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Tokyo Game Show 2009 Recap: Pro Evolution Soccer 2010

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Thursday, October 01, 2009

Even as a kid, I could always tell the difference between Japanese games and Western releases. While I certainly enjoyed Western games, their Eastern counterparts always seemed more "complete," possessing a certain something that set them apart -- we'd call it "polish" these days, but I didn't know the right word for it at the time. I just knew that it felt like Japanese developers had a mastery of the hardware, while Western developers seemed to struggle to produce the same results.

I'm not sure when it happened, but at some point, it became harder and harder to tell the difference between Eastern and Western games -- to the point where it's nearly imperceptible these days. And nowhere is that better illustrated than in Pro Evolution Soccer 2010 at Tokyo Game Show.

 
For years, Konami's signature sports title -- the one worthy competitor to an EA Sports release, really -- was the pinnacle of PS2 elegance. Games were fluid, flowing like real soccer matches. Passes required deft touches, while shots necessitated finesse. And around it all, players patrolled the pitch with smooth, realistic animations.

Then the PS3/360 generation hit. Suddenly, it felt like one of Konami's top development teams -- second only to Kojima Productions, probably -- had forgotten everything they knew. And the problem doesn't seem to be getting any better three years later. Sure, Pro Evolution Soccer 2010 looks spectacular when it's not in motion -- Spanish striker Fernando Torres and Argentinean midfielder Lionel Messi are dead ringers for the real thing. But once they hit the pitch, they move with herky-jerky, robotic motions, displaying none of their real-life mastery on the ball. On the other hand, EA Canada-developed FIFA 10 manages to capture some of Pro Evo's former fluidity. In fact, if you showed me FIFA 10 and Pro Evolution Soccer 2010 side by side and asked me to choose which was the Western game and which was the Japanese title, I'd almost certainly say FIFA.

Pro Evolution Soccer's not the only example of this phenomenon in Japanese development, but it's certainly one of the most conspicuous. So what's gone wrong with this generation in Japanese development? Is it simply a matter of diminishing time and resources? Or was this trend already in motion in the PS2 era? I'm not entirely convinced that a development culture simply "loses" it overnight. After all, the Dreamcast was far ahead of its time a decade ago, yet part of why it appealed to me so much at the time -- and I'm talking as someone who'd been a hardcore Nintendo fan for nearly 15 years at that point -- was how smooth and polished the games felt. The leap from Saturn to Dreamcast was even larger than the jump from PS2 to PS3, so I don't think it's a matter of Japanese developers being over their heads this generation. But it's clear that something's just not quite right.

 
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Comments (3)
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September 30, 2009
Isn't it obvious? EA and Konami switched developers. :P But seriously, this really stinks! The only sports game I actually enjoy is PES, and they just can't get it right! I'd still rather play the PS2 iterations.
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September 30, 2009
I wonder if it's Western developers accepting next-gen hardware earlier than Japan. In terms of PES, Konami was slow coming of the blocks this gen. Pro Evo 07, the first PES of this gen (i think), was a more of a PS2 port than a next-gen title. During that time EA had been building steam on the next-gen hardware, getting the hang of it and finding new ways to harness the power. As someone who owned PES08, it still didn't seem up to snuff with what this generation of consoles were capable of; it felt like 07 with a graphical and stats update. By FIFA09, you could tell EA had gotten the formula right. They took what people liked about PES and were determined to improve on it, while Konami was still playing catchup. Is it that Western devs have simply just become better, beating Japan at their own game? Western devs were heavily influenced by Japan while growing up, so they are some of their biggest fans, and also their biggest critics. I feel that since they live outside the East, they can easily accept, point out, and improve flaws in Japan before Japanese devs themselves. Either way, western devs have certainly stepped it up this generation, and you have to hand it to them.
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September 30, 2009
It seems it’s a case of technological/creative leapfrogging. Based on the economic theory, it states that: “Companies holding monopolies based on incumbent technologies have less incentive to innovate than potential rivals, and therefore they eventually lose their technological leadership role when new radical technological innovations are adopted by new firms which are ready to take the risks. When the radical innovations eventually become the new technological paradigm, the newcomer companies leapfrog ahead of former leading firms.” Basically most of the Japanese game companies went all “[i]Don't fix it if it ain’t broke[/i]” and current generation of the western developers took the chance and came up top.

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