Can Tom Bissell's Extra Lives Bring a New Audience to Video Games?

Scott_pilgrim_avatar
Wednesday, August 18, 2010

Editor's note: Do video games matter? Tom Bissell's new book centers around that question, but Ben wonders if the text could be an inspiration for the more dedicated players among us looking for the direction needed to connect the less interested with the joy of playing games. -Rob


Whenever gamers gather around a "great book," it's usually something along the lines of a new Halo novel.

I'd heard a lot about Tom Bissell's gaming memoir/critique Extra Lives: Why Video Games Matter. Who the hell is Tom Bissell, anyway? Sounds like a pen name for a Spaced fanboy, if you ask me.

But when I spied a copy in my local bookstore, I turned to his bio inside the jacket sleeve. Still, I'd never heard of any of his books, and I don't read any of the publications for which he's known. Before I put it down, though, I looked at some of the praise on the back cover; the words "Resident Evil" caught my eye:

"Tom Bissel's description of killing zombies in the first iteration of Resident Evil is simply a tour de force." -Keith Gessen

Strong words, indeed. I flipped to the chapter and read. And suddenly, I wasn't in a bookstore anymore. I was in a mansion in a "forest zone situated in the northwest of Raccoon City" defending myself frantically from zombies. That was it. I was hooked. I bought it and devoured it. It's excellent.

 

That Bissell is simply an excellent writer is readily apparent. He scrawls with a level of wit that lesser authors can rarely muster, let alone maintain for 200 pages. And while he's clearly passionate, he never falls into fanboyism; he may love games like Far Cry, but he's just as acutely aware of their achievements as he is their faults.

But his description of the first 10 minutes of Resident Evil (a game that, like Bissell, I cherish) took me back to that carpeted floor in a dark room as I frighteningly pulled the trigger and wasted precious ammo every time the phone rang (even though he did so for the first time on the PlayStation original, and I played the GameCube remake). And I thought, "If he does this with every game he discusses, it'll be like replaying my favorites!"

Of course, Bissell doesn't do this for the entire length of the book. For starters, he brings up close to a hundred games.


Bissel saw the left image...and I saw the right one. We both peed our pants.

Even after twenty years of playing, only about a quarter of those he mentions have graced my eyes. So, no -- reading Bissell's book isn't like replaying my favorite games. It's better. It's like getting to play a bunch of titles I never got to experience.

Now, don't get me wrong; I'm not suggesting that Bissell's descriptions of Fallout 3 can supplant playing it for oneself. But after a chapter about developer Bethesda's blend of first-person shooter and role-playing games, I have a better sense of what it is, how it plays, where it fails, and why it's good than all the fanboy ravings and professional reviews I've read.

If he does this with a game that I'm very unlikely to ever get to due to my enormous backlog, isn't that the next best thing? Fallout 3 and Mass Effect are huge RPGs requiring time or means I don't have (no PlayStation 3, Xbox 360 or capable PC, you see). But at least I can appreciate their intense work in dialogue trees that create a unique experience for every gamer that is on a level deeper than just, "ZOMG! Fallout FTW!!!"

And I'd always viewed Gears of War as just another war shooter without paying it much attention. But finally knowing what stands out about it (besides its innovative cover system and curb-stomp attack) and what went into those ideas makes me want to play and appreciate the game. That is a huge feat to Bissell's credit.

If I were to criticize any of Bissell's work, it would be his odd lack of Nintendo references. Granted, much of his book is memoir, and he can hardly be faulted if he simply didn't play Nintendo games, or if they didn't resonate with him. But at some point, he played games with this book in mind, and choosing not to get into any of them (new, old, whatever) suggests to me that those games don't matter.

I realize that this is probably going out on a limb, but it goes back to my comment that most of the games Bissell mentions I haven't played. And given that I grew up on Nintendo, it's safe to assume that he's only played a similar handful of what I might have listed. I can only presume then that most readers would have played the same fraction of Bissell's games.

And even if their own memoir contained the same entries, it would no doubt be filled with different experiences. I may be wrong, but I can't imagine too many gamers addicted to cocaine and Grand Theft Auto simultaneously.


How many Gears of War players are more interested in fragging online than in Bleszinski's subtle attention to architecture?

And all of this begs an even bigger question: For whom is this book written? The droves of "casual" gamers play for the entertainment -- not the experience. And those who'd place themselves in the "hardcore" camp already know why video games matter, even if we can't fully express why. Is Bissell then just preaching to the converted? Absolutely! But that just makes us missionaries with a bible from which to finally preach ourselves.

Is it perfect? No. But it's the best we have so far.

 
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Comments (13)
Assassin_shot_edited_small_cropped
August 15, 2010

Where were you when we tried to get a book club going on Bitmob, with Extra Lives as the first title?

