store and get a CD of music from years, decades, even works composed a few centuries back to say noting of the sheet music. TV and Film run on a rerelease when an old format dies or in some cases when a new format comes out, with Disney seeming to take the lead on this and I've lost track of how many versions of the original Star Wars Trilogy are out there.

Then you look at video games. A console that ended just one cycle prior is almost impossible to get and the games are insanely expensive. PC games that don't work on even one OS version higher than the one that they were made for which might have been released a few months later than the game.

The official emulators (PSN and Wii's VC) and GoG are a good start, but it needs more work. A lot of times, people don't even want <insert shiny new feature>, they just want to be able to play their games without having to know how to code it themselves. There is a HUGE industry in refreshing classic games, I just wish more companies would realize it.

March 10, 2011

Thank you for the wonderful feedback, everyone. I've enjoyed reading all of your responses!



@Patrick A Crone – Even though hardware continues to improve it seems like some developers focus solely on that, which ends up with a great looking product that lacks substance. Granted this is not always the case though there are many examples.



@Ryan Perez – I am constantly looking towards what's on the horizon, my Amazon preorder log would back me on that. I also enjoy retro nights, though, and wish they occurred more often around here.



While I am a fan The Legend of Zelda, A Link to the Past, and Ocarina of Time, you do have a point. A mute protagonist does nothing to further the story of a game. Guybrush, of The Secret of Monkey Island, oozes character. Thank you for the kind words as well.



@Dewan J Haque – I’m glad I was informative! The PS3 is a wonderful console, and the Team Ico HD collection is a perfect reason to purchase one.



@Roger Schmidt – I actually found Phantom Hourglass’s combat mechanics to be quite tedious, though I am not a fan of motion controls.



@Bobby Krell I couldn’t agree more, my friend!

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