Survival horror is dead

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Tuesday, October 02, 2012

 

or at the very least on life support. A genre that was once a constant producer of quality video games to soil ourselves over are now almost extinct. Horror by definition is a subjective feeling. What one finds scary, another finds humor and in relation, is difficult to achieve. For a game to be scary, timing, mood and feeling all have to be right, these aspects are also out of the developers hands for the most part as they can't account for how and when someone plays. Another essential part of survival horror games and in my opinion the single most important reason as to why this genre is dying, is difficulty. For a game to create the danger it is trying to convey, the threat of death or in gaming terms a game over, has to be there. This directly conflicts with the wants of today's player as difficult games traditionally do not sell well. Think about it, the foreboding of danger around every corner and how the next room could be your last is exactly the core of the genre and conflicts directly with what most gamer's desire now. For these reasons and others, most franchises we used to recognize as staples in this genre have abandoned this aspect. So why do we continue to judge them on something they are not.........

Which leads me to Resident Evil 6. I'm not sure where many people have been living, but as a franchise Resident Evil hasn't been a "Survival Horror" series for nearly a decade, so why is it being spoken about like it is. The last game certainly wasn't and four was borderline at best, yet the reviews almost universally mention how this new game has seemingly betrayed all that was sacred about the survival horror franchise and delved into an action game blockbuster. Look around you at the gaming climate ladies and gentleman, there are almost no games doing horror anymore. Even Dead Space for all its successes will be leaving the horror aspects in the dust and 3 will be much more action oriented, just like Resident Evil is now. That leaves a handful of games to scare our pants off and the common theme of these is that they are small titles that typically don't sell and game companies like money. Surprised?

If you want scary, go play Slender Man or games of its ilk because you aren't going to find it in Resident Evil or Dead Space from here on out. Does that mean they're bad? Not at all, but they need to be judged for what they are, not for what they used to be. Resident Evil 6 is a flawed, but good game that fans of the last entry will love. It fails in nearly all the ways 5 does, yet does nearly everything else better, so why is it being crucified by the media while the other was praised? To that I suggest taking a look in the mirror and curbing your preconceptions, just be sure there isn't anyone behind you when you do.....

 

Now that's scary :0

 
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Comments (6)
Bmob
October 03, 2012

Mainstream survival horror, perhaps, but did that subset ever include more than Resident Evil and its plus one? Survival horror is a niche, which is understandable, and if you get past the sales that niche titles likely wont receive, the genre has plenty of releases--how many slenderman games have Greenlight and Kickstarter inspired alone? That's not forgetting the 1.4 million plus that Amnesa--an indie game--sold, or the preposterously popular ArmA 2 mod.

Default_picture
October 03, 2012

Ya, I was more touching on the controversy surrounding the recent Resident Evil release and trying to segue into that. Survival horror is disappearing from the mainstream games, that was the theme. It is alive and well in the indie scene and that indie scene is becoming less and less indie by the moment.

Bmob
October 03, 2012

Ahh, fair enough. I just can't help being the skeptic when the apparent height of survival horror consisted of just Resident Evil and Silent Hill, especially with that thriving indie market, which is as you say becoming less and less indie.

Default_picture
October 03, 2012

And that is a great thing. Thanks for commenting Sandy.

Channel5
October 07, 2012

I refuse to believe what you say about Dead Space. Dead Space being more action oriented is fine with me as long as it continues to honor exploration and fun gameplay along the way. Then again the co-op feature being added in Dead Space 3 is a red flag.

Resident Evil lost it's sense of who it is. I don't feel the need to explore anymore. I just run forward and shoot zombies from time to time. I'm not even motivated to turn my PS3 on right now to see if RE6 gets better. RE6 Sucks as did RE5. At least in RE5 I explored places a little more as opposed to just running forward while chaos happens in the background. The series is becoming a joke, but I hold onto that thread that RE will find a balance between survival horror and action because of games like Resident Evil Revelations.

Cursed Moutnain on the Wii was a survival horror game I played. I had fun with it. I'm considering revisiting it if/when I buy a Wii U.

Default_picture
October 07, 2012

Do you think a reboot to the series would help in this respect?

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