No more coddling, video games -- hurt me more!

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Friday, August 19, 2011
EDITOR'S NOTEfrom Rob Savillo

John explains elegantly why my sense of accomplishment in a game like Demon's Souls is far and beyond many of today's offerings (exemplified in this exaggerated College Humor video). Anxious as he is for the design philosophies of yesteryear, he should consider the upcoming Dark Souls.

Ninja Gaiden. Act 2.

As a five-year-old boy, it was impossible. I couldn’t conquer it, no matter how hard I tried. One of the reasons it was so difficult was the insufficient time I had to master the intricacies of the game. The Nintendo Entertainment System belonged to my brothers. I was only afforded occasional time with it.

Eventually, I aged. I got older and wiser. I became a man in my own way. With that manhood came the prowess that nature bestows upon men. Finally, at eight years old (and as masculine as I would ever come to be), I conquered that demon. You would have thought I had finished the game with the amount of screaming and cheering I unleashed upon my household. I had done the near impossible.

I had made it to Act 3.

There was a time when every inch of progress in a game was something to be proud of. A time less forgiving and relenting. It was a time when pull-your-hair-out-hellish-nightmare was the only difficulty setting. Back then, a game like Dead Space wouldn’t hold your hand every single step of the way. It seems like yesterday that the concept of getting offered an easier difficulty for dying three times was an unheard of option.

Yesterday is gone. Today we sit comfortably in our arm chairs as games give us the “idiot buttons” that guide us to where we need to go and offer us an easier time if we die too often. There was a time when games forced us to be honest while being devilishly unfair themselves.

But I loved that about them.

 

When Team Ninja’s Xbox reboot Ninja Gaiden was released, I was all over it. I enveloped that game with an obscene amount of love and praises. From start to finish, the game would punish you for foolish play. If you don’t block: dead. If you stay still for more than two seconds: dead. Admire Rachel’s breasts: instantly dead.

In Ninja Gaiden, there was a crossroads among the people I knew who played the game. It was the point of the game that separated those with the will of warriors from those who were just screwing around. I’m speaking of the first Alma encounter. If the game up to that point felt damn near impossible, this boss fight was the elephant that broke the camel’s back.

The choice was here. You could either try over and over again -- risking a cardiac arrest -- or you could throw in the towel. When it came to those who quit, all I could do was chuckle and offer a simple, “I don’t blame you.” But those who endured, learned the patterns, and tested their mettle would develop -- in that single fight -- all the skills they would need for the rest of the game. One fight was unforgiving enough to prepare you for what lay ahead.


This is going to hurt you a lot more than it hurts...not...you.
 

I’ve been playing Demon’s Souls lately: A game so frustrating I find myself yelling at my hands. “Do better, damn it! Don’t you know how to parry! Riposte!” And so forth. The sad thing is that the angrier I become the less patient I play. That lack of patience leads to more deaths, which lead to greater frustration. I wouldn’t have it any other way.

The game is articulately designed. Sure, it is mind-numbingly difficult, but there are strategies to be used and -- not unlike its brothers from the '80s and early '90s -- patterns to be exploited. Is the Phalanx giving you trouble? Pour some turpentine on your sword and light that sucker on fire. Is the big scary spider throwing its balls of fire at you? Find something to hide behind and use your distance attacks.

 
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Comments (17)
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August 19, 2011

Great Post John. I actually own the original Ninja Gaiden for the NES, and I am still working on its completion. There are many games back in the day that I never beat, maybe it was because I was too green and young. Back in the day I could never beat Zelda 2 (I even called the Nintendo Power hotline on how to beat the Thunderbird). Games are much more lenient these days; they have destination pointers (Bioshock, MW2), and it feels they hold your hand all the way. But for Ninja Gaiden, there is no mercy -- they seem to get harder and more difficult after each release.

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August 19, 2011

Thanks, Brandon. I never did beat Ninja Gaiden (NES). When the Xbox version came out, I was so excited to unlock the NES trilogy and use my matured gaming skills to utterly destroy the game. But, man, they throw down the gauntlet right into your face in 6-4. I still get night terrors.

Robsavillo
August 19, 2011

I still can't beat the NES Ninja Gaiden, either. I could never get past the final boss.

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August 19, 2011

Ah, man. The devilry just wouldn't stop!

And by the way, I'm really looking forward to Dark Souls.

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August 19, 2011

Punishing experiences went away because the fanbase grew up. During the NES era, the average gamer was younger, with less disposable income. We had to derive maximum value from every purchase, meaning we accepted design quirks that we wouldn't tolerate today. A game's difficulty could often be attributed to stiff controls or repetition.

These days, I'm more interested in the experience.

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August 19, 2011

I think it has more to do with broader appeal. Publishers want to attract more than just the super hardcore, who will put the time into learning a games finer points. That's why (I think, anyway) any future Rainbow Six title will never be what it was. It was too unforgiving if you made silly mistakes. I think the kids growing up on CoD would hate it.

But yeah, I'm with you when it comes to enjoying the experience. I wouldn't play a terrible game just because it's hard. But if a game's great, a steep difficulty would be icing on the cake. Especially since they are so uncommon these days.

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August 22, 2011
I confess that I have actually beaten Ninja Gaiden 2 for the NES. If I tried hard enough, I could also probably beat the first one. Well, I still have to get over the fact that Ryu can't climb walls in the first one. Danged 2D platformer game mechanics.
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August 19, 2011

I'm going to buy battletoads right now.

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August 19, 2011

Play it with a buddy... You'll kill him within a couple of hours... then you'll kill yourself.
 

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August 19, 2011

that should be a comic lol

Scott_pilgrim_avatar
August 19, 2011

Great post! I've found myself gravitating to survival-horrors of late just for the sake of playing a challenging game. Even downloading Resident Evil 2 on PS3 has been rewarding in this way. Plus, I still go through stints of Demon's Souls, haha!

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August 19, 2011

Thanks, Ben. RE 2 sucked a lot of life out of my teen years. I got proficient enough to do speed runs. My record for Scenario A (using Leon) is around 1:37:--. I can't remember the seconds. Love that game!

I purchased it from the PSN store recently... I was limping before I even got to the police station. :(

Scott_pilgrim_avatar
August 19, 2011

That's an epic speed run time!

On my first play through, I died before reaching the police station. It felt great :-)

Captgoodnight_1a
August 19, 2011

I managed to get through NG1 and NG2 on the NES, but NG3 just kicked my ass. It's as if the designers felt that if you got through the first two, then they had failed to stop you and made the third one crazy hard.

One of these days I'll return and beat it. Maybe now I'm ready. Or not.

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August 19, 2011

Dang. Props on getting through the first two!

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August 22, 2011
I still hate Ninja Gaiden 3. The second stage kills me, no matter what I do.
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August 22, 2011

You should consider revisiting the STG genre.
The object of these videogames is to perform a One Credit Clear (1CC). The shmup genre is different from other genres in that using a Continue is considered a cheat and not a tool designed to be used to validate progress or accomplishment upon reaching the end of a particular title. People who know to attempt the 1CC engage in the hardest and fairest challenges known to videogames.

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