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What Are You So Afraid of?

Picture_002
Tuesday, May 18, 2010

Editor's note: I've never been afraid while playing a game. I've felt tension, sure, and some creepy-crawlies certainly startled me over the years. But no game has instilled fear in me. Gerren must be fearless -- he even takes a shot at Shoe! Gerren asks the community what scares them in games. -Jason


With the recent release of Alan Wake (it came out Tuesday in North America), I'm starting to read and hear something I've noticed quite a bit in the gaming community before but never completely understood: "Oh, man, that game really had me scared!"

Really? "Scared"? Experiencing fear while gaming is one of the few things I've never been able to completely relate to with other gamers. Maybe it's a difference in my understanding the word. Maybe I haven't played the "right" games.

 

Unneeded cheap-shot Rose Bowl 2005 picture.

Maybe being a skinny, calamity-inviting person has taught me a healthy fear of things nondigital. Like linebackers. Except if they're from Michigan. Those you can pretty much dance around and run off a field carrying a Rose Bowl trophy as they sulk back to Ann Arbor. (Sorry, Shoe. Five-year-old cheap shot.)

I've never really felt scared while playing a game. I've felt tense, sure. But I've had many tense moments in Madden NFL (a crucial play for a win), Mario (a hard-to-master platforming section), and Mass Effect (a fight my squad survived by the skin of our teeth), and I'm not sure we associate fear with any of them. But I haven't exactly walked away from a Silent Hill or a Resident Evil or a F.E.A.R. with a need to keep the lights on at night or having my skin feel like it's crawling.

Movies, however, have evoked fear from me. A Nightmare on Elm Street 3: Dream Warriors made me scared to go to sleep. Sure, I was only 6, and my mom had no business taking me in that movie theater, but still. Candyman made me scared to repeat a particular word in the mirror. And Boyz n the Hood made me scared of losing scratch-off Lotto tickets. Damn, Ricky!

I'm scared of heights. As such, I'm scared on planes -- mostly of crashing. I've seen up-close the damage lightning does, therefore I have a very respectful fear of it. I'm deathly afraid of the lineup of shows on BET.

But I'm not getting it from video games. And I want to know why. So I'd like to ask members of the community what video games scared them and how. What is well-crafted fear in a game? Is it simply the tension, or is it something else I'm missing out on?


Gerren LaQuint Fisher is creeped out by many things, including the picture of Sackboy in EGMi. He also contributes to The Game Reviews, tweets @gerrenlaquint, and runs a blog called The Underscore

 
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Comments (16)
Default_picture
May 08, 2010

I'd say Dead Space best reflects well-crafted fear. Being in a closed environment with little ammo against monstrosities capable of appearing almost out of nowhere at times can bring fear to new heights. There are also parts where the sound gets muted so you have no idea if something appears behind you until you turn around or see it come up and attack you.

Default_picture
May 08, 2010

I think it depends on the frame of mind you take into the game.  To mirror the above comment, Dead Space can be a good example.  The first time I started it, I only made it to chapter 4 before I said, I can't do this anymore.  I'm going to break a bone jumping out of my seat like this.  After a few months hiatus, I picked it up again last week, this time walking into it with a pissed off, "eff these nercromorphs" feeling (as well as a whole bunch of backstory research from the movie and comic), and now I'm walking through it like Duke Nukem and am having a ton more fun. 

Some people play horror games for the sake of being horrified.  I don't think people who don't like being scared will ever understand it necessarily.  Personally, I'm going to start playing them to have fun, like I do with other games. 

Pshades-s
May 09, 2010

The original Resident Evil certainly had me scared. I avoided playing it alone for that reason, especially at night. The chilling stare of that first zombie is a simple but powerful moment that none of the sequels (or remake) got right again. But as I wrote in my RE5 DLC reviews, Lost in Nightmares did a pretty good job of recreating the scary mansion from the first game. I was on edge throughout the level, uncertain of when something might burst through a door or shuffle down the stairs.

BioShock was not a horror game but I would certainly file it under "games that scared me" for its dread-filled atmosphere. Even when Splicers weren't much of a threat in the later stages, their babbling and tendency to turn up in unexpected places frightened me.

I guess the common scary element in these two disparate games relies on my nature to really think about what it is I see in video games. When a game gets me worked up to the point that I am ANTICIPATING horror, I become scared even if that horror never turns up. Then again, maybe I'm just a sucker for dark mansions and mad surgeons.

Profilepic
May 09, 2010

Setting aside jump scares (Resident Evil) and disturbing moments (the first 3 Silent Hill games), the only game I can think of that truly scared me was Fatal Frame.

I think of really being scared as being so filled with dread that it's a struggle to take action, and Fatal Frame was brilliant at evoking that kind of feeling. I especially liked that they masked the load times between rooms by making your character pause for a moment with her hand on the doorknob, like she was afraid of what she was going to see when she opened it. I also liked the way you had to go from 3rd person to 1st person to fight, which took away some of your mobility, and your ability to see everything that was in the room with you. Normally I would think that was gimmicky, but since your only weapon in the game is a camera, it makes sense.

