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Why I don’t like Dead Island

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Thursday, September 22, 2011

 

I haven’t seen a game receive this many polarizing review scores in a very long time. Reviewers either love Techland’s Dead Island or absolutely hate it; there aren’t many with opinions inbetween.

To be honest, I really don’t know what I think about Dead Island yet. I’m only a few hours in, but I’m already finding it difficult to overlook many of its glaring flaws. The concept is what brought me to the Dead Island. An open world focused on survival and beating the crap out of zombies with random close quarters weapons is impossible for me to resist.

So far, Dead Island’s graphics and feel remind me of Far Cry 2′s muddy jungle foliage textures and awkward controls. They’re really hit or miss; some areas of Benoi look utterly beautiful but others are beyond ugly. In regard to controls, walking around feels terribly floaty and unresponsive. The more I continue to play though, the more I’m getting used to its somewhat wonky control scheme. Don’t get me started on driving vehicle though, it’s terrible.

I’ve heard a lot about how satisfying it is to beat the crap out of Zombie’s in this game. So far I haven’t experienced this; every blunt or sharp weapon seems to react the exact same way as you smash them into various Zombie’s bodies. Combat would be much more fun if you could actually hit zombies in a specific direction. I know the games alternate analog control scheme allows you to do this, it just makes the game impossibly difficult. I’m hoping that as I progress through Dead Island and gather more unique weapons, its combat system will become more interesting.

If you get assaulted by a mob of zombies (this will happen many times), be prepared to wail away at your controller’s right trigger, lashing out in every direction, hoping you’re somehow going to survive – most of time you won’t. That brings me to another gripe I have with Dead Island: you die far too often and there really isn’t a meaningful penalty for it (you lose cash but that’s it). This ruins the fighting for survival feeling that I thought would be a major feature of Dead Island.

Picture this: you’re sneaking around the resort and randomly run into a mob of zombies, you know that you might die but it doesn’t really matter. If these zombies maul the crap out of you and you fall to the ground in a pool of your own blood, don’t worry, you’ll respawn again seven seconds later. For me, this ruins the feeling of tension so many reviewers are raving about.

Dead Island seems like it’s designed to play with friends, but so far I’ve found its co-op mode very awkward. It’s difficult to tackle the same mission as your co-op partners. Each of you must individually select that specific task from your quest menu. The fact that you still see all of your party members in every cut scene even if you’re playing solo, also detracts from Dead Islands supposedly high  immersion factor.

On a more postitive note, I’ve just entered the game’s third act and my opinion is slowly starting to change. Running around the city is a very much needed change of pace. My co-op partner and I spent most of our time avoiding the  infected, attempting to stay on the city’s rooftops in order to make it to our destination. Hopefully, my experience with Dead Island continues to improve. I understand that Dead Island is a very flawed game and that in order to enjoy it, I need to focus on what it does right and not what it gets wrong, but I’m finding it extremely hard to ignore these issues. Dead Island has so much potential, it’s disappointing that Techland didn’t spend a little more time polishing it before release.

As many reviewers have stated, Dead Island is an extremely deep game, but in order to get to the awesomeness you need to bear through the awful.

 
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Comments (3)
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September 23, 2011

It's odd with a game like Dead Island. For a game that has so many flaws, I sure do play it a lot. I suppose the rush of leveling up and playing with friends is what keeps bringing me back. You are very right in the points you make here. If i had a dollar for how many times that game has glitched out and forced me to turn my system off or spawned me about 3,000 meters away from my party after dying, I would have quite a good amount of money. I guess it's just one of those games where the concept and reward of it helped me over look those many many issues.

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September 23, 2011

I actually don't really hate the game I guess, I'm just really dissapointed with it. It seems to have so much potential, I just find it really hard to over look it's faults. They seem like such simple fixes and tha ttotally ruins the game for me.

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September 30, 2011

All the reviews I read didn't speak too kindly of Dead Island but I've seen a lot of positive things written about it in forums and comment threads. Its one of those games that will have to wait until next year when its cheaper and hopefully patched up a bit. 

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