I thoroughly enjoyed reading the book, but am not sure that non-gamers can appreciate much of what Bissell writes, because it is difficult to relate to some of the stories without having played the games, and because, try as he might, Bissell does not escape gaming jargon. The exceptions to that are the (exceptional) chapters on Grand Theft Auto and Gears of War, both of which were originally magazine pieces, and the section on his first experience with Resident Evil.

The thing I like most about the book is that it discusses games as narrative spaces that are defined by a set of rules, and which offer limitless potential if only you let yourself be taken away by the incredible detail of these worlds.

I hadn't thought about the lack of Nintendo games, but I agree it is a shame, given the huge influence that Nintendo has had on video games, and the remarkable depth you can get out of an experience with a Mario, Metroid, or Zelda game. I wouldn't necessarily read the omission as Bissell thinking Nintendo games don't matter, though, and I'm sure he had his reasons -- probably that there could only be so many chapters, and the games that were mentioned are the ones that he could best write about.

Me
August 15, 2010

I met Tom at a book reading here in Boston a little while ago. Nice guy. I actually asked him what audience he was trying to write the book for. This is what I have in my notes per his response:

"Just writes the book the non-writer in him wants to read."

"To try and convince people why they were wrong if they don't believe in games' aesthetic legitmacy."

Scott_pilgrim_avatar
August 16, 2010

Haha! Sorry Rich, I was finishing up summer school finals. When I did get the book, I tried to find where the club was at, but it didn't seem to have made it. I agree though; some of the jargon would make it difficult for non-gamers to appreciate (aside from the chapters you mentioned, which I'd argue for, as well). But if there was ever a writer that we, as gamers, could champion as saying what so few of us have or can, it's definitely Bissell!

Dennis, that's extremely inciteful! And while I'd have guessed as much, that second quote is exactly what I kept waiting for him to come right out and say. I felt he was hinting at that the whole way through but never really stated it--something I get after my students for all the time concerning thesis statements, actually.

Thanks for the thoughts, guys!

Default_picture
August 18, 2010

I'm about to drop about $100 on the Scott Pilgrim books and this.

164509_184978324846425_100000027754882_677051_4358835_n
August 18, 2010

I'm reading Extra Lives right now, and I think that it's definitely a book for gamers. Non-gamers probably wouldn't get it, or wouldn't care to. I can even see casual gamers saying, "Who cares?" But for the moderate to hardcore crowd, Extra Lives is an enjoyable read.

Mitch_jul31
August 18, 2010

I wish I weren't broke... Then I wouldn't put myself in debt by buying this today.

Scott_pilgrim_avatar
August 18, 2010

Alex and Mitch, that's money well spent, haha! Of course, that's what libraries and Borders are for--I'm not ashamed to say I've read tons of books just sipping on a coffee while chillin' in one of those giant leather chairs at my local bookstores.

I would definitely agree, Stefanie. But I think it's value is in Bissell serving as an example that sustained, intelligent discourse on video games is not only possible but can be done extremely well.

And thanks, Rob, for the front-page treatment!

Default_picture
August 18, 2010

The book club lives! Life and a three week vacation got in the way but I'll be putting up some information this week. And I'm glad somebody read it and wrote about it! Even though it wasn't for the book club. :)

Scott_pilgrim_avatar
August 18, 2010

Sorry Melissa--I didn't want to trump the club; I just didn't know what happened to it. I hope you do resume it; I'd love to discuss the book some more!

Bithead
August 19, 2010

@Ben: If you hadn't heard of him before, but liked Extra Lives, I'd definitely recommend his other work.  A fantastic writer. 

@Dennis: I was at that same reading, and hearing him speak about games gave some much-needed context for the book itself.  I seem to remember him saying he wrote what he thought he and his gamer friends would want to read.  So no, not shooting for the expanded audience.  But hopefully fans of his writing outside the gaming community read the book and gain an appreciation for something they might never have considered. 

Default_picture
August 19, 2010

@Ben- Hey, it's awesome and so coincidental that you wrote this. We'll have to talk about it some more. I really want to do a podcast for the book club but technical issues are holding me back.

Scott_pilgrim_avatar
August 19, 2010

@Jon: I'm definitely interested in his other stuff, I just need to find the time! I did read some of his week of blogging at Powel's Books (ending with an explanation of why he'd no longer be blogging), and it just reminded me how much I like his style. He's on my reading list now.

@Mel: Haha! I wouldn't even know where to begin with a podcast, but it sounds like a good idea (really lends itself to the "book club" feel)!

Default_picture
August 20, 2010

@Ben: Yeah, thought so too! I'd like to have a regular co-host and then have a different guest community memeber on for each book. Hopefully I can get a new laptop in the next couple months and get it going. Unless anyone out there can record a Skype podcast.......

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