Picture_002
May 10, 2010

I guess Dave mind be right in the mindset point. Much of what other people walked in to Bioshock being freaked out by, I was looking around thinking about how cool it was they put those things in there. RE's controls always frustrated me to the point I didn't couldn't get into much else before 5 and RE5 was such an action-game to me I never thought about it scaring anyone.


I guess, if there's anything I can relate to it's that tension Daniel points to in anticipation. And again, maybe that's where it just becomes me feeling the same things and having a different understanding of it. Take the museum (or was it a library?) sequence in Ghostbusters. Hearing the sounds, not knowing where things were coming from really helped build tension for me but I can't say it equated to the dread I feel in things that scare me. Again, I equate it to the tension of a one of those key moments in a sports game where you have no idea what someone's about to throw at you and you have to be ready. But it could very well be the same thing every else experiences as fear and I play too self-aware as a gamer to enjoy it in that same manner.


If so, that's really a shame on my end.

Default_picture
May 18, 2010

Scary games cause me to be far more scared then any movie. The interactivity and sound in a game can scare the jeebers out of me and I was known to have thrown the controller more then once playing Fatal Frame. Movies tend to give me the creepys but nothing really bad. Now this isn't to say that I'm scared of nothing in real life, of course I am! But they are different types of fear.

There184
May 18, 2010

You can always win in singleplayer games, unless they're particularly badly designed or you don't know how to hold a controller. You can't in multiplayer games though, so they make me sweat more than any traditionally scary game though.

It's closer to the biological fear response (muscles tensing, adrenaline flowing, etc.) but I still wouldn't say I'm scared when playing Battlefield.

May 18, 2010

It might depend on the atmosphere in the real world that you're playing games in as well. When you watch a scary movie most people do that at night, with the lights off, surround sound up, and blankets on. That's not the typical setting for playing a game though (maybe).

I'd like to humbly recommend that you try out Condemned: Criminal Origins; just be sure to play it starting at 11 PM, with all the lights out, and with properly booming surround sound. For  a launch title it holds up surprisingly well. Consider playing it with a self-imposed one-life rule; I hear that adds to the tension.

Default_picture
May 18, 2010

The original Silent Hill is the only game to legitimately creep me out enough to turn it off and stop playing.

The school in particular.  Playing late at night in the basement during a thunderstorm... that did me in.  Those little kids that would disappear.  No thank you.

Kinda curious to give it another shot and see if I'm still a gigantic pussy these days. 

Shoe_headshot_-_square
May 18, 2010

Son of a...

Picture_002
May 19, 2010

@Jordan I think that does help a bit. I will admit there was a bit of a difference playing the Bioshock demo at nearly 11pm in a dark room and playing the game proper when I normally play. I haven't tried out Condemned yet, so I'll give that a whirl when I can and see how it affects me. Thanks for the recommendation.

Shoe has finally noticed. NOW I'm a little scared. : )

Default_picture
May 19, 2010

I'm not sure if a game has ever scared me, though I don't play many survival horror games. The game I felt the most tension with and caused me to jump a bit in my chair was Rainbow Six: Rogue Spear. Creeping around a building looking for that last terrorist with the only sounds being my movements pulled me in. One shot can kill you so if the bad guy sees you before you see him it's probably over. Peek around the wrong corner and *bang* you're dead.

4540_79476034228_610804228_1674526_2221611_n
May 19, 2010

It's not uncommon for me to feel anxious and uncomfortable playing such games as Dead Space or Resident Evil 4, but the only game I can ever think of that literally scared me so bad I couldn't play it was the original Silent Hill back in the game. The feeling of sheer claustrophobic dread that game gave me while playing it was just way too intense for me. A few years after the fact I faced down my fear and finally played it, but I never played a silent hill game after that. Props to Konami, but man, not for me. 

Image2496
May 19, 2010

Scary movies don't scare me as much as scary games. It's because they're interactive, so you actually have to explore every nook and cranny of this oppressive world. The only movie to truly scare me from beginning to end is [b][Rec][/b]. 

If you haven't played [b]Condemned: Criminal Origins[/b], you're in for the most terrifying virtual experience of your life. And the game doesn't have monsters!

How can a game without monsters be scary? You'll have to play to find out! 

 

 

Meghan_ventura_bitmob
May 20, 2010

Having never played a proper horror game I can't say much about games that are supposed to be scary. But the final Colossi in Shadows of the Colossus sent a huge shiver down my spine—I can't recall another video game that had made me feel so small. Come to think of it I can pretty safely say that about the first Colossi, too. Very few adventure games nowadays can pull off a boss entrance that actually shakes you up a little bit, but that game did.

Picture_002
May 21, 2010

@Meghan Shadow was something special. I still vividly remember the first time I played it. It was actually the demo including in the old Official U.S. Playstation Magazine disc. I had read thought it was interesting but didn't expect anything. Coming on the that first Colossus, I had my world-out-of-Midgar moment. Fear no, but it was a definite since of "how in the hell am I supposed to take THAT down." And after doing it, it was satisfying a friend and I basically immediate went out to buy it.